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Making a FFVI Boss
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The Phoenix of Life Offline
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Post: #16
RE: Making a FFVI Boss
So you want a hard boss, huh? Alright, here's something for you to do. If possible, make it so that said boss always has Haste, Regen, Protect, Shell, and Float status, have it counter physical attacks by using an X-Potion and magic attacks with Heartless Angel, and have it absorb Fire, Ice, Lightning, Wind and Water. Give it immunity to Instant Death, Doom, Imp, Silence, Stone, Darkness, and Sleep. And Upon death, it should cast Ultima. Oh, also, if you're using the SNES version, be sure to make it immune to the vanish status, otherwise people can exploit the whole 'Vanish makes every spell hit, no matter what' glitch. How's that for hard? By the way, I'm going off of the GBA version names, they might be a little different in the version you're using. Oh, and also, I don't think it's possible for this boss to be more evil than Kefka. Poisoning a water supply to kill countless innocent women and children, and even some of his own men, just because he's trying to wipe out the enemy, destroying an entire village - other than the children, since their parents sacrificed themselves to save them - just for making him cross.... Hell, he'd probably sit there, killing off almost the whole world, letting it flourish for a while, and then doing the same thing constantly for all of eternity if he hadn't been stopped. He's crazy like that.
(This post was last modified: 05-06-2009 01:27 AM by The Phoenix of Life.)
05-06-2009 01:13 AM
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K0n9 Offline
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Post: #17
RE: Making a FFVI Boss
(05-06-2009 01:13 AM)The Phoenix of Life Wrote:  So you want a hard boss, huh? Alright, here's something for you to do. If possible, make it so that said boss always has Haste, Regen, Protect, Shell, and Float status, have it counter physical attacks by using an X-Potion and magic attacks with Heartless Angel, and have it absorb Fire, Ice, Lightning, Wind and Water. Give it immunity to Instant Death, Doom, Imp, Silence, Stone, Darkness, and Sleep. And Upon death, it should cast Ultima. Oh, also, if you're using the SNES version, be sure to make it immune to the vanish status, otherwise people can exploit the whole 'Vanish makes every spell hit, no matter what' glitch. How's that for hard? By the way, I'm going off of the GBA version names, they might be a little different in the version you're using. Oh, and also, I don't think it's possible for this boss to be more evil than Kefka. Poisoning a water supply to kill countless innocent women and children, and even some of his own men, just because he's trying to wipe out the enemy, destroying an entire village - other than the children, since their parents sacrificed themselves to save them - just for making him cross.... Hell, he'd probably sit there, killing off almost the whole world, letting it flourish for a while, and then doing the same thing constantly for all of eternity if he hadn't been stopped. He's crazy like that.

(05-04-2009 06:36 PM)Zeemis Wrote:  I want to make a boss so difficult that he'll be virtually impossible to beat, but NOT over powered.
Does that count as over powered?

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05-06-2009 01:57 AM
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Zemious Offline
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Post: #18
RE: Making a FFVI Boss
I don't need any help with script ideas, only sprites.
Nothing personal. Unsure

[Image: thcute-2.gif] [Image: thcute-2.gif] [Image: thcute-2.gif]
We'll dance if we wanna'.
(This post was last modified: 05-06-2009 04:17 PM by Zemious.)
05-06-2009 04:16 PM
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JosephSeraph Offline
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Post: #19
RE: Making a FFVI Boss
(05-04-2009 06:36 PM)Zeemis Wrote:  A few things I'm needing help with is the name and the sprite used.

Zeemort.

Sorry for my mistakes on english, people..... I am Brazilian, and to worsen that... i learnt english playing Final Fantasy and asking my mother.
(This post was last modified: 05-07-2009 09:08 PM by JosephSeraph.)
05-07-2009 09:08 PM
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Zemious Offline
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Post: #20
Fat Ass Pikachu ROM HACK
This is the latest rom hack I made titles "Fat Ass Pikachu":
http://www.youtube.com/watch?v=yPfftr0yetA

The hack was made by me, sprited by BadAssBill with his permission granted.

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We'll dance if we wanna'.
05-11-2009 04:55 AM
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GrooveMan.exe Offline
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Post: #21
RE: Fat Ass Pikachu ROM HACK
Can I request that you put all your romhacks in the same thread?

They're all ultimately rather similar.

Specs 'n' Headphones has been revamped! Check it, yo.
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Thanks to Pik and Solink; they are sexy people. <3
05-11-2009 06:48 AM
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Zemious Offline
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Post: #22
RE: Fat Ass Pikachu ROM HACK
(05-11-2009 06:48 AM)GrooveMan.exe Wrote:  Can I request that you put all your romhacks in the same thread?

They're all ultimately rather similar.
Sure, although I seriously doubt people actually read this thread, let alone the fan games forum. :/
No disrespect to you good sir.

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We'll dance if we wanna'.
(This post was last modified: 05-11-2009 06:00 PM by Zemious.)
05-11-2009 05:59 PM
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JosephSeraph Offline
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Post: #23
RE: Making a FFVI Boss
[Image: 2ild890.png]

Could you please do this?!

Inspired by this:

http://www.youtube.com/watch?v=AMrJda5UA7c

Yeah, i know, it´s lame.. But i can´t seem to work well with this kinda palette. I cant explain.

Subway, quizonos, burger king, sonic .. .. ..such unbeatable things.. .. .. I'll destroy them all.

(by weegeeandtailsdoll )

Sorry for my mistakes on english, people..... I am Brazilian, and to worsen that... i learnt english playing Final Fantasy and asking my mother.
05-11-2009 08:15 PM
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Zemious Offline
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Post: #24
RE: Making a FFVI Boss
I may, lol.
I doubt it'll be soon because I made a video challenging anyone to see if they can beat me in making a FF6 boss.
http://www.youtube.com/watch?v=BLxGOcUQw-Y

[Image: thcute-2.gif] [Image: thcute-2.gif] [Image: thcute-2.gif]
We'll dance if we wanna'.
05-11-2009 08:34 PM
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Zemious Offline
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Post: #25
RE: Making a FFVI Boss
I just finished my newest rom hack, Ozma.
http://www.youtube.com/watch?v=KRd0SFO7Dl0

[Image: thcute-2.gif] [Image: thcute-2.gif] [Image: thcute-2.gif]
We'll dance if we wanna'.
05-19-2009 06:53 AM
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Tonberry2k Offline
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Post: #26
RE: Making a FFVI Boss
I was just watching the Xaroth's Castle movie and I think Cloud's sprites need some work. They're very jumpy.
Can't wait to see more!

You should add Luigi's Thunderhand to Mario attack.
05-27-2009 05:30 PM
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