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Shin Megami Tensei Devil Survivor 1+2
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Deathbringer Offline
DWN-060: Clownman
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Post: #31
RE: Shin Megami Tensei Devil Survivor 1+2
[Image: devsurv__laksmi__icon.png]

Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
08-18-2012 09:52 PM
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Mighty Jetters (08-26-2012)
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Deathbringer Offline
DWN-060: Clownman
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Posts: 1,407
Joined: May 2008
Reputation: 28
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Post: #32
RE: Shin Megami Tensei Devil Survivor 1+2
Not that I have anything to show for it, right now I'm trying to organize the sprites for 2 (just the demons as they're the bulk of the project) into Race folders (Avian, Wilder, Tyrant, so on) as besides being renamed (they're alpha-numerical instead of numerical), the new additions are in order after the demons from the first game (to put in perspective, there is over 250 entries, some dummy, some repeats). Busts and icons are no problem, order might be as it only has half of the number of entries, Status and Unit will be a problem are they're technically numerical (so those entries will be 274, 112, etc. as opposed to 3t, 7a, etc.).

Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
08-26-2012 06:20 PM
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Mighty Jetters Online
it looks like I win...
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Post: #33
RE: Shin Megami Tensei Devil Survivor 1+2
I see nobody got Laksmi so I went ahead and put it up.

08-26-2012 06:33 PM
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