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Gorsalami Offline
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Post: #46
RE: Samus
AAAGE OOOLD BUUUMP

warned.

Your jealousy is the speed of my success.

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08-12-2010 05:02 PM
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Kitsu Offline
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Post: #47
RE: Samus
(08-12-2010 05:00 PM)SuperSmashBrosRumbleUltimate Wrote:  Who ever made those samus sprites can i use em.
Really, I'm not sure what the other people who contributed to that sheet would think, but you can use the part that I made, for sure (that's the frame marked "Original"). I'm pretty sure none of us are going to use it, especially since we've changed the style.

Just, uh, I don't want any credit...

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(This post was last modified: 08-12-2010 07:18 PM by Kitsu.)
08-12-2010 07:17 PM
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AuraPigOnStilts Offline
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Post: #48
RE: Samus
Bumpity-bump.

I edited the arm cannon from #2, because I felt it needed touching up. However, I didnt get round to the shoulders.
[Image: samus.png]
08-25-2010 09:28 AM
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Alpha Six Offline
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Post: #49
RE: Samus
It looks like we went from sprite, to detailed sprite, to MORE detailed sprite, to EVEN MORE detailed sprite.

Go back to #1 and apply the fixes that are actually needed, such as detailing the shoulders a little more, and improving the feet slightly.

And the arm cannon.

08-26-2010 07:40 AM
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Iceman404 Offline
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Post: #50
RE: Samus
I'm against the new Samus. #1 is smooth, simple, fits the style, and looks more interesting. it just needs a little less black lines IMO.

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08-26-2010 12:05 PM
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Tonberry2k Offline
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Post: #51
RE: Samus
The new one looks more like Samus, I think, but it's too complex. We need a happy medium.

(09-22-2012 07:11 PM)gopal Wrote:  I HATE THIS FORUMS, NEVER GONNA TO COME BACK
08-26-2010 03:32 PM
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tsr moderation staff Offline
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Post: #52
RE: Samus
imo we should go with the new one but kill a shade or two. even the first one looks overshaded compared to mario.

also i think we should base her more on her design in the games because the bulky smash design looks kind of dorky in sprite form.
(This post was last modified: 08-26-2010 05:20 PM by tsr moderation staff.)
08-26-2010 05:03 PM
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Neslug Offline
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Post: #53
RE: Samus
How about just cutting the cannon from the newest one into #1? And hmm, I think the feet need to be a little more yellow (on #1 that is).

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08-26-2010 05:25 PM
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Tonberry2k Offline
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Post: #54
RE: Samus
Some characters, especially the more humanoid ones (Samus, Ganondorf, Snake) will naturally have more detail in them. If they have the right amount of colors, I think that's ok. We just need to minimize the detail/difficulty.

(09-22-2012 07:11 PM)gopal Wrote:  I HATE THIS FORUMS, NEVER GONNA TO COME BACK
08-26-2010 06:38 PM
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tsr moderation staff Offline
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Post: #55
RE: Samus
[Image: samusssb.gif]
the right one is just colour/shading reduced, the left one also has pose edits
(This post was last modified: 08-26-2010 09:22 PM by tsr moderation staff.)
08-26-2010 09:21 PM
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Solink Offline
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Post: #56
RE: Samus
(08-26-2010 09:21 PM)[fish in space] Wrote:  [Image: samusssb.gif]
the right one is just colour/shading reduced, the left one also has pose edits
I like the left one better :]

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08-26-2010 09:37 PM
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Iceman404 Offline
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Post: #57
RE: Samus
My Version before we actually start the others.
[Image: samusedit.png]

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(This post was last modified: 08-26-2010 10:20 PM by Iceman404.)
08-26-2010 10:20 PM
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Koopaul Offline
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Post: #58
RE: Samus
(08-26-2010 09:21 PM)[fish in space] Wrote:  [Image: samusssb.gif]
the right one is just colour/shading reduced, the left one also has pose edits

Now that I see it, shoulder pads lower than the head look much better.

08-26-2010 10:38 PM
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tsr moderation staff Offline
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Post: #59
RE: Samus
[Image: samusssb.gif] i cleaned it up a bunch
08-26-2010 10:43 PM
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Kitsu Offline
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Post: #60
RE: Samus
Best.

I'd probably lift her left leg one pixel though. Mainly because, the way it is now implies that she has her left foot perfectly in front of her right.

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08-26-2010 11:50 PM
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