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Solved: Today Today Lunar 2 - Eternal Blue Complete
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Davy Jones Offline
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Post: #1
Lunar 2 - Eternal Blue Complete
http://min.us/m0bDpzO0O/1

While I sorted my snagit screencaps, I found a lost battle background for Lunar 2 and decided to submit it.

Also, can you fix the description for this one?
http://www.spriters-resource.com/psx_ps2...heet/30268
It's 4, not 3.

[Image: dariC.png][Image: i1TMg9L8fwpQp.gif][Image: b0KxM.gif]
06-09-2012 10:23 PM
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Previous (06-09-2012), Mighty Jetters (06-10-2012)
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Mighty Jetters Offline
it looks like I win...
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Post: #2
RE: Lunar 2 - Eternal Blue Complete
Got it, and it looks like Previous fixed your other problem before I could get here! Tongue

06-10-2012 12:44 AM
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Previous (06-10-2012)
Dapimp699 Offline
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Question RE: Lunar 2 - Eternal Blue Complete
I have a little question for you Davy Jones. I know how to use Psx Vram, for ripping characters. But how did you do your full map ?
Screenshot by screenshot ? next to each other ? I'm talking about village that you ripped.I'm on epsxe too , but i didnt find how u do ...

Thx a lot Wink
(This post was last modified: 06-25-2012 06:44 PM by Dapimp699.)
06-25-2012 06:43 PM
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Davy Jones Offline
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Post: #4
RE: Lunar 2 - Eternal Blue Complete
VRAM is useless when it comes to EBC maps. Maybe you can find a few pieces which you need to replace static NPCs, but you should use a screenshot program like snagit (hotkey, input: region, output: catalogue). I use a walk through walls code by Deathbringer, must be in the EBC Thread in ripping projects.

Besides that, villages are awful due to said NPCs, I don't recommend it.

[Image: dariC.png][Image: i1TMg9L8fwpQp.gif][Image: b0KxM.gif]
06-25-2012 07:04 PM
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