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Tekken 6 Packs

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Tekken 6 Packs
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copticprincess Offline
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Post: #16
RE: Tekken 6 Packs
@Orwell

your welcome Smile

i pm you the other file. i hope it went through because my chrome froze xD

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(This post was last modified: 06-08-2012 09:32 PM by copticprincess.)
06-08-2012 09:30 PM
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valforwing Offline
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Post: #17
RE: Tekken 6 Packs
hrm.... are there any models of some of the animal charecters? like kuma, rodger, and alex? I mostly rig animal and creature models best.
06-08-2012 10:42 PM
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copticprincess Offline
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Post: #18
RE: Tekken 6 Packs
(06-08-2012 10:42 PM)valforwing Wrote:  hrm.... are there any models of some of the animal charecters? like kuma, rodger, and alex? I mostly rig animal and creature models best.

yep there are. i have to finish them though. but i'll be updating soon with roger and panda. Smile

the kuma looks weird.

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(This post was last modified: 06-09-2012 01:15 AM by copticprincess.)
06-08-2012 10:55 PM
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copticprincess Offline
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Post: #19
RE: Tekken 6 Packs
UPDATE: panda and roger added with download links Smile

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(This post was last modified: 06-09-2012 02:30 AM by copticprincess.)
06-09-2012 02:29 AM
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Doronetty (06-11-2012)
Peardian Offline
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Post: #20
RE: Tekken 6 Packs
More T-posed Tekken models! Nicely done. However, some changes need to be made to them before I can accept these.

- The site doesn't allow TGA format textures, so you'll have to convert them to PNG. You can use this program to batch convert them.

- Unlike other model formats, OBJ models depend on a MTL file for texture information. These are typically generated every time an OBJ is created, so be sure to include them.

- It's best for textures to be in the same folder as the model they belong to, as that's where programs look for textures by default.


Once you make those changes, I can accept them!

-Peardian-
06-09-2012 02:55 AM
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Mighty Jetters (06-10-2012)
copticprincess Offline
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Post: #21
RE: Tekken 6 Packs
thnx i'll edit them. Smile

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06-09-2012 03:00 AM
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viperzerofsx Offline
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Post: #22
RE: Tekken 6 Packs
I have had a lot of trouble getting a image to work with. could you possibly get me this aircraft model or any other vehicles you come across? http://geopelia.wordpress.com/2010/03/04...-tekken-6/

its the plane on G Service security operations headquarters in campaign. or even just send me the the .bin files
06-10-2012 11:51 PM
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copticprincess Offline
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Post: #23
RE: Tekken 6 Packs
(06-10-2012 11:51 PM)viperzerofsx Wrote:  I have had a lot of trouble getting a image to work with. could you possibly get me this aircraft model or any other vehicles you come across? http://geopelia.wordpress.com/2010/03/04...-tekken-6/

its the plane on G Service security operations headquarters in campaign. or even just send me the the .bin files

i have some vehicles and aircraft models. i'll upload them soon. Smile

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06-11-2012 01:22 AM
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viperzerofsx Offline
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Post: #24
RE: Tekken 6 Packs
oh great that helps me out a ton thank you
06-11-2012 02:39 AM
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copticprincess Offline
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Post: #25
RE: Tekken 6 Packs
UPDATE: Uploaded vehicles I found in the game (front and side view of helicopters). [Request by viperzerofsx] Smile Hope those help you.

Added Kuma finally he doesn't look weird^^

i will edit the other files momentarily.

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(This post was last modified: 06-11-2012 07:39 AM by copticprincess.)
06-11-2012 07:09 AM
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Doronetty (06-11-2012)
viperzerofsx Offline
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Post: #26
RE: Tekken 6 Packs
hey tanks these are really helpful. If you see any other let me know Smile
06-11-2012 08:09 AM
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thegameexplorer Offline
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Post: #27
RE: Tekken 6 Packs
I recommend making appropriate icons and previews, since those are required.

* insert wasted space here *
06-11-2012 11:45 AM
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Doronetty Offline
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Post: #28
RE: Tekken 6 Packs
A-a-ah! My 3DS MAX don't see textures or materails! ;(
06-11-2012 02:37 PM
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copticprincess Offline
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Post: #29
RE: Tekken 6 Packs
(06-11-2012 11:45 AM)thegameexplorer Wrote:  I recommend making appropriate icons and previews, since those are required.

you mean the icon for panda and roger? i will change them to what the model looks like.


(06-11-2012 02:37 PM)Doronetty Wrote:  A-a-ah! My 3DS MAX don't see textures or materails! ;(

i use noesis to convert my model files, and for some reason the textures don't auto apply to the model. open material editor in 3dsmax and each material slot is auto named. odd but true. Sad

(06-09-2012 02:55 AM)Peardian Wrote:  More T-posed Tekken models! Nicely done. However, some changes need to be made to them before I can accept these.

- The site doesn't allow TGA format textures, so you'll have to convert them to PNG. You can use this program to batch convert them.

- Unlike other model formats, OBJ models depend on a MTL file for texture information. These are typically generated every time an OBJ is created, so be sure to include them.

- It's best for textures to be in the same folder as the model they belong to, as that's where programs look for textures by default.


Once you make those changes, I can accept them!

when i use noesis to convert my files, i don't get a mtl file. i get a rda file or no file at all outside of the obj itself.

Nickname: Freezerburn
(This post was last modified: 06-11-2012 05:09 PM by copticprincess.)
06-11-2012 04:41 PM
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copticprincess Offline
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Post: #30
RE: Tekken 6 Packs
UPDATE: All chars links removed due to error in textures. after converting them from tga to png the textures were appearing incorrect on models. the issue will be resolved momentarily.

UPDATE2: all problems have been fixed and will be re-uploaded momentarily. now files will have .mtl Smile

Nickname: Freezerburn
(This post was last modified: 06-11-2012 07:36 PM by copticprincess.)
06-11-2012 06:16 PM
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