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TheMeq Offline
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Post: #1
Terranigma - Tilesets
Hi There, I haven't actually seen any tilesets from Terranigma apart from the Devota Tileset from Davias, so I thought I would give it a go.

My first ever rip

[Image: Crysta-Outdoors.png]

Crysta Outdoors. More coming soon.
Credit to Zephyr_light for the original town map.

Please tell me if I missed anything, i'm sure I got them all, but you never know.

Thanks
(This post was last modified: 07-23-2012 10:34 PM by TheMeq.)
07-23-2012 10:24 PM
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Davy Jones Offline
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Post: #2
RE: Terranigma - Tilesets
Devota is the German name for Mosque, but this was one of my first rips on TSR so I didn't know that rippers should use English translations.

Do you have the water animation or this the rest static?

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07-23-2012 10:29 PM
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TheMeq Offline
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Post: #3
RE: Terranigma - Tilesets
Well, I used a static city map to actually rip the tiles, credit to Zephyr_Light for it in the first place, but that has all the water animations on it.

http://spriters-resource.com/snes/terranigma/crysta.png

I'm new to the ripping scene, so I'm not sure if thats ok to do Unsure
Sorry if I offend anyone.
(This post was last modified: 07-23-2012 10:35 PM by TheMeq.)
07-23-2012 10:34 PM
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Tonberry2k Offline
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Post: #4
RE: Terranigma - Tilesets
Davias's early rips have a lot of German names. Tongue

You should add Luigi's Thunderhand to Mario attack.
07-23-2012 10:39 PM
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Hiyna S. Blackfeather Offline
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Post: #5
RE: Terranigma - Tilesets
what does the game have to do with Mosques aren't those Islamic places of worship?

you should work on duck -Blind Bartemais

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07-23-2012 11:27 PM
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Deathbringer Offline
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Post: #6
RE: Terranigma - Tilesets
It was the name of a town in the game, might be the first one you start off in when you revive the human race.

Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
07-23-2012 11:33 PM
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Davy Jones Offline
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Post: #7
RE: Terranigma - Tilesets
Mosque is actually one of the last towns in the game. Since Terranigma's locations base on the real world, Mosque is the simply the capital of Russia. The German translation would be Moskau, but Claude Moyse used Devota (devot = obedient, a reference to Beruga's followers). Elle is Melina, Yomi is Fluffy, Dark Gaia is Ragnara and Light Gaia is Divina. The game has various passages with missing dramatic art and childish dialogues, but honestly, I really owe this guy something for making the game more comedic than it originally was. Terranigma is an extremely touching and sad game with more deaths than my childhood could bear, I've even cried at the end.

(07-23-2012 10:34 PM)TheMeq Wrote:  Well, I used a static city map to actually rip the tiles, credit to Zephyr_Light for it in the first place, but that has all the water animations on it.
I'm pretty sure the tree roots, fence, signs and well use a part of the ground in their tiles. You better rip directly from the game, this makes it easier for you to see which layers the game use.

Here are savefiles:
http://www.fantasyanime.com/legacy/terran_saves.htm

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07-23-2012 11:56 PM
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TheMeq Offline
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Post: #8
RE: Terranigma - Tilesets
(07-23-2012 11:56 PM)Davy Jones Wrote:  Mosque is actually one of the last towns in the game. Since Terranigma's locations base on the real world, Mosque is the simply the capital of Russia. The German translation would be Moskau, but Claude Moyse used Devota (devot = obedient, a reference to Beruga's followers). Elle is Melina, Yomi is Fluffy, Dark Gaia is Ragnara and Light Gaia is Divina. The game has various passages with missing dramatic art and childish dialogues, but honestly, I really owe this guy something for making the game more comedic than it originally was. Terranigma is an extremely touching and sad game with more deaths than my childhood could bear, I've even cried at the end.

(07-23-2012 10:34 PM)TheMeq Wrote:  Well, I used a static city map to actually rip the tiles, credit to Zephyr_Light for it in the first place, but that has all the water animations on it.
I'm pretty sure the tree roots, fence, signs and well use a part of the ground in their tiles. You better rip directly from the game, this makes it easier for you to see which layers the game use.

Here are savefiles:
http://www.fantasyanime.com/legacy/terran_saves.htm

I cried at the end too T_T
07-24-2012 12:15 AM
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Hiyna S. Blackfeather Offline
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Post: #9
RE: Terranigma - Tilesets
Mosku! Mosku! Lah lah lah blah lah lah blah!

you should work on duck -Blind Bartemais

[Image: 7191f032ef40a59ff18c01ea15f3b142.gif] We Lost the funding...

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07-24-2012 12:37 AM
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Mighty Jetters (07-24-2012)
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Post: #10
RE: Terranigma - Tilesets
(07-24-2012 12:37 AM)hiynastrike Wrote:  Mosku! Mosku! Lah lah lah blah lah lah blah!

I love that song! Big Grin

07-24-2012 12:41 AM
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TheMeq Offline
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Post: #11
RE: Terranigma - Tilesets
(07-23-2012 11:56 PM)Davy Jones Wrote:  Mosque is actually one of the last towns in the game. Since Terranigma's locations base on the real world, Mosque is the simply the capital of Russia. The German translation would be Moskau, but Claude Moyse used Devota (devot = obedient, a reference to Beruga's followers). Elle is Melina, Yomi is Fluffy, Dark Gaia is Ragnara and Light Gaia is Divina. The game has various passages with missing dramatic art and childish dialogues, but honestly, I really owe this guy something for making the game more comedic than it originally was. Terranigma is an extremely touching and sad game with more deaths than my childhood could bear, I've even cried at the end.

(07-23-2012 10:34 PM)TheMeq Wrote:  Well, I used a static city map to actually rip the tiles, credit to Zephyr_Light for it in the first place, but that has all the water animations on it.
I'm pretty sure the tree roots, fence, signs and well use a part of the ground in their tiles. You better rip directly from the game, this makes it easier for you to see which layers the game use.

Here are savefiles:
http://www.fantasyanime.com/legacy/terran_saves.htm

My Bad, it looked like it could be layered on top of the existing grass tiles that exist. I'll do better next time Wink

Thanks for the critique
07-24-2012 09:08 AM
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Davy Jones Offline
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Post: #12
RE: Terranigma - Tilesets
(07-24-2012 12:41 AM)Mighty Jetters Wrote:  
(07-24-2012 12:37 AM)hiynastrike Wrote:  Mosku! Mosku! Lah lah lah blah lah lah blah!

I love that song! Big Grin
Moskau ist ein schönes Land, wirf die Gläser an die Wand, ha ha ha ha ha! HEY!

Mosque is a nice country, throw the glasses at the wall, ha ha ha ha ha! HEY! (the translation is not really rhyming).

@TheMeq: That's okay, everyone is a beginner at the start Wink

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07-24-2012 12:31 PM
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Hiyna S. Blackfeather Offline
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Post: #13
RE: Terranigma - Tilesets
(07-24-2012 12:31 PM)Davy Jones Wrote:  
(07-24-2012 12:41 AM)Mighty Jetters Wrote:  
(07-24-2012 12:37 AM)hiynastrike Wrote:  Mosku! Mosku! Lah lah lah blah lah lah blah!

I love that song! Big Grin
Moskau ist ein schönes Land, wirf die Gläser an die Wand, ha ha ha ha ha! HEY!

Mosque is a nice country, throw the glasses at the wall, ha ha ha ha ha! HEY! (the translation is not really rhyming).

@TheMeq: That's okay, everyone is a beginner at the start Wink

its funny that we all know this song

you should work on duck -Blind Bartemais

[Image: 7191f032ef40a59ff18c01ea15f3b142.gif] We Lost the funding...

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07-24-2012 07:38 PM
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