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Solved: Today Today Super Mario Advance 2: SMW (GBA) - Enemies (Complete!)
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Jdaster64 Offline
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Post: #1
Super Mario Advance 2: SMW (GBA) - Enemies (Complete!)
[Image: sma2ens-2.png]
[Image: sma2_sheet_icon.png]

EDIT: Done, major reorganization and deletion of an unused palette that didn't look very useful to restore the original 16 palettes. Perhaps an unused darker palette for Porcu-Puffer?

Currently ripping ???, Submissions: 37 (2 pending)
Ref 1 - Ref 2 - Ref 3 - Human Ref + Ref 4


Just 100%ed Henry Hatsworth on Gentleman Mode. Like a boss.
(This post was last modified: 06-08-2009 08:22 PM by Jdaster64.)
06-05-2009 05:42 PM
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Tonberry2k (06-05-2009), Tonberry2k (06-05-2009)
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Tonberry2k Offline
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Post: #2
RE: Super Mario Advance 2: SMW (GBA) - Enemies (60-70% done)
I'm really liking this. Awesome job.
Does Lakitu have a new sprite when it's spit out?

(09-22-2012 07:11 PM)gopal Wrote:  I HATE THIS FORUMS, NEVER GONNA TO COME BACK
06-05-2009 05:49 PM
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Jdaster64 Offline
SO buying Kirby's Dream Collection day 1
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Post: #3
RE: Super Mario Advance 2: SMW (GBA) - Enemies (60-70% done)
Not sure, actually. I think most that do have a special sprite in the bottom four or five rows of the tileset data. I'll check, and I'll get on those castle sprites.

Currently ripping ???, Submissions: 37 (2 pending)
Ref 1 - Ref 2 - Ref 3 - Human Ref + Ref 4


Just 100%ed Henry Hatsworth on Gentleman Mode. Like a boss.
06-06-2009 02:19 PM
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A.J. Nitro Offline
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Post: #4
RE: Super Mario Advance 2: SMW (GBA) - Enemies (60-70% done)
Nice so far, but just a reminder, on the end credits when they show all the enemies, so of the enemies have different pallets. For example, there is a blue Chargin' Chuck.

[Image: 27348983yu7.png]
06-06-2009 03:32 PM
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Jdaster64 Offline
SO buying Kirby's Dream Collection day 1
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Posts: 410
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Post: #5
RE: Super Mario Advance 2: SMW (GBA) - Enemies (60-70% done)
That's only in the SNES version, I believe. If anyone wishes to emulate that, a quick palette swap using the palettes I provided is all that is necessary.

Also, I updated the first post with all but Chargin' Chuck.

Currently ripping ???, Submissions: 37 (2 pending)
Ref 1 - Ref 2 - Ref 3 - Human Ref + Ref 4


Just 100%ed Henry Hatsworth on Gentleman Mode. Like a boss.
06-06-2009 03:53 PM
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Tonberry2k Offline
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Post: #6
RE: Super Mario Advance 2: SMW (GBA) - Enemies (90% done)
Looking good! Also, good luck with Chuck. He has a million poses.

(09-22-2012 07:11 PM)gopal Wrote:  I HATE THIS FORUMS, NEVER GONNA TO COME BACK
06-06-2009 04:05 PM
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A.J. Nitro Offline
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Post: #7
RE: Super Mario Advance 2: SMW (GBA) - Enemies (90% done)
Another thing. Do you think you can separate the Amazing Flying Hammer Bro away from his blocks? When you hit the bottom of it, he flies right off of it.

[Image: 27348983yu7.png]
06-06-2009 04:12 PM
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Jdaster64 Offline
SO buying Kirby's Dream Collection day 1
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Post: #8
RE: Super Mario Advance 2: SMW (GBA) - Enemies (90% done)
(06-06-2009 04:12 PM)A.J. Nitro Wrote:  Another thing. Do you think you can separate the Amazing Flying Hammer Bro away from his blocks? When you hit the bottom of it, he flies right off of it.

Sure, no problem. Hopefully I can finish Chargin' Chuck today, I really want to get started on a[n unrelated] sprite video.

EDIT: Finished, edit coming momentarily in first post.

Currently ripping ???, Submissions: 37 (2 pending)
Ref 1 - Ref 2 - Ref 3 - Human Ref + Ref 4


Just 100%ed Henry Hatsworth on Gentleman Mode. Like a boss.
(This post was last modified: 06-08-2009 08:19 PM by Jdaster64.)
06-08-2009 02:21 PM
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