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The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS*
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Mighty Jetters Online
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Post: #1906
RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS*
(03-03-2012 06:29 AM)Tonberry2k Wrote:  AJ, can we get married?

Ffffff hahahaha Tonberry you madman. Tongue

03-03-2012 03:17 PM
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~Drakocat~ Offline
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Post: #1907
RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS*
Oh god I hope this really happens I've been waiting years TwT

( I was one of the last posters on this topic lawls )

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03-03-2012 03:21 PM
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Mighty Jetters (03-03-2012)
Chaofanatic Offline
I'm just runnin in the 90's
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Post: #1908
RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS*
Good to know that this might come back from the dead.
I looked back and couldn't figure out a single thing that I was doing.
03-03-2012 05:42 PM
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megamario1234 Offline
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Post: #1909
RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS*
Here are the files on each giant Bowser battles.
The first battle.
http://www.2shared.com/file/RQhiD1ix/Mar...owser.html


The Windmill/Helicopter boss.
http://www.2shared.com/file/UIlyk2CI/Pro..._Boss.html
The Fawful Train.
http://www.2shared.com/file/eFbDPho6/Faw..._Boss.html
The Peach Robot Castle.
http://www.2shared.com/file/urYa2dx9/Pea...astle.html

Good luck.
03-04-2012 06:04 AM
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A.J. Nitro (03-04-2012), Ridge Troopa (03-07-2012)
A.J. Nitro Offline
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Post: #1910
RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS*
Just curious Chaofanatic, why did you want a save with giant Bowser? Are you gonna attempt to rip him?

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03-04-2012 06:17 AM
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megamario1234 Offline
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Post: #1911
RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS*
Oh yeah, I remembered that Ridge used to rip giant Bowser. I'm not sure if he has finished ripping him.
(This post was last modified: 03-04-2012 06:21 AM by megamario1234.)
03-04-2012 06:20 AM
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A.J. Nitro Offline
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Post: #1912
RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS*
I don't think he ever was. Just the overworld, but I don't think he ever finished it.

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03-04-2012 06:32 AM
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Ridge Troopa Offline
can i request koopalings in m&l style
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Post: #1913
RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS*
With RTB's help I tried to rip some Giant Bowser tiles, yeah. I gave what I had to Chaofanatic as he seems to know more about tile ripping (I've since forgotten how), however if he allows I may help him with it. I'd like to rip as much of Bowser as possible...

With that said, it's a gigantic coincidence (no pun intended...) that as of yesterday I'm back to ripping normal Bowser's poses. I intend to rip every last damned animation of his - I've finished playing through the game again just yesterday and made a list along the way of everything I've yet to rip. If I could give an estimate, I'd say:
Overworld - 35%
Battle - 80%

Expect an actual sheet update to be posted within some days.

(This post was last modified: 03-04-2012 08:19 AM by Ridge Troopa.)
03-04-2012 08:18 AM
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Chaofanatic Offline
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Post: #1914
RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS*
Alright. Can someone give me the specific settings for ripping from a no$gba snapshot in tile molester? Apparently I've completely forgotten over the years...
03-04-2012 04:31 PM
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A.J. Nitro Offline
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Post: #1915
RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS*
@Ridge: Can't wait! Care to post a WIP if you ever have the chance?

@Chaofanatic: Do you think you're better off using Desume instead? You can remove layers with it and slow the game down to get the pose you want easier.

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03-04-2012 06:12 PM
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Ridge Troopa Offline
can i request koopalings in m&l style
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Post: #1916
RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS*
(03-04-2012 04:31 PM)Chaofanatic Wrote:  Alright. Can someone give me the specific settings for ripping from a no$gba snapshot in tile molester? Apparently I've completely forgotten over the years...

Aha, looks like I was just as good off as you ripping tiles... I was under the impression you remembered how, that's why I gave you what I had done...
Well, I'll try it out with some of MechaMario's saves to satisfy my own curiosity... But be sure to post if you figure it out. I'll do the same.

(03-04-2012 06:12 PM)A.J. Nitro Wrote:  @Ridge: Can't wait! Care to post a WIP if you ever have the chance?

@Chaofanatic: Do you think you're better off using Desume instead? You can remove layers with it and slow the game down to get the pose you want easier.

Yeah, I will, just have some major reorganizing to do first. The battle sheet hasn't changed a lick but overworld is a triain-wreck right now.

As for using DeSmuMe to rip sprites during the Giant battles... It doesn't work. Half of the sprites are obscured by the side of the screen and even if you could get a full pose in view it'd be resized (there's a lot of zooming out and the sprites are stretched 200% for that reason). Thus... Tile ripping is the only option, and as it would happen DeSmuMe's tile viewer is absolute garbage.

(This post was last modified: 03-04-2012 06:58 PM by Ridge Troopa.)
03-04-2012 06:58 PM
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megamario1234 Offline
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Post: #1917
RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS*
Quote:Yes, I tile ripped Tingle
I used No$GBA Snapshots(.SNA)
Open your game and go to a place where you see the character/enemy you want to rip. Then, go to File and click Write snapshot(or click F8)
When you saved the .SNA file, open it in Tile Molester. Go to View>Codec and click 4bpp linear, reverse order.
Find where the sprites are and go to Palette>Import From>This File
Write 4196988 in ''offset''
This offset is where all pallettes in the .SNA file are.
(RTB found it for me by the way)
Write a number in ''Size''. (I always use 6000 to make sure I don't miss palettes. That's probably too much though =P)
You now have the sprites ready to be ripped! That also works for others games but You have to find right offset

I hope that helped :]
I found something interesting from Solink's explanation while importing .SNA files to tile molester. This quote was found in this link.
http://www.spriters-resource.com/communi...050&page=3

Try finding the right offset when using Tile Molester. The "4196988" offset is just an example from a game.

This is just a tutorial how to use tile molester. (This is just for Metroid Fusion, a GBA game.)
http://www.youtube.com/watch?v=QHNiZSnVxT8

Another tutorial for tile molester. http://randomhoohaas.flyingomelette.com/ai/spriterip/
(This post was last modified: 03-04-2012 07:45 PM by megamario1234.)
03-04-2012 07:23 PM
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Mighty Jetters Online
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Post: #1918
RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS*
How would we find the right offset if it isn't the one he said (excuse my noob-ness on this, I'm just not a genius with TM yet...)?

03-04-2012 07:57 PM
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Ridge Troopa Offline
can i request koopalings in m&l style
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Post: #1919
RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS*
Wow, MegaMario, thanks for the info! Using that method I managed to get something that looks like Bowser, but having troubles getting it positioned correctly.

(03-04-2012 07:57 PM)Mighty Jetters Wrote:  How would we find the right offset if it isn't the one he said (excuse my noob-ness on this, I'm just not a genius with TM yet...)?

If you check out that video MM linked to, it explains how. Otherwise, I'm fooling around with it at the moment, and like RTB told me before it's trial and error.

03-04-2012 08:55 PM
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A.J. Nitro Offline
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Post: #1920
RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS*
I have to fix the "things claimed list". What is everyone here ripping exactly?

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03-04-2012 09:05 PM
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