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Resident Evil 4 - 2º try

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Resident Evil 4 - 2º try
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LGB Offline
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Post: #1
Resident Evil 4 - 2º try
First contribution i hope everything is ok Wink

Model Pose: T pose
Model Format: obj, smd
Texture Format: png
Rigged: Yes


[Image: iconck.png][Image: iconxx.png][Image: iconod.png]

[Image: previewzs.png]

[Image: previewyw.png]

[Image: previewxa.png]

Working on Leon modelsBig Grin
(This post was last modified: 07-15-2012 01:10 AM by LGB.)
05-24-2012 05:35 AM
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thegameexplorer Offline
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Post: #2
RE: Resident Evil 4 - 2º try
Sorry, but image format must be .png.

And this in the dae:
Code:
<library_images>
    <image id="Image">
      <init_from>file:///D:/Hack%20tools/noesisv3872/ada_te</init_from>
Must be changed to this:
Code:
<library_images>
    <image id="Image">
      <init_from>ada_te.png</init_from>

* insert wasted space here *
05-24-2012 06:23 AM
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Mighty Jetters (05-24-2012)
Mighty Jetters Offline
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Post: #3
RE: Resident Evil 4 - 2º try
And also, the preview image borders on the top and bottom are sliiightly overlapped by the model. That should be fixed (I recommend copying and pasting just the border overtop).

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05-24-2012 02:55 PM
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LGB Offline
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Post: #4
RE: Resident Evil 4 - 2º try
texture format, preview img fixed Smile

I ditched DAE though.Sad

I'm really busy right now, so i can't work in the other models but when i get some free time i will upload them.
Blank
(This post was last modified: 07-15-2012 01:20 AM by LGB.)
07-15-2012 01:16 AM
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Mighty Jetters (07-15-2012)
Mighty Jetters Offline
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Post: #5
RE: Resident Evil 4 - 2º try
That's fine, take your time. Everything looks to be good now from what I can tell. Big Grin

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07-15-2012 01:38 AM
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Dazz Offline
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Post: #6
RE: Resident Evil 4 - 2º try
I'd love to see Dae put back in, it shouldn't be too hard to fix - just open it in notepad, search for "file:///D:/Hack%20tools/noesisv3872/" and then hit replace all - it'll replace it with blank space Smile

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07-16-2012 09:29 AM
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Mighty Jetters (07-19-2012)
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Post: #7
RE: Resident Evil 4 - 2º try
Welcome to the site!

First off, not a bad rip. There are some issues, but they're easy to fix.

As Dazz said, I recommend putting the DAE back in. OBJ files are good, but they don't support rigging, and SMD files only work in Source. Having all three ensures that everyone can use it.

A few parts of the DAE will need to be changed, but don't let the block of text scare you. It's really easy to fix, and all you need is a text editor like Notepad. (Or Notepad++, preferably.) The issue is that when the model is exported, the program set the texture path as the exact path on your computer. And since not everyone has a folder called Hack Tools on a D:\ drive, it will only work on your computer. Changing it to only have the name of the texture (ex: ada_te.png) will fix this. If you have trouble with this, just ask and I can explain further.

The only other problem is the lack of a MTL file. You may have seen these get created at the same time as the OBJ. Because of how the format is set up, texture assignment is read from an external file. Without it, people will have to manually assign them. It's not bad when there are only a few files, but imagine trying to texture a model with 30 parts, and 10 similar-but-different textures.


I look forward to being able to accept these!

-Peardian-
07-21-2012 12:19 AM
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Mighty Jetters (07-21-2012)
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