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Mario*
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Alpha Six Offline
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Post: #106
RE: Mario*
(01-13-2011 09:14 PM)Alpha Six Wrote:  But we can keep that in mind for later. He's missing every other animation right now.

01-15-2011 01:06 AM
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Ngamer01 Offline
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Post: #107
RE: Mario*
About the last idle animation, the cap needs some animation. The cap isn't a helmet after all (though fixing it can wait for later).

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(This post was last modified: 01-15-2011 10:31 PM by Ngamer01.)
01-15-2011 10:30 PM
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Wes Offline
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Post: #108
RE: Mario*
I made a WIP run animation

[Image: mariorun.gif]

Based off of this run, but with 8 frames instead of 18
http://www.spriters-resource.com/ds/news...heet/31487
(This post was last modified: 01-16-2011 08:58 PM by Wes.)
01-16-2011 08:57 PM
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Alpha Six Offline
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Post: #109
RE: Mario*
Where's his bodily movement?

01-16-2011 09:04 PM
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Wes Offline
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Post: #110
RE: Mario*
Well its a WIP. I was just trying the arm and leg movements. I'm going to make him bob up and down a bit, but I checked in Brawl and he doesn't move side to side at all during his run.

Quick edit. Please note that the shapes of the arms and legs aren't final. When I shade, I'm going to redraw most of the solid colored parts. And I'll make his hat move a little and stuff like that. Right now I'm just trying to make the movement fluid.
[Image: mariorun.gif]
(This post was last modified: 01-16-2011 10:54 PM by Wes.)
01-16-2011 09:23 PM
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[-] Thanked by
Tonberry2k (01-16-2011), Phantom K (01-17-2011), Alpha Six (01-17-2011), ThePortalGuru (01-17-2011), Gold (01-17-2011), Ngamer01 (01-17-2011), McMaxxis (01-17-2011), D2S-Speed (01-18-2011)
Alpha Six Offline
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Post: #111
RE: Mario*
Okay, the bodily movement makes it look 400x better. Please continue!

01-17-2011 01:14 AM
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Wes (01-17-2011)
ThePortalGuru Offline
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Post: #112
RE: Mario*
Looking wonderful! It's always good to see some animation progress!

[Image: Bear2.png]
[Image: tumblr_ljk17tWfME1qd7kbno1_250.gif]
01-17-2011 01:25 AM
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AuraPigOnStilts Offline
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Post: #113
RE: Mario*
I'd like to see the cap bo up and down slightly when Mario does. that would look awesome
01-17-2011 08:52 AM
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Ngamer01 (01-17-2011)
Wes Offline
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Post: #114
RE: Mario*
Working on the hat bob now. Not sure if the hat should go up when Mario goes up, or down when Mario goes up

[Image: mariorun.gif]
(This post was last modified: 01-17-2011 11:28 PM by Wes.)
01-17-2011 11:27 PM
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Negative-Zer0 Offline
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Post: #115
RE: Mario*
Some head movement and we'd be good.

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01-17-2011 11:29 PM
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ThePortalGuru Offline
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Post: #116
RE: Mario*
Well, naturally, on the downstep, I'd imagine the hat would go up a little, then down on the impact and the upstep.

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01-17-2011 11:34 PM
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Wes Offline
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Post: #117
RE: Mario*
(01-17-2011 11:29 PM)Negative-Zer0 Wrote:  Some head movement and we'd be good.
Hat? or Head? Because I was originally going to have his head turn left to right a little, but I checked both Brawl and Melee and his head stays still. But the hat movement I have right here. Not too happy with this, because part of his hat stays in the same spot the whole time. But I tried like 3 different times and this was the best one.

[Image: mariorunhat.gif]
01-18-2011 12:41 AM
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ThePortalGuru Offline
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Post: #118
RE: Mario*
Yeah, the hat just looks awkward as is. One of the things I've noticed is that Mario tends to lean a little further forward, but that's just me being nitpicky.

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01-18-2011 12:53 AM
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tsr moderation staff Offline
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Post: #119
RE: Mario*
my god that hat is hypnotic
01-18-2011 01:14 AM
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Tonberry2k Offline
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Post: #120
RE: Mario*
The hat is staying in one place while the body moves. Tongue

(09-22-2012 07:11 PM)gopal Wrote:  I HATE THIS FORUMS, NEVER GONNA TO COME BACK
01-18-2011 06:13 AM
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