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Deathbringer's Rips Progress Thread
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Deathbringer Online
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Post: #31
RE: Deathbringer's Rips Progress Thread
Shin Megami Tensei for the Mega CD (the Japanese Sega CD).

Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
12-25-2009 03:21 PM
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Deathbringer Online
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Post: #32
RE: Deathbringer's Rips Progress Thread
[Image: digitaldevilstory2__alpha.png]

They're going to be colored and organized into classes like I did with the other games, but these have to be tile ripped since the sprites use black. I might do the first game too.



Not a rip per se, I took a sprite of Highway Star and edited it to Gameboy standards, boredom really.
[Image: highwaystar.png]

Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
(This post was last modified: 01-04-2010 11:25 PM by Deathbringer.)
01-04-2010 08:50 PM
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Deathbringer Online
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Post: #33
RE: Deathbringer's Rips Progress Thread
I thought about doing Breath of Fire III, but Myria is making me reconsider.....
[Image: myria.png]

It only looks like that because I how I set TiledGGD up, I would assume that it would be more organized in PSX-VRAM.

Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
02-17-2010 09:18 PM
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PrettyNier (02-18-2010)
Ultimecia Offline
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Post: #34
RE: Deathbringer's Rips Progress Thread
Not sure. Not always the PSX-VRAM helps assembling, but at least it usually only shows a small set of it all.

[Image: MegaEXESig.png]
02-17-2010 09:48 PM
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Deathbringer Online
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Post: #35
RE: Deathbringer's Rips Progress Thread
I've seen how the game uses the VRAM, it loads things by area (Cedar Woods loads all of the background tiles, npcs, and enemies in that area, and so on...), except for the main party, at least for movement and battle, who only have a single sprite in the VRAM.

Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
02-17-2010 10:39 PM
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Davy Jones Offline
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Post: #36
RE: Deathbringer's Rips Progress Thread
@Deathbringer: I use Animget to make screenshots and put the frames on a sheet + deleting the colour palette of the background (condition: the sheet is below 256 colours -> quality). This should be a better method, if there are some cutted elements of Myria, you can replace the parts with the data from PSX-VRAM.

And for the main party... haha, same problem with Guilty Gear, in this case PSX-VRAM is useless. I don't know if TiledGGD could help you, but I would use Animget too if they are as messy arranged as Myria here.

[Image: dariC.png][Image: i1TMg9L8fwpQp.gif][Image: b0KxM.gif]
(This post was last modified: 02-18-2010 03:08 AM by Davy Jones.)
02-18-2010 03:04 AM
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PrettyNier Offline
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Post: #37
RE: Deathbringer's Rips Progress Thread
Quote:I thought about doing Breath of Fire III,
you must

the sprites for BOFIII are gorgeous and do you realize how hard it is to find rips of them???

[Image: 1AlzY][Image: 1AlzY][Image: 1AlzY]
02-18-2010 10:21 PM
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Deathbringer Online
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Post: #38
RE: Deathbringer's Rips Progress Thread
I changed the Tile Size to 64*32, and this seems to work with not just Myria...
[Image: myria2.png]

...but this is how I remember it being stored in the VRAM.
[Image: goblin.png]

Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
02-18-2010 10:28 PM
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Ultimecia Offline
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Post: #39
RE: Deathbringer's Rips Progress Thread
I think it might be much easier with TiledGGD... GL o_o

[Image: MegaEXESig.png]
02-19-2010 08:16 AM
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Deathbringer Online
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Post: #40
RE: Deathbringer's Rips Progress Thread
I might have worded that last part wrong, I meant it is how the VRAM displays it.

Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
02-19-2010 02:13 PM
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Deathbringer Online
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Post: #41
RE: Deathbringer's Rips Progress Thread
I'm not going to post every tileset mostly because there would be way too many to do, but here are the folders they'll be in.
http://s560.photobucket.com/albums/ss42/...I/Enemies/
http://s560.photobucket.com/albums/ss42/...II/Bosses/

I might actually finish a couple sheets if they don't require much assembly, like the Eye Goo, for example.
[Image: eye_goo.png]

I'm also doing the NPCs, Bosses, and what not, since the files are done by area.

Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
(This post was last modified: 02-22-2010 03:34 AM by Deathbringer.)
02-22-2010 03:27 AM
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Deathbringer Online
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Post: #42
RE: Deathbringer's Rips Progress Thread
[Image: ltss__enemyalpha.png]

Here's the first boss of the game:
[Image: ltss__aqualizard.png]

As you can see, two frames of it's body are not used, which is kinda weird. That and the white foam which doesn't seem to have been used either.

Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
(This post was last modified: 03-02-2010 04:02 AM by Deathbringer.)
03-01-2010 11:20 PM
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Davy Jones Offline
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Post: #43
RE: Deathbringer's Rips Progress Thread
(03-01-2010 11:20 PM)Deathbringer Wrote:  Here's the first boss of the game:
[Image: ltss__aqualizard.png]

As you can see, two frames of it's body are not used, which is kinda weird. That and the white foam which doesn't seem to have been used either.
The unsued body frames are his moving animation (swimming), the foam is from the overworld version when the dragon appears. But swimming towards the heros is impossible because the battle background has no space for that. Even his overworld version was triggered like a random encounter, he appears out of nothing and attacks the group. In the SSSC-version you meet Dross and he calls the dragon which appears from the depths of the sea.

[Image: dariC.png][Image: i1TMg9L8fwpQp.gif][Image: b0KxM.gif]
03-03-2010 01:41 AM
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Deathbringer Online
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Post: #44
RE: Deathbringer's Rips Progress Thread
[Image: ltss__2.png]

Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
03-03-2010 11:35 PM
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Post: #45
RE: Deathbringer's Rips Progress Thread
Are the ghost and cloud supposed to be on there twice?

(09-22-2012 07:11 PM)gopal Wrote:  I HATE THIS FORUMS, NEVER GONNA TO COME BACK
03-04-2010 08:05 AM
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