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DragezeeY's Graphics Showcase
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SpriterDrag Offline
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Post: #1
DragezeeY's Graphics Showcase
[Image: 3478kmh.png]
DragezeeY's Tileset IV - Comment it in dA

[Image: 35hp9b6.png]
Custom SM3DLand Flags - Comment it in dA

[Image: 2n70a3n.png]
Bulky Cheep-Cheep

[Image: 15d2mxg.gif] [Image: 2qptw.gif]
[Image: dxo2fk.png]
Goomba Attempt


I'll be updating this topic when I have more sprites.

(This post was last modified: 08-10-2012 08:41 PM by SpriterDrag.)
07-05-2012 11:52 AM
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Goemar Offline
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Post: #2
RE: DragezeeY's Tileset IV
The fire-flowers sides are too straight. The large coin needs to have some kind of shine and the rotation looks odd, same with the starman, it's "inbetween" frames make it look like it's twisting as the 'legs' are just moving closer together rather than turning with the it.

The majority of your line-art is fine (minus the big star coin) and the shading looks good enough. Some may argue for more contrast but I think it's fine where it stands at the moment.

It would be nice if you made an example with your grass tiles to better see how they look, but at the moment they seem just grand.

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07-05-2012 12:54 PM
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SpriterDrag Offline
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RE: DragezeeY's Tileset IV
I made a HUGE update to the tileset, Click the link in the first post to see it.

07-07-2012 06:51 PM
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Post: #4
RE: DragezeeY's Tileset IV
It'd be neat if you'd also assemble the tiles without gaps in between, the grid makes it hard to judge how they work when connected.

The pipes look really flat. The one pixel width bright green lines next to the white highlight make that look really blurry and the grey on top is all off, it shouldn't be darker there when the rest of the upper line is brighter.
[Image: BU5ww.png]

Your rotating stars look awkward, the eyes appear to rotate faster than the lower angles. Basically, you shouldn't just condense them horizontally. Emphasize that one is actually moving further away fromt he viewer (ie by applying more dark shading).
They could use a little more contrast, anyways. Almost all of them but especially the yellow ramp.

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07-07-2012 07:12 PM
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SpriterDrag Offline
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Post: #5
RE: DragezeeY's Tileset IV
@Previous: Mind If I add the pipe that you fixed?

EDIT: I updated the pipes, rotatin' star and the star coins.

(This post was last modified: 07-11-2012 09:24 AM by SpriterDrag.)
07-11-2012 07:21 AM
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Post: #6
RE: DragezeeY's Tileset IV
Nah, feel free to use them Cute
Make sure to sprite proper versions for the bottom-facing ones, though! Shading should be different there.

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07-11-2012 12:02 PM
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SpriterDrag Offline
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Post: #7
RE: DragezeeY's Graphics Showcase
I made an update in the tileset Cute
07-31-2012 08:34 AM
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SpriterDrag Offline
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Post: #8
RE: DragezeeY's Graphics Showcase
Another Update!

- Added more tiles in the tileset
- Added a goomba attempt
08-10-2012 08:41 PM
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Post: #9
RE: DragezeeY's Graphics Showcase
The pipes still need proper bottom parts that don't disregard the lightsource!


Your GIF frames have all an "undefined" undraw method and thus, all the frames stay after being drawn giving a weird effect. YOu may want to try different settings or different software.
Contrast on Goomba seems to be really low.

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08-10-2012 09:00 PM
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