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Ripping Questions

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Ripping Questions
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Lunyka Offline
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Post: #316
RE: Ripping Questions
We don't host Roms we find other websites that do and download them from there. As long as we don't host the Roms ourselfs we don't get in trouble.
11-04-2009 09:30 AM
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Ultimecia Offline
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Post: #317
RE: Ripping Questions
Also roms are legal as a form of backup. If you have the original cartridge you can keep the rom, otherwise you have to delete it in 24h. In most places, that is, some you can't have the rom at all.
And you can't link to rom sites here either, if you want to do so your post will end up edited and I think you might get warned.
Oh, and we are "spriters" resource, not "roms" resource Wink

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11-04-2009 04:12 PM
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Rhymey Offline
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Post: #318
RE: Ripping Questions
Eh. does anyone have a savegame for Luminous Arc 2 with all bonus content unlocked, or an action replay code to do such?
I've been doing a ton of speed runs on LA2 to try and get all of the cutscenes, but then i still need to do the spa crap, and some other random stuff. So far, this: [x]. After ~3-4weeks of speedruns. ._. So a save or something would be helpful.

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11-05-2009 07:18 AM
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Vipershark Offline
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Post: #319
RE: Ripping Questions
(11-04-2009 04:12 PM)Ultimecia Wrote:  Also roms are legal as a form of backup. If you have the original cartridge you can keep the rom, otherwise you have to delete it in 24h. In most places, that is, some you can't have the rom at all.
This isn't true. A backup is legal ONLY if it's a backup of the very copy you physically own. Even if you have the game, downloadng a backup of a copy that isn't yours is still illegal. The 24 hours part is also untrue. That just something some early rom site put to try to justify it, and everyone believed/copied it.

Though nobody cares, so go download all the roms you want.

Quote:And you can't link to rom sites here either, if you want to do so your post will end up edited and I think you might get warned.
Go reread the rules a bit more carefully. It's a common misconception here that linking to rom sites isn't allowed; in fact, it's quite the opposite. Dazz has explicitly stated that he doesn't care whether you link to rom sites at all here. It's definitely allowed, though trying to host roms here is not.

Quote:Oh, and we are "spriters" resource, not "roms" resource Wink
True, but we're still hosting content that we don't own/didn't create. The same rules still somewhat apply, though like I said before, nobody really cares. If they did, I'm sure tSR (and many other places hosting sprites) would be recieving many Cease and Desist letters and/or being forced to shut down.

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(This post was last modified: 11-05-2009 08:32 AM by Vipershark.)
11-05-2009 08:32 AM
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Ultimecia Offline
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Post: #320
RE: Ripping Questions
About the two first parts it's good to know, thanks for explaining ^_^

The later part, around 5 or 6 years ago a The Sims site got a cease and desist letter from Marvel comics for making Marvel skins. Yeah, that was lame and they never did the same thing again, and I never heard of anything like that afterwards.

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11-05-2009 05:53 PM
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Carpaccio Offline
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Post: #321
RE: Ripping Questions
Ah, the whinyness of companies and their legal teams. Though the only legal instance of issuing a cease and desist letter is if someone is trying to profit off of material that is or is based on a company's creation. Unless that Sims site was a subscriber site (which unfortunately a lot of them are becoming) then the cease and desist letter would be nonvalid. A lot of sites and developers of rom edits don't realize that unless you're profiting from your creations using their designs, a cease and desist letter is basically a moot point. Crimson Echoes was unjustly and stupidly shut down because Square got their undies in a knot because someone DARED make a fan game based on a POPULAR source. I'm glad Nintendo and Sega aren't such snobs, otherwise we wouldn't have a lot of awesome edited games because in most cases people are too stupid to actually contemplate the validity of a Cease and Desist. If TSR ever got one, it would basically be disregarded, as we're not trying to profit from the sprites or anything.

And as usual, I must place my closing statement of "EFF YOU SQUARE" in anything referring to Cease and Desists for what they did to Crimson Echoes.
11-05-2009 07:03 PM
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Sam Offline
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Post: #322
RE: Ripping Questions
What's a good pocket color emulator for ripping?

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11-07-2009 01:09 AM
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DJGameFreakTheIguana Offline
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Post: #323
RE: Ripping Questions
I ended up asking this in the request area, but what the best way to rip Mame sprites? I'm trying to rip this game called Crude Buster, but using animget to take the shots and trying to cut them out is kinda hard and time consuming, plus some of the colors on the sprites match the Background.

Check out:
[Image: anim_8a980d7a-c355-b5b4-55c8-2382ebeb4a94.gif]
(Click Image to Download latest Demo)

I need Genesis sprites ripped for this Homebrew project. If interested in helping me out, please hit me up on the PM. Cool
11-10-2009 06:34 AM
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Gabby Jay Offline
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Post: #324
RE: Ripping Questions
(11-10-2009 06:34 AM)DJGameFreakTheIguana Wrote:  I ended up asking this in the request area, but what the best way to rip Mame sprites? I'm trying to rip this game called Crude Buster, but using animget to take the shots and trying to cut them out is kinda hard and time consuming, plus some of the colors on the sprites match the Background.
MAME have a tile viewer by pressing F4

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11-10-2009 06:41 PM
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DJGameFreakTheIguana Offline
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Post: #325
RE: Ripping Questions
Aww man, I never knew what the hell that was. Thanks man. I Figured out some of the controls, but how do I get the sprites to come up? All I'm getting is 2 parts of the Background, letters, and life bars.

Check out:
[Image: anim_8a980d7a-c355-b5b4-55c8-2382ebeb4a94.gif]
(Click Image to Download latest Demo)

I need Genesis sprites ripped for this Homebrew project. If interested in helping me out, please hit me up on the PM. Cool
11-11-2009 02:39 AM
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Gabby Jay Offline
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Post: #326
RE: Ripping Questions
(11-11-2009 02:39 AM)DJGameFreakTheIguana Wrote:  Aww man, I never knew what the hell that was. Thanks man. I Figured out some of the controls, but how do I get the sprites to come up? All I'm getting is 2 parts of the Background, letters, and life bars.
brown: go up and down (you can also use pg up pg down)
red:change page(left and right)
Purple:change from Palette to Tiles to Backgrounds
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11-11-2009 03:25 AM
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koopah Offline
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Post: #327
RE: Ripping Questions
Ok I tried ripping Rhythm Heaven with Tahaxan (I can't get past the first stage on an emulator >_> and it made more sense to use it) and I can't use these files:
[Image: f_yp6m_c34c870.png]
I extracted them and I don't know what the heck I'm doing. I know what most of the files are but I don't know how to USE them.

Currently working on:
[Image: f_1m72wfs2sp8m_00bffaf.png]
11-15-2009 04:29 AM
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Gabby Jay Offline
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Post: #328
RE: Ripping Questions
(11-15-2009 04:29 AM)koopah Wrote:  Ok I tried ripping Rhythm Heaven with Tahaxan (I can't get past the first stage on an emulator >_> and it made more sense to use it) and I can't use these files:
[Image: f_yp6m_c34c870.png]
I extracted them and I don't know what the heck I'm doing. I know what most of the files are but I don't know how to USE them.
Kosheh made a plugin to view the sprites from the game
http://shawnpwns.anet-hosting.com/heaven...HEAVEN.xml

Here is the tutorial:
(04-10-2009 01:47 AM)Kosheh Wrote:  yarr, I wrote the plugin -w-
you're welcome tSR

So I guess this means I have to explain everything.

1) Get Tahaxan. Tahaxan's made for its user-friendliness (read: spriters)
2) Upon opening it there's a "plugins" folder. Stick RHYTHMHEAVEN.XML in there. Tahaxan recognizes the game by its ID and enables rippage to commence.
3) In Tahaxan, once RH is open start by opening up the grapharc directory. Then, choose any stage from the list.

In any of its subfolders (or sub-sub) typically it'll be broken down like this

name.NANR <-Nintendo Animation Resource.
controls animations on-screen. It pretty much tells the sprites what to do.
name.NCBR_LZ <- "CB" stands for "character background". In RH, this is pretty much all the foreground animations. Compressed; this is why you're using Tahaxan.
name.NCLR <- "CoLor": Just the palette.
name.NCER <- not quite sure what this does again - it does something for the character layer.
name_bg.NCGR_LZ <- "Character Graphic". By now you've probably realized the two are backwards. This is the background image.
name_bg.NSCR_LZ <- "Screen Coordinate". This tells the NCGR how to display.

you'll also have some folders:
"prologue" - the intro, not the training part. off the top of my head, this contains an NCBR of moving characters in the intro sometimes and the game's name, and an NCGR of...well, the game's intro screen
"epilogue" is the ending scenes. Easy because there are no NCBR files.
training parts sometimes have an extra folder.
"v#" are just the different variations of the game you'll see in Remixes and "part 2"'s you'll see ingame.

"LZ" signifies LZSS compression, but Tahaxan - and my plugin - take care of that for you.

Continuing, when opening a file in Tahaxan, the order is usually

NSCR -> NCGR -> NCLR
[screen cords] -> [graphic] -> [palette]
but sometimes you won't always have the luxury of the screen coords

So this means backgrounds are easy to rip Tongue
Characters, however will be much trickier, but I'll explain it as best I can.
When you click an NSCR, it tells the program the tilewidth and tile height of each image. Yay!
When you click NCBR -> NCLR, it can't guess the tile height or width, so you have to input it yourself...and usually you have a ridiculously high number.
You'll need a calculator for this part.
Most character images in Rhythm Heaven come in three sizes:

Small (16 pixels wide) [e.g. Idol's hands]
Medium (32 pixels wide) [e.g. Idol's head]
Large (64 pixels wide) [e.g. Idol's legs]

Divide the absurdly huge number it asks for by any of these three numbers. Then input it in Tahaxan when prompted like:
16x????

You'll notice when doing certain sheets some parts will appear squashed or stretched. It's easiest to do the math with the three different numbers (16, 32, 64) and then save all three sheets that you obtain with this method, then separating the sheets according to what came out clearest.



whew

shawn you better rip the idol game next - "ami" as it is in the game's filestructure

EDIT: might wanna warn you, sometimes Tahaxan will just get cranky and crash on you. don't say i didn't warn you.

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11-15-2009 04:54 AM
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koopah Offline
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Post: #329
RE: Ripping Questions
(11-15-2009 04:54 AM)Gabby Jay Wrote:  
(11-15-2009 04:29 AM)koopah Wrote:  Ok I tried ripping Rhythm Heaven with Tahaxan (I can't get past the first stage on an emulator >_> and it made more sense to use it) and I can't use these files:
[Image: f_yp6m_c34c870.png]
I extracted them and I don't know what the heck I'm doing. I know what most of the files are but I don't know how to USE them.
Kosheh made a plugin to view the sprites from the game
http://shawnpwns.anet-hosting.com/heaven...HEAVEN.xml
Hm I keep getting a 404 message.

Currently working on:
[Image: f_1m72wfs2sp8m_00bffaf.png]
11-15-2009 01:44 PM
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Gabby Jay Offline
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Post: #330
RE: Ripping Questions
(11-15-2009 01:44 PM)koopah Wrote:  Hm I keep getting a 404 message.
http://www.mediafire.com/?ljeoojd3fc5

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11-15-2009 03:58 PM
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