Our Network: VGFacts - DidYouKnowGaming? - The Spriters Resource - Muscle Tower


User(s) Viewing This Thread: 1 Guest(s)
Thread Closed 
SSB project
Author Message
liam543 Offline
TSR sig squad leader
*

Posts: 154
Joined: Jun 2008
Reputation: -13
Post: #1
SSB project
K 1st post, 1st sheet made by me

As first post let me introduce myself. As most people could probably tell, my real name is Liam so feel free to just call me Liam. I don't spam, flame or break rules in any way, but I love a good joke. I am a responsible kid, age of 14, going on 15.

Like up in first line this is my first full on sprite background only other work I have done are recolours, adding clothes and merges.

The first in this series is Green hill, have a look at the starting base (so it isn't finished... Yet) and give me comments, hints, etc.

The Team

Liam543 - Captain
ZeroInsanity - Co-Captain
Corporal Tom - Recorder (keeps records of sprites) + Spriter
M.Vit - Recorder (keeps records of sprites) + Spriter
Kirbyace - Spriter
KillerAslox - Spriter + Editor + Effect Creator


Attached File(s)
.jpg  GreenHillZoneRip.JPG (Size: 129.26 KB / Downloads: 388)
.png  LucarioCustEdit.PNG (Size: 27.01 KB / Downloads: 457)
(This post was last modified: 07-11-2008 03:32 AM by liam543.)
06-11-2008 07:40 AM
Find all posts by this user
Login or Register to remove these ads!
Pik Offline
There is no Default user Title.
**

Posts: 647
Joined: May 2008
Reputation: 53
Post: #2
RE: SSB Level project
it's a good start, but make sure you make the checkpoints+ the loop breaking.
06-11-2008 10:22 AM
Find all posts by this user
TPoe Offline
Senior Member
**

Posts: 289
Joined: May 2008
Reputation: 3
Post: #3
RE: SSB Level project
I think it needs less depth
06-11-2008 10:43 AM
Find all posts by this user
liam543 Offline
TSR sig squad leader
*

Posts: 154
Joined: Jun 2008
Reputation: -13
Post: #4
RE: SSB Level project
Forget what depth is

[Image: oaaxxk.jpg]
06-11-2008 10:48 AM
Find all posts by this user
TheGamerParody Offline
Too Much Crash Addiction
*

Posts: 44
Joined: Jun 2008
Reputation: 1
Post: #5
RE: SSB Level project
Even for a beginner your sprite sheets are looking pretty good so far but it will be helpful if you can put in the background to give it more detail and that.

[/b][/color][/font]
WWC is comming
soon
06-12-2008 06:31 AM
Find all posts by this user
Yoder Offline
Distant
**

Posts: 282
Joined: May 2008
Reputation: 4
Post: #6
RE: SSB Level project
Forget the background for now. Work on midground elements like the trees and flowers. Also, include the smaller details you see in the reference image, as they will compleet the sense of realism.

Make sure the checkpoint stand and break-away floor are included.

Still, this is a great start.Smile

Trifles go to make perfection, and perfection is no trifle.
~Michelangelo

[Image: 3xzb5z]
06-12-2008 05:41 PM
Find all posts by this user
liam543 Offline
TSR sig squad leader
*

Posts: 154
Joined: Jun 2008
Reputation: -13
Post: #7
RE: SSB Level project
May be hard 4 break away platform. like I said, don't have the game so can't get screenshots

[Image: oaaxxk.jpg]
06-13-2008 04:11 AM
Find all posts by this user
Corporal Tom Offline
Obey the hat!
*

Posts: 112
Joined: Jun 2008
Reputation: 1
Post: #8
RE: SSB Level project
liam543 Wrote:May be hard 4 break away platform. like I said, don't have the game so can't get screenshots

Go to http://www.smashbros.com
Loads of pics for stages items and other stuffBig Grin
06-14-2008 09:34 PM
Find all posts by this user
liam543 Offline
TSR sig squad leader
*

Posts: 154
Joined: Jun 2008
Reputation: -13
Post: #9
RE: SSB Level project
New Update

[Image: oaaxxk.jpg]
06-15-2008 04:39 AM
Find all posts by this user
Yoder Offline
Distant
**

Posts: 282
Joined: May 2008
Reputation: 4
Post: #10
RE: SSB Level project
It's looking better.
I understand that the trees and the curved grass overhang still aren't complete, so I won't comment on them yet.
The ramp texture looks good, but the angle is a little off.
I like how you added the indentation in the ground on the right, but the one of the left is still missing.
The checkpoint post should be kept separate from the stage pieces, because it moves throughout the match. Also, it needs to have a pose where the blue part is red and swining on its lower axis.
Keep up the good work. Smile

Trifles go to make perfection, and perfection is no trifle.
~Michelangelo

[Image: 3xzb5z]
06-15-2008 06:51 PM
Find all posts by this user
liam543 Offline
TSR sig squad leader
*

Posts: 154
Joined: Jun 2008
Reputation: -13
Post: #11
RE: SSB Level project
The 2nd last update all I need is the background.

[Image: oaaxxk.jpg]
06-16-2008 07:28 AM
Find all posts by this user
link-guy Offline
Member
*

Posts: 157
Joined: May 2008
Reputation: 3
Post: #12
RE: SSB Level project
logs on the left need to have a wider circumference, but very little
06-17-2008 01:03 AM
Find all posts by this user
liam543 Offline
TSR sig squad leader
*

Posts: 154
Joined: Jun 2008
Reputation: -13
Post: #13
RE: SSB Level project
Started new sheet. It's a custom Lucario edit from the Pokemon mystery dungeon 2 sheet Check it up top

[Image: oaaxxk.jpg]
06-17-2008 08:54 AM
Find all posts by this user
serpenter Offline
Junior Member
*

Posts: 2
Joined: Jun 2008
Reputation: 0
Post: #14
RE: SSB Level project
thats pretty amazing - and you consider your self a beginner ^^
anyways, i think the check point should be seperated from the sheet.
also, on the actual picture, the slopes seem more like a circle, where as on yours one side is steeper than it should be, making it look weird...

good luck with your project ^^
06-17-2008 10:14 AM
Find all posts by this user
liam543 Offline
TSR sig squad leader
*

Posts: 154
Joined: Jun 2008
Reputation: -13
Post: #15
RE: SSB Level project
Lucario Sheet done if you have requests or want to help feel free to ask

[Image: oaaxxk.jpg]
06-18-2008 08:56 AM
Find all posts by this user
Thread Closed 


Forum Jump:


 Quick Theme:


Login or Register to remove this ad!