Our Network: VGFacts - DidYouKnowGaming? - The Spriters Resource - Muscle Tower


User(s) Viewing This Thread: 1 Guest(s)
Post Reply 
 
Thread Rating:
  • 1 Votes - 1 Average
  • 1
  • 2
  • 3
  • 4
  • 5
How to use falloff maps in 3DS Max.
Author Message
alexmach1 Online
A real piece of ship
**

Posts: 440
Joined: Apr 2012
Reputation: 14
Post: #16
RE: How to use falloff maps in 3DS Max.
keeping the falloff parameters in fresnel, you should be able to see this when you scroll down:
[Image: Qp2Gc.png]
in the picture, there is an extra vertex that you won't have. you can add it by clicking the + button (to the left of the X) and clicking anywhere on the line. then use the move tool (the arrows, highlighted in the pic) to move it to the top or bottom. moving that vertex to the left/right will change the intensity.

still trying to fix halo reach rigging
[Image: vZVTH.png][Image: QUmE6.gif][Image: dariC.png][Image: 9fryz.gif]
07-03-2012 01:10 AM
Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by
josh98 (07-03-2012), thegameexplorer (07-09-2012)
Login or Register to remove these ads!
Post Reply 


Forum Jump:


 Quick Theme:


Login or Register to remove this ad!