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N64 - Saffron City
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Tero Offline
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Post: #16
RE: N64 - Saffron City
Oh hi Mandew.

I'll think of something to add later then.
03-01-2009 02:21 AM
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Kitsu Offline
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Post: #17
RE: N64 - Safaron City
(02-28-2009 07:48 PM)Mandew Wrote:  You mean a bit like this?
[Image: SaffronCityKSSStyle-1.png]

This here is precisely what I meant. Perspective would screw up any sort of scrolling done by the camera in a fangame or video.

Speaking of which, I also think Onett would also cause the same problems.

Anyway, if you guys do want perspective, go ahead and make it that way. People might not care anyway...

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03-01-2009 03:46 AM
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A.J. Nitro Offline
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Post: #18
RE: N64 - Saffron City
Is that Silph sign a texture from the game?

[Image: 27348983yu7.png]
03-01-2009 04:02 AM
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Chris2Balls [:B] Offline
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Post: #19
RE: N64 - Saffron City
(03-01-2009 03:46 AM)Sploder Wrote:  
(02-28-2009 07:48 PM)Mandew Wrote:  You mean a bit like this?
[Image: SaffronCityKSSStyle-1.png]

This here is precisely what I meant. Perspective would screw up any sort of scrolling done by the camera in a fangame or video.

Speaking of which, I also think Onett would also cause the same problems.

Anyway, if you guys do want perspective, go ahead and make it that way. People might not care anyway...
Ah, that type of perspective. Okay, that's understandable if there's a moving camera.
->A.J. Nitro: yep, it is.

(This post was last modified: 03-01-2009 04:08 AM by Chris2Balls [:B].)
03-01-2009 04:06 AM
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Mandew Offline
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Post: #20
RE: N64 - Saffron City
(03-01-2009 04:02 AM)A.J. Nitro Wrote:  Is that Silph sign a texture from the game?

It is; intended to be a place-holder.
03-02-2009 07:00 PM
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