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Banjo Spritez
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CeeY Offline
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Post: #31
RE: Banjo Spritez
(01-26-2009 06:37 PM)OSM Wrote:  The battle sprite could use some work. His mouth is too small, and those freckles aren't needed. Plus, he's also far too tall. All in all, doesn't look very M&Lish now.
Sorry bro but thats not M&L, thats a custom.

Gifts
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01-26-2009 09:18 PM
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Boo Offline
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Post: #32
RE: Banjo Spritez
Wow awesome work, Banjo is no doubt my favourite game character of all time, and this is fucking sweet. Nice job.

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(This post was last modified: 01-27-2009 12:18 AM by Boo.)
01-27-2009 12:18 AM
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Geo the Fox Offline
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Post: #33
RE: Banjo Spritez
(01-26-2009 09:18 PM)CeeY Wrote:  
(01-26-2009 06:37 PM)OSM Wrote:  The battle sprite could use some work. His mouth is too small, and those freckles aren't needed. Plus, he's also far too tall. All in all, doesn't look very M&Lish now.
Sorry bro but thats not M&L, thats a custom.

No, that's M&L. Hence the bright colors, gray AA pixels outside of the outline, the overworld and battle poses, and the fact that he's being compared side by side to M&L Mario.

btw coo' Banjo. No real complaints.

(This post was last modified: 01-27-2009 11:18 PM by Geo the Fox.)
01-27-2009 11:17 PM
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King of Bad Posters Offline
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Post: #34
RE: Banjo Spritez
The new ones Customs the ones in topic is M&L style just to clarify a bit.
01-27-2009 11:29 PM
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Geo the Fox Offline
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Post: #35
RE: Banjo Spritez
Oh, okay.

01-27-2009 11:40 PM
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Goomba X Offline
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Post: #36
RE: Banjo Spritez
long time since a update eh?.......
so I "think" I finished the walk/running frames (after lots of fixing)
[Image: proof5.png]
[Image: BanjoWalk-nolegs-1.gif]

[Image: YoutubeGXfixed.gif]
[Image: TwitterGX.gif]
01-31-2009 12:49 AM
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Goemar Offline
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Post: #37
RE: Banjo Spritez
Everything about this is utterly awesome except his right arm, which looks like it's broke.

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01-31-2009 06:43 AM
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A.J. Nitro Offline
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Post: #38
RE: Banjo Spritez
The only problem I'm seeing is that his back pack stretches as he walks.
01-31-2009 06:48 AM
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Heinze Offline
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Post: #39
RE: Banjo Spritez
Besides the backpack...
The hand at the last frame... It is strange
01-31-2009 04:15 PM
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Chris2Balls [:B] Offline
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Post: #40
RE: Banjo Spritez
Erm, nothing "bounces" correctly in that animation.
I have the impression that the foot on the left tilts towards us, and the hands in the first frame are to twisted: either rotate them more like on the previous frame or add transition frames. Think of inertia when doing hair and bag.

01-31-2009 07:13 PM
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Gorsalami Offline
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Post: #41
RE: Banjo Spritez
the belt buckle should be moving as he walks. Also, the arms doesn't spread out very well. You should resprite the feet instead of reusing it, because it looks lazy and wrong.

Your jealousy is the speed of my success.

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02-01-2009 12:36 AM
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Goomba X Offline
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Post: #42
RE: Banjo Spritez
here is a update Cute
[Image: proof7.png]
[Image: Banjostance.gif][Image: BanjoPunch.gif]
and thanks for the C+C Golosal. I'll be redoing the walking running frames.

[Image: YoutubeGXfixed.gif]
[Image: TwitterGX.gif]
(This post was last modified: 02-13-2009 01:02 AM by Goomba X.)
02-13-2009 01:00 AM
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A.J. Nitro Offline
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Post: #43
RE: Banjo Spritez
When he's punching, he should stay still. And I'm not a fan of the Jiggy.

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02-13-2009 01:06 AM
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CeeY Offline
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Post: #44
RE: Banjo Spritez
The frames look alright, but seriously your animations are super jumpy, and out of place. Learn how to place them correctly

Gifts
[ PK - TomGuycott - MoneyMan ]
02-13-2009 01:07 AM
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