The Spriters Resource Community
SearchMember ListCalendarHelp Hello There, Guest! LoginRegister



The Spriters Resource Community » The Resource » The Models Resource » Model Discussion v
« Previous 1 ... 4 5 6 7 8 ... 18 Next »

Merging Gamecube bmd models?

User(s) Viewing This Thread: 1 Guest(s)
Pages (2): 1 2 Next »
Post Reply 
Threaded Mode | Linear Mode
Merging Gamecube bmd models?
Author Message
Maxim Offline
Professional Sloth
**

Posts: 275
Joined: Feb 2009
Reputation: 12
Post: #1
Merging Gamecube bmd models?
I have extracted a Gamecube model, which consists of different parts in bmd format. I can view the parts in bmdviewer just fine, but if i try to use the 'merge model' option, all additional parts are placed at the center of the main body. Is there a way to find the correct spots, where the extra parts are supposed to be?
07-05-2012 10:42 PM
Find all posts by this user Thank this post Quote this message in a reply
[-]
Login or Register to remove these ads!
thegameexplorer Online
*flies around*
***

Posts: 1,190
Joined: Feb 2012
Reputation: 10
Resource - Models Resource - Textures Steam YouTube
Post: #2
RE: Merging Gamecube bmd models?
(07-05-2012 10:42 PM)Maxim Wrote:  I have extracted a Gamecube model, which consists of different parts in bmd format. I can view the parts in bmdviewer just fine, but if i try to use the 'merge model' option, all additional parts are placed at the center of the main body. Is there a way to find the correct spots, where the extra parts are supposed to be?

BMD view doesn't keep their original positions, you'll have to use a picture of your model. I had to do the same for Makar from WW. But it's better to use the BMD plugin for 3ds Max because it keeps the rigging intact.

* insert wasted space here *
07-06-2012 09:38 AM
Visit this user's website Find all posts by this user Thank this post Quote this message in a reply
[-]
Maxim Offline
Professional Sloth
**

Posts: 275
Joined: Feb 2009
Reputation: 12
Post: #3
RE: Merging Gamecube bmd models?
(07-06-2012 09:38 AM)thegameexplorer Wrote:  But it's better to use the BMD plugin for 3ds Max because it keeps the rigging intact.

Well, that's too bad because i don't have 3ds Max and i can't download a trial without registering.
07-06-2012 11:03 AM
Find all posts by this user Thank this post Quote this message in a reply
[-]
Mighty Jetters Offline
it looks like I win...
***
Moderators

Posts: 9,667
Joined: Jan 2011
Reputation: 156
DeviantArt Facebook Resource - Models Resource - Sounds Resource - Sprites Resource - Textures
YouTube
Post: #4
RE: Merging Gamecube bmd models?
Well yeah, you do have to register to get the student version on Autodesk's website but it's worth it IMO. From what I remember it wasn't too much hassle as you don't have to actually participate in anything like they say.

[Image: jcO6l.png]
~Love, submission threads & projects~ (Click to View)

[Image: SGM7z.png]~Love~[Image: SGM7z.png]
~References~
~1, 2, 3~
~Submission threads~
~Sprite Submission Universe~Bomberman Jetters GBA~
~Model Submission Continuum~Kirby's Return to Dreamland~New Super Mario Bros. Wii~Mario Kart Wii~Super Smash Bros. Brawl~
~Sound Submission Galaxy~
~Texture Submission Dimension~

[Image: l3q8a.png] [Image: b0KxM.gif] [Image: QUmE6.gif] [Image: NlZM9.gif]
07-06-2012 02:46 PM
Find all posts by this user Thank this post Quote this message in a reply
[-]
alexmach1 Online
A real piece of ship
**

Posts: 438
Joined: Apr 2012
Reputation: 14
Post: #5
RE: Merging Gamecube bmd models?
(07-06-2012 11:03 AM)Maxim Wrote:  Well, that's too bad because i don't have 3ds Max and i can't download a trial without registering.

students.autodesk.com
free trial of 2010-2012, 4 year duration
profit~

still trying to fix halo reach rigging
[Image: vZVTH.png][Image: QUmE6.gif][Image: dariC.png][Image: 9fryz.gif]
LOVE (Click to View)
[Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif]
07-06-2012 06:41 PM
Find all posts by this user Thank this post Quote this message in a reply
[-]
Maxim Offline
Professional Sloth
**

Posts: 275
Joined: Feb 2009
Reputation: 12
Post: #6
RE: Merging Gamecube bmd models?
(07-06-2012 06:41 PM)alexmach1 Wrote:  students.autodesk.com
free trial of 2010-2012, 4 year duration
profit~

Doesn't that require some sort of verification, that you actually are a student? Anyway, Autodesk asks for way too much personal information to just download a trial of their software.
07-07-2012 11:37 AM
Find all posts by this user Thank this post Quote this message in a reply
[-]
Nero1024 Offline
<Insert Element Here> Breathing Dragon
*

Posts: 84
Joined: Mar 2009
Reputation: 1
DeviantArt Resource - Sounds Resource - Sprites Resource - Textures YouTube
Post: #7
RE: Merging Gamecube bmd models?
(07-07-2012 11:37 AM)Maxim Wrote:  
(07-06-2012 06:41 PM)alexmach1 Wrote:  students.autodesk.com
free trial of 2010-2012, 4 year duration
profit~

Doesn't that require some sort of verification, that you actually are a student? Anyway, Autodesk asks for way too much personal information to just download a trial of their software.

Why not pirate it like any other sensible person, or better yet demand that there should be a BMD plugin for Blender.
07-07-2012 01:45 PM
Visit this user's website Find all posts by this user Thank this post Quote this message in a reply
[-]
Maxim Offline
Professional Sloth
**

Posts: 275
Joined: Feb 2009
Reputation: 12
Post: #8
RE: Merging Gamecube bmd models?
(07-07-2012 01:45 PM)Nero1024 Wrote:  Why not pirate it like any other sensible person

because i think it's not worth getting my ass sued off for a bunch of Gamecube models.

Quote:or better yet demand that there should be a BMD plugin for Blender
Plugin development for Blender is very slow and a lot of plugins are for the older version (up to 2.49). Even for a popular game like Skyrim there are no updated plugins for the current builds. I still don't understand why so many people focus on 3ds max, because Blender should be just fine for low-poly stuff like game modeling.
07-07-2012 02:32 PM
Find all posts by this user Thank this post Quote this message in a reply
[-]
Mighty Jetters Offline
it looks like I win...
***
Moderators

Posts: 9,667
Joined: Jan 2011
Reputation: 156
DeviantArt Facebook Resource - Models Resource - Sounds Resource - Sprites Resource - Textures
YouTube
Post: #9
RE: Merging Gamecube bmd models?
Actually what I did was mostly just make up stuff to put in the forms (like Location would be "something town" or whatever). I can't remember if they accepted random numbers or all zeros as ZIP codes or not but you could try. I don't know of any other way to get it besides a pirated version or buying it and neither of those solutions work for you, sorry.

[Image: jcO6l.png]
~Love, submission threads & projects~ (Click to View)

[Image: SGM7z.png]~Love~[Image: SGM7z.png]
~References~
~1, 2, 3~
~Submission threads~
~Sprite Submission Universe~Bomberman Jetters GBA~
~Model Submission Continuum~Kirby's Return to Dreamland~New Super Mario Bros. Wii~Mario Kart Wii~Super Smash Bros. Brawl~
~Sound Submission Galaxy~
~Texture Submission Dimension~

[Image: l3q8a.png] [Image: b0KxM.gif] [Image: QUmE6.gif] [Image: NlZM9.gif]
07-07-2012 03:13 PM
Find all posts by this user Thank this post Quote this message in a reply
[-]
thegameexplorer Online
*flies around*
***

Posts: 1,190
Joined: Feb 2012
Reputation: 10
Resource - Models Resource - Textures Steam YouTube
Post: #10
RE: Merging Gamecube bmd models?
For the info. Just use real names that you know and just make up the zip codes. Kinda mess around with it.

* insert wasted space here *
07-08-2012 12:34 AM
Visit this user's website Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by1 user thanked this post
Mighty Jetters (07-08-2012)
alexmach1 Online
A real piece of ship
**

Posts: 438
Joined: Apr 2012
Reputation: 14
Post: #11
RE: Merging Gamecube bmd models?
(07-07-2012 11:37 AM)Maxim Wrote:  Doesn't that require some sort of verification, that you actually are a student?
no
thats all you need to know
its how i got version 2012 (which sucks, dont get it)
and version 2011 (i have yet to try it out though)

still trying to fix halo reach rigging
[Image: vZVTH.png][Image: QUmE6.gif][Image: dariC.png][Image: 9fryz.gif]
LOVE (Click to View)
[Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif]
(This post was last modified: 07-08-2012 12:57 AM by alexmach1.)
07-08-2012 12:57 AM
Find all posts by this user Thank this post Quote this message in a reply
[-]
thegameexplorer Online
*flies around*
***

Posts: 1,190
Joined: Feb 2012
Reputation: 10
Resource - Models Resource - Textures Steam YouTube
Post: #12
RE: Merging Gamecube bmd models?
(07-08-2012 12:57 AM)alexmach1 Wrote:  
(07-07-2012 11:37 AM)Maxim Wrote:  Doesn't that require some sort of verification, that you actually are a student?
no
thats all you need to know
its how i got version 2012 (which sucks, dont get it)
and version 2011 (i have yet to try it out though)
I'd go with 2009 or either 2010 because the newer versions suck monkeyballs especially in terms of Memory usage.

* insert wasted space here *
07-09-2012 12:46 PM
Visit this user's website Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by1 user thanked this post
alexmach1 (07-09-2012)
Nero1024 Offline
<Insert Element Here> Breathing Dragon
*

Posts: 84
Joined: Mar 2009
Reputation: 1
DeviantArt Resource - Sounds Resource - Sprites Resource - Textures YouTube
Post: #13
RE: Merging Gamecube bmd models?
(07-09-2012 12:46 PM)thegameexplorer Wrote:  
(07-08-2012 12:57 AM)alexmach1 Wrote:  
(07-07-2012 11:37 AM)Maxim Wrote:  Doesn't that require some sort of verification, that you actually are a student?
no
thats all you need to know
its how i got version 2012 (which sucks, dont get it)
and version 2011 (i have yet to try it out though)
I'd go with 2009 or either 2010 because the newer versions suck monkeyballs especially in terms of Memory usage.

What about version 7?
07-09-2012 02:33 PM
Visit this user's website Find all posts by this user Thank this post Quote this message in a reply
[-]
alexmach1 Online
A real piece of ship
**

Posts: 438
Joined: Apr 2012
Reputation: 14
Post: #14
RE: Merging Gamecube bmd models?
(07-09-2012 02:33 PM)Nero1024 Wrote:  What about version 7?

9 and 10 have the best features, anything below gets complicated, 11 and 12 kinda screw up some features and the stuff they added doesnt help
except 10 has exporting issues

still trying to fix halo reach rigging
[Image: vZVTH.png][Image: QUmE6.gif][Image: dariC.png][Image: 9fryz.gif]
LOVE (Click to View)
[Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif]
(This post was last modified: 07-09-2012 05:11 PM by alexmach1.)
07-09-2012 05:11 PM
Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by1 user thanked this post
Mighty Jetters (07-09-2012)
Maxim Offline
Professional Sloth
**

Posts: 275
Joined: Feb 2009
Reputation: 12
Post: #15
RE: Merging Gamecube bmd models?
Okay, i found a trial of 3ds max 9 and installed the bmd plugin. When i try to run the script and import a bmd file, it says:

"The startpath contains spaces (unable to run DosCommand). Place "bmdview.exe" in a path without spaces and update the startpath value in the "Bmodel.ms" file."

This only happens, if the "export textures" option is checked. I can import the mesh with bones, but now i can see, that this isn't helpful either. What i was trying to do was to import the kart models from Mario Kart Double Dash and check, where exactly the tires and axis are supposed to go. There are bones in the model, but not where i expected them. I guess, it's better to rip these models with 3d Ripper DX in the menu, but that program doesn't work for me, because i have a 64 bit system.
(This post was last modified: 07-09-2012 06:52 PM by Maxim.)
07-09-2012 05:26 PM
Find all posts by this user Thank this post Quote this message in a reply
[-]
« Next Oldest | Next Newest »
Pages (2): 1 2 Next »
Post Reply 


  • View a Printable Version
  • Send this Thread to a Friend
  • Subscribe to this thread
Forum Jump:


 Quick Theme:


Login or Register to remove this ad!
Contact UsThe Spriters ResourceReturn to TopReturn to ContentMobile VersionRSS Syndication

Current time: 05-25-2013, 05:58 PM Powered By MyBB, © 2002-2013 MyBB Group. Theme created by Justin S.