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Not Uploaded Riccochet's Random Rips
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riccochet Offline
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Post: #1
Riccochet's Random Rips
I ripped some of the stuff from Street Fighter X Tekken awhile back and posted it another forum, I didnt see it posted here yet. So...
http://mugenguild.com/forumx/index.php?topic=139470.0
Anyway...
Lifebar portraits
Format: png
http://www.sendspace.com/file/rzj6lu

SFxT Lifebar
Format: png
http://www.sendspace.com/file/a7b3yl

Sample:
[Image: Li3F7.png]
[Image: 5wzho.png]

Other stuff including, interfaces, loading screens, menus, etc.
Format: dds
http://www.sendspace.com/file/og4s4x

Credit would be nice if used.

And also some other random rips
[Image: 5ZEmx.png]
[Image: lYuB8.png]

[Image: Sdq0H.jpg]
06-04-2012 10:17 AM
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Mighty Jetters Offline
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Post: #2
RE: Riccochet's Random Rips
Is there any way to convert the .DDS stuff into .PNG? I don't think we can accept them in that format.

06-04-2012 02:47 PM
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riccochet Offline
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Post: #3
RE: Riccochet's Random Rips
yes, you can use xnview. i can do it if you want, will take some time since its alot of files.

[Image: Sdq0H.jpg]
06-04-2012 03:46 PM
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Mighty Jetters Offline
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Post: #4
RE: Riccochet's Random Rips
Yeah, that'd be much better if you could do that.

06-04-2012 03:53 PM
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riccochet Offline
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Post: #5
RE: Riccochet's Random Rips
Will upload the converted PNGs later
Junko from King of FIghters Kyo on the PS1. Ripped using a video and AnimGet, since its virtually impossible to extract sprite data from it, hence the lack of frames.
[Image: PWJGn.png]

[Image: Sdq0H.jpg]
06-04-2012 09:06 PM
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Davy Jones Offline
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Post: #6
RE: Riccochet's Random Rips
Did you try PSX-VRAM?

[Image: dariC.png][Image: i1TMg9L8fwpQp.gif][Image: b0KxM.gif]
06-04-2012 10:17 PM
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riccochet Offline
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Post: #7
RE: Riccochet's Random Rips
As promised, here are the PNGs
http://www.sendspace.com/file/04n7ln

(06-04-2012 10:17 PM)Davy Jones Wrote:  Did you try PSX-VRAM?
I have, best you get is backgrounds.

[Image: Sdq0H.jpg]
06-05-2012 11:39 AM
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Davy Jones Offline
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Post: #8
RE: Riccochet's Random Rips
Usually there is at least one single frame in the VRAM. And even if this sprite has black in it, you can swap to a wrong palette without black and combine both screenshots by laying correct palette sprite on wrong palette sprite to get the outlines for the frame.

And on the clean sheet, you can recolour the specified pieces back to black. But yeah, especially for fighters it's extremely tedious and I would rather rip from easier games (arcade, snes) than these ones (psx, saturn).

[Image: dariC.png][Image: i1TMg9L8fwpQp.gif][Image: b0KxM.gif]
06-05-2012 11:50 AM
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Mighty Jetters (06-05-2012)
riccochet Offline
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Post: #9
RE: Riccochet's Random Rips
(06-05-2012 11:50 AM)Davy Jones Wrote:  ... I would rather rip from easier games (arcade, snes) than these ones (psx, saturn).
That's exactly why I wanna rip it, coz nobody else does.

[Image: Sdq0H.jpg]
06-05-2012 01:21 PM
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Magma Dragoon Offline
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Post: #10
RE: Riccochet's Random Rips
VRAM is not that good for fighting games.

[Image: 6shCdbJ.jpg]
06-05-2012 03:35 PM
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Davy Jones Offline
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Post: #11
RE: Riccochet's Random Rips
@MagmaDragoon: Yes, it's horrible.

(06-05-2012 01:21 PM)riccochet Wrote:  
(06-05-2012 11:50 AM)Davy Jones Wrote:  ... I would rather rip from easier games (arcade, snes) than these ones (psx, saturn).
That's exactly why I wanna rip it, coz nobody else does.
Sure that makes you happy? Personally, I have a limit when ripping is torturing my patience.

But as said, you can get everything with VRAM in perfect quality, but it takes a lot of time. And you have to snapshot the fighter's moveset with Animget first before you can replace the frames with the VRAM counterparts.

Good luck with these ones Wink

Edit: If you have a physical copy of the game, you should always try PSicture. Sometimes it gives you every single texture/sprite from a game.

[Image: dariC.png][Image: i1TMg9L8fwpQp.gif][Image: b0KxM.gif]
(This post was last modified: 06-06-2012 11:01 AM by Davy Jones.)
06-05-2012 03:44 PM
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riccochet Offline
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Post: #12
RE: Riccochet's Random Rips
Tried that as well, but since this game wasn't encoded in the same way the others were, you end up with only event images. Which I should probably post..

[Image: Sdq0H.jpg]
06-05-2012 04:51 PM
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