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Solved: Today Today Hiyna's Super Nintendo, Super rips
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Hiyna S. Blackfeather Offline
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Post: #1
Hiyna's Super Nintendo, Super rips
So after much Work, I have ripped all the enemy sprites from Mojo Mansion. (except for the acid pot in 1-1, I consider that a level sprite rather than an actual enemy, and I didn't rip the Boss since there's already a sheet for that.) I organized them into boxes so that each enemy is in its own respective box. So This is also my first Sprite post hopefully it gets accepted!
Thanks Davy for all the support and help!
[Image: MauiMallardinColdShadow-MojoMansionEnemies-6.png]

you should work on duck -Blind Bartemais

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(This post was last modified: 10-06-2012 09:21 AM by Hiyna S. Blackfeather.)
07-01-2012 07:32 AM
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Cyrus Annihilator (07-03-2012)
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Davy Jones Offline
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Post: #2
RE: Maui Mallard Mojo Mansion Enemies
Wow, great work.

But I'm pretty sure you can cut off the blank space by making your credit tag smaller and putting the enemies there instead.

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07-01-2012 02:21 PM
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Hiyna S. Blackfeather Offline
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Post: #3
RE: Maui Mallard Mojo Mansion Enemies
(07-01-2012 02:21 PM)Davy Jones Wrote:  Wow, great work.

But I'm pretty sure you can cut off the blank space by making your credit tag smaller and putting the enemies there instead.

thanks Davy, but I ask how exactly? Like do I move the credit tag into the blank space?

you should work on duck -Blind Bartemais

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07-02-2012 06:16 AM
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Davy Jones Offline
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Post: #4
RE: Maui Mallard Mojo Mansion Enemies
More like this:
http://i.minus.com/ibspeq4lYxihmr.png

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07-02-2012 04:42 PM
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Hiyna S. Blackfeather Offline
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Post: #5
RE: Maui Mallard Mojo Mansion Enemies
(07-02-2012 04:42 PM)Davy Jones Wrote:  More like this:
http://i.minus.com/ibspeq4lYxihmr.png
Ahhhhh I see I did like the sprites of the butler scaring maui and serving me punch
I guess I will just put in the punch one

you should work on duck -Blind Bartemais

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07-02-2012 08:16 PM
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Hiyna S. Blackfeather Offline
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Post: #6
RE: Maui Mallard Mojo Mansion Enemies
I made a new decision to just put my sprite next to the ripped by tag
[Image: MauiMallardinColdShadow-MojoMansionEnemies-1.png]

you should work on duck -Blind Bartemais

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07-02-2012 09:47 PM
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Cyrus Annihilator (07-03-2012)
Davy Jones Offline
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Post: #7
RE: Maui Mallard Mojo Mansion Enemies
[Image: i4cQlEUzQpvlk.png]
http://i.minus.com/ipWX7zDkewu62.png

Saw by coincidence that you used a second violet on your sheet, which created various leftovers (for example: the ghost eyes). I've corrected that.
By the way: You can still correct the second Piranha frame with vSNES. It's a tool which is able to do nearly everything with the ROM, in your case it would be fine to import a zsnes quicksave and go to scene viewer (mowgli symbol in the upper task bar) and delete the water splash from the Piranha sprite). But remember, the quicksave has to show exactly this particular sprite.

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(This post was last modified: 07-02-2012 10:49 PM by Davy Jones.)
07-02-2012 10:49 PM
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Mighty Jetters (07-03-2012)
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Post: #8
RE: Maui Mallard Mojo Mansion Enemies
Amazing!
Great work, good to see another ripper that likes Maui Mallard!

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07-03-2012 12:39 AM
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Hiyna S. Blackfeather Offline
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Post: #9
RE: Maui Mallard Mojo Mansion Enemies
(07-02-2012 10:49 PM)Davy Jones Wrote:  [Image: i4cQlEUzQpvlk.png]
http://i.minus.com/ipWX7zDkewu62.png

Saw by coincidence that you used a second violet on your sheet, which created various leftovers (for example: the ghost eyes). I've corrected that.
By the way: You can still correct the second Piranha frame with vSNES. It's a tool which is able to do nearly everything with the ROM, in your case it would be fine to import a zsnes quicksave and go to scene viewer (mowgli symbol in the upper task bar) and delete the water splash from the Piranha sprite). But remember, the quicksave has to show exactly this particular sprite.
Thanks Davy now I can get the full first sprite of the fish and the correct second sprite

[Image: MauiMallardinColdShadow-MojoMansionEnemies-3.png]
Now the fish sprites are complete!

you should work on duck -Blind Bartemais

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(This post was last modified: 07-03-2012 01:08 AM by Hiyna S. Blackfeather.)
07-03-2012 12:56 AM
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Cyrus Annihilator (07-03-2012)
Davy Jones Offline
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Post: #10
RE: Maui Mallard Mojo Mansion Enemies
Awesome, now it's ready for the site =D

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07-03-2012 10:44 AM
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Post: #11
RE: Maui Mallard Mojo Mansion Enemies
I think the frames from "hurt effect" of the Butler are too close. Nothing serious, but it'deven better more separated. ;-)

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07-03-2012 12:16 PM
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Hiyna S. Blackfeather Offline
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Post: #12
RE: Maui Mallard Mojo Mansion Enemies
(07-03-2012 12:16 PM)Cyrus Annihilator Wrote:  I think the frames from "hurt effect" of the Butler are too close. Nothing serious, but it'deven better more separated. ;-)
Thanks now people can't mistake the afterimage of the hand in the second sprite as part of the second I also fixed the intro Butler's color

you should work on duck -Blind Bartemais

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07-03-2012 03:54 PM
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Hiyna S. Blackfeather Offline
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Post: #13
RE: Maui Mallard Mojo Mansion Enemies
[Image: i4cQlEUzQpvlk.png]
The image is great and all but the green mist is a death effect not an enemy

you should work on duck -Blind Bartemais

[Image: 7191f032ef40a59ff18c01ea15f3b142.gif] We Lost the funding...

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07-03-2012 07:48 PM
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Davy Jones Offline
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Post: #14
RE: Maui Mallard Mojo Mansion Enemies
Are other enemies or bosses using this SFX (besides the Mojo Mansion)?

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07-03-2012 10:46 PM
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Hiyna S. Blackfeather Offline
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Post: #15
RE: Maui Mallard Mojo Mansion Enemies
(07-03-2012 10:46 PM)Davy Jones Wrote:  Are other enemies or bosses using this SFX (besides the Mojo Mansion)?

yes like the ninjas of lvl 2 and the ghost in lvl 6 it's also used as an level sprite like in 1-4 it is used every time Maui touches a hole in the pipe and its also used in the intro to level 4

you should work on duck -Blind Bartemais

[Image: 7191f032ef40a59ff18c01ea15f3b142.gif] We Lost the funding...

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Hey Look! I support stuff!
07-03-2012 11:23 PM
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