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The M&L Legend of Zelda Project
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Black Boo Offline
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Post: #46
RE: The M&L Legend of Zelda Project
Pidgeon toed? What are you talking about?

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04-16-2009 10:19 PM
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Mega_Virus Offline
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Post: #47
RE: The M&L Legend of Zelda Project
(04-16-2009 10:19 PM)Black Boo Wrote:  Pidgeon toed? What are you talking about?
Lol it doesn't look like that anymore I guess when it animates you don't see it anymore, but still the shoes looks wierd like there always pointing up, cause you have the shading on top but the lighter colour is on the bottom of the shoe when its suppose to be the opposite way. So that way it seems like there shade under his shoes.
Here's what I mean I just so worked on your sprite I hope you didn't mined:[Image: bf1c4f1ad5.gif][Image: 9b48bfe233.gif]
I took out the standing frame for walking animation cause you didn't need it in there.
(This post was last modified: 04-17-2009 02:57 AM by Mega_Virus.)
04-17-2009 01:48 AM
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Black Boo Offline
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Post: #48
RE: The M&L Legend of Zelda Project
Have you SEEN a ML Mario sheet? My feet and pose referances were from that.

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04-17-2009 02:59 AM
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Mega_Virus Offline
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Post: #49
RE: The M&L Legend of Zelda Project
(04-17-2009 02:59 AM)Black Boo Wrote:  Have you SEEN a ML Mario sheet? My feet and pose referances were from that.
Well it doesn't mean that just becuase it came from Nintendo animator that its the best way there is to animate a particular character that came from there, there was times I had to fix up stuff that just was not in the right place with ripped MC sprites.
Just know this if you haven't known this there humans just like us and they get problems that they end up not solving with there sprites but still there sprite gets excepted.
By the way are you saying thats not your sprite?
(This post was last modified: 04-17-2009 03:12 AM by Mega_Virus.)
04-17-2009 03:11 AM
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WolfNM Offline
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Post: #50
RE: The M&L Legend of Zelda Project
why would Nintendo accept sprites from there animators that had problems with them? Black Boo's Link walked that way because that is how they're supposed to walk in M&L.
Update:
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(This post was last modified: 04-17-2009 11:09 AM by WolfNM.)
04-17-2009 10:20 AM
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Mega_Virus Offline
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Post: #51
RE: The M&L Legend of Zelda Project
(04-17-2009 10:20 AM)WolfNM Wrote:  why would Nintendo accept sprites from there animators that had problems with them? Black Boo's Link walked that way because that is how they're supposed to walk in M&L.
I mean't the pixels colour, and location of were they are placed, although it is M&L sprite if I known that earlier I wouldn't have try'd to fix the sprite that he keeps showing off as if its his.
(This post was last modified: 04-17-2009 02:01 PM by Mega_Virus.)
04-17-2009 01:56 PM
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WolfNM Offline
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Post: #52
RE: The M&L Legend of Zelda Project
it is his

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04-17-2009 02:06 PM
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Mega_Virus Offline
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Post: #53
RE: The M&L Legend of Zelda Project
(04-17-2009 02:06 PM)WolfNM Wrote:  it is his
Well thats good thats its his, anyways to wrap things up I worked on his sprite to give my idea on how to make his feet because the way M&L did it doesn't make sense, it doesn't even look like it walking to me it looks like its stomping its feet.
(04-17-2009 02:06 PM)WolfNM Wrote:  it is his
Well thats good thats its his, anyways to wrap things up I worked on his sprite to give my idea on how to make his feet because the way M&L did it doesn't make sense, it doesn't even look like its walking to me it looks like its stomping its feet.
(This post was last modified: 04-17-2009 04:59 PM by Mega_Virus.)
04-17-2009 04:58 PM
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WolfNM Offline
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Post: #54
RE: The M&L Legend of Zelda Project
Either way that's how they're supposed to be in Mario and Luigi style, hence the fact that all the offical sprites work that way

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04-17-2009 05:01 PM
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Mega_Virus Offline
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Post: #55
RE: The M&L Legend of Zelda Project
(04-17-2009 02:06 PM)WolfNM Wrote:  it is his
Well thats good thats its his, anyways to wrap things up I worked on his sprite to give my idea on how to make his feet because the way M&L did it doesn't make sense, it doesn't even look like its walking to me it looks like its stomping its feet.
(This post was last modified: 04-17-2009 05:12 PM by Mega_Virus.)
04-17-2009 05:10 PM
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WolfNM Offline
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Post: #56
RE: The M&L Legend of Zelda Project
...

Anyway any C+C on my Deku?

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04-18-2009 09:04 AM
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Black Boo Offline
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Post: #57
RE: The M&L Legend of Zelda Project
Lookin good, but his back could stand some more shading.

And what is that 3rd animation anyway?

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04-18-2009 07:02 PM
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WolfNM Offline
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Post: #58
RE: The M&L Legend of Zelda Project
that's him coming out from the ground, I know it looks a bit weird but it's what it looks like in Minish Cap.

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04-18-2009 07:03 PM
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Black Boo Offline
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Post: #59
RE: The M&L Legend of Zelda Project
Well, if he's rising, you should hide/delete some of the sprite.

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04-18-2009 07:14 PM
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WolfNM Offline
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Post: #60
RE: The M&L Legend of Zelda Project
good point actually, I didn't think of that. I'll get on it when I've finished playing Resident Evil, also what should I change about the shading on the back?

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04-18-2009 07:15 PM
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