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Mario RPG tiles
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Tonberry2k Offline
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Post: #1
Mario RPG tiles
How can we do this easily? Someone else started, so there's gotta be an easy way.

http://www.mfgg.net/index.php?act=resdb&...1&id=26713

(09-22-2012 07:11 PM)gopal Wrote:  I HATE THIS FORUMS, NEVER GONNA TO COME BACK
06-26-2012 01:41 AM
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Mighty Jetters (06-26-2012)
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A.J. Nitro Offline
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Post: #2
RE: Mario RPG tiles
You could always ask him. The IT used to be a member here, I remember.

[Image: 27348983yu7.png]
06-26-2012 02:45 AM
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Tonberry2k (06-26-2012)
Peardian Offline
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Post: #3
RE: Mario RPG tiles
You can use the Lazy Shell editor to view... pretty much everything in the game, including tilesets. Of course, they don't display nearly as organized as that sheet.

-Peardian-
06-26-2012 10:19 PM
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Mighty Jetters (06-26-2012), Ploaj (06-26-2012), Tonberry2k (06-27-2012)
Sevenstitch Online
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Post: #4
RE: Mario RPG tiles
I'm not 100% sure about this, but the Levels portion of the Lazy Shell Editor seems to display tiles at 1x, so you could screen cap the layers tabs for all of the various levels and assemble them
with something like photoshop or paint.net.

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06-27-2012 03:17 AM
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Tonberry2k (06-27-2012), Gaia (06-28-2012)
Raccoon Sam Offline
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Post: #5
RE: Mario RPG tiles
Super Mario RPG, like all SNES games, uses 8x8 tiles, which get compiled to 16x8 "double-tiles", which in turn are what the primary building blocks of the game, these.. "tile clusters" are made of. They're 32x32 and always look nice.

See this for reference.

Use Lazy Shell. It is the only feasible way.

under construction i guess
07-13-2012 03:37 PM
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Tonberry2k Offline
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Post: #6
RE: Mario RPG tiles
I'm on it.

(09-22-2012 07:11 PM)gopal Wrote:  I HATE THIS FORUMS, NEVER GONNA TO COME BACK
07-13-2012 10:12 PM
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Mighty Jetters (07-13-2012)
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