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Style and Shading Development
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GrooveMan.exe Offline
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Post: #1
Style and Shading Development
I figure it's not something worth putting in Sprite Discussion, since I'm not trying to produced a finished product, but I'm working on a spriting style for a project.

[Image: 2wdzy3k.png]
Pay no attention to the sprite itself, it's more about the use of colours and shading; I just chose a random large-ish sprite to practice on.

In brainstorming with someone else, we decided the style should have the following
- Desaturated colours
- Hue Shifting
- A method of shading that uses a dark colour to 'block out' things that are in shadow
- Outlined sprites (selective outlining in situations where it's appropriate)
- 4 shades per colour, with once colour being the shadow/outline colour

I felt that what I've come up with works, but I'm concerned about whether using a colour that's not black as the shadow will work every time, how I should go about developing a palette for this style, and how to go about doing highlights. The 'square' highlights that I've seen 1up use work well, and make her lycra suit look shiny - but that's probably not going to work out for other materials.

Specs 'n' Headphones has been revamped! Check it, yo.
[Image: 10y3mgj.png][Image: groove-1.gif]
Thanks to Pik and Solink; they are sexy people. <3
04-05-2009 06:53 PM
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dragon_knight Offline
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Post: #2
RE: Style and Shading Development
Shadow - Yes I think it will though u may need to use black occasionally
Palette - erm....choose the four shades of each colour, make a square of each then copy to a document.....I dno sorry.
Highlights - square should work if used in the correct manner.

Your sprites are actually pretty cool. I think the gloves are a bit dull in the complete ones though

[Image: Bleach_Hitsugaya_Sig_by_swimmerchick875.jpg]
[Image: Spiderman_sig_by_DevilDante88.jpg]
04-05-2009 10:09 PM
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GrooveMan.exe Offline
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Post: #3
RE: Style and Shading Development
Nono, the whole point is either to use black for the shadow, or not al all. It's kind of half-hearted to have a little bit of black.
When I mean palette creation, I'm talking about the mathematical hue/sat/lum patterns to make a set of colours. A lot of palettes go by very specific value rules, and if I can figure out the rules to make a palette for one colour, I can easily apply it to others. For that image I cheapened out, and just used colours from some Nippon Ichi sprites.
As for the square highlights, "correct manner" is kinda vague and not too useful.

I should probably pm tyvon or 1up about this, they're already used to some aspects of this style.

Specs 'n' Headphones has been revamped! Check it, yo.
[Image: 10y3mgj.png][Image: groove-1.gif]
Thanks to Pik and Solink; they are sexy people. <3
04-05-2009 10:25 PM
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Alpha Six Offline
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Post: #4
RE: Style and Shading Development
The squares seem a bit too light, and a teeny bit misplaced as well. Square highlights also shouldn't be any bigger than the usual 4 pixels, anything bigger looks odd.

Everything else seems pretty solid though. Like I said on MSN, my thinking's a bit on the fucked side so I might have more to say later.

04-07-2009 08:20 PM
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GrooveMan.exe Offline
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Post: #5
RE: Style and Shading Development
Right, I'll make a note of that - thanks. =D

Specs 'n' Headphones has been revamped! Check it, yo.
[Image: 10y3mgj.png][Image: groove-1.gif]
Thanks to Pik and Solink; they are sexy people. <3
04-07-2009 08:37 PM
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