Our Network: VGFacts - DidYouKnowGaming? - The Spriters Resource - Muscle Tower


User(s) Viewing This Thread: 1 Guest(s)
Post Reply 
might as well (custom tFR:SDtW style sprites)
Author Message
alexmach1 Offline
A real piece of ship
**

Posts: 433
Joined: Apr 2012
Reputation: 14
Post: #1
might as well (custom tFR:SDtW style sprites)
i started this project as soon as i heard of the non gors thing, but haven't really worked on it.
now that school is nearing its end, i might have some free time to work on this a little more.
until then, i might check in and post some updates, but i thought i should start this thread and get an idea of where to go from here so i'm not lost in thought after school.

basically i had free time, started this, half-assed the shading and have a stupid looking walk cycle. opinions?
[Image: vlxwA.gif]
[Image: 2PbcZ.png]

still trying to fix halo reach rigging
[Image: vZVTH.png][Image: QUmE6.gif][Image: dariC.png][Image: 9fryz.gif]
05-20-2012 09:31 PM
Find all posts by this user Thank this post Quote this message in a reply
Login or Register to remove these ads!
Previous Away
Posting Freak
***

Posts: 3,646
Joined: May 2008
Reputation: 81
Resource - Models Resource - Sounds Resource - Sprites Resource - Textures
Post: #2
RE: might as well (custom tFR:SDtW style sprites)
Don't make the shading go over the whole half. Push it all the way to the edge, leave just the leg wholly in the dark.

Avatar courtesy of Mighty Jetters
05-20-2012 09:33 PM
Visit this user's website Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by
Mighty Jetters (05-21-2012), alexmach1 (05-21-2012)
alexmach1 Offline
A real piece of ship
**

Posts: 433
Joined: Apr 2012
Reputation: 14
Post: #3
RE: might as well (custom tFR:SDtW style sprites)
the walkcycle was black and white and only shaded to show back and foreground, but i will keep that in mind when i reshade the entire thing Tongue and i will reshade it, because the maximum layers of shades ive seen on that thread so far is 3, where i have around 4 or 5.
regardless, im gonna read over the tutorial a couple hundred more times, and see if i can match the technique a bit.
just out of curiosity, why is a shade of purple used instead of pure black?

still trying to fix halo reach rigging
[Image: vZVTH.png][Image: QUmE6.gif][Image: dariC.png][Image: 9fryz.gif]
(This post was last modified: 05-21-2012 01:57 AM by alexmach1.)
05-21-2012 01:33 AM
Find all posts by this user Thank this post Quote this message in a reply
Cobalt Blue Offline
(User was Banned for this post)

Posts: 5,823
Joined: Apr 2009
Steam Tumblr
Post: #4
RE: might as well (custom tFR:SDtW style sprites)
because if you actually took your time and read about hue shifting and/or gather some basic knowledge about color theory you'd understand how colors work.
[Image: Pixelart_Noobtorials_by_lollige.png]

Right now, your character is completely overdone, desingwise the readbility is pretty bad(coupled with some poor understanding of shading) and you basically used the whole "box"(wich eventually leaves you with no space whatsoever to move). it literally has no volume due said poor shading. As far as TFR related, is not really close to the "style" due said issues(PS: there are no such thing as "layers" of shading, shading doesnt work like that)

the walk cycle has its ok issues. compared to the idle stance you got there, the whole character's desing changes, he's basically skating-completely unable to raise his feet to advance-.
05-21-2012 02:18 AM
Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by
alexmach1 (05-21-2012), Mighty Jetters (05-21-2012), HandToeKnee (05-22-2012)
alexmach1 Offline
A real piece of ship
**

Posts: 433
Joined: Apr 2012
Reputation: 14
Post: #5
RE: might as well (custom tFR:SDtW style sprites)
todo:
shorten/shrink character
practice the stuff on the image
make walking more dynamic
contrast colors for readability

any other fixes?

still trying to fix halo reach rigging
[Image: vZVTH.png][Image: QUmE6.gif][Image: dariC.png][Image: 9fryz.gif]
05-21-2012 02:41 AM
Find all posts by this user Thank this post Quote this message in a reply
Cobalt Blue Offline
(User was Banned for this post)

Posts: 5,823
Joined: Apr 2009
Steam Tumblr
Post: #6
RE: might as well (custom tFR:SDtW style sprites)
you analyze your own work and you figure it out in order to know how to "fix" it. Developing your own sense of self criticism is half of the work you've got to do.
05-21-2012 02:48 AM
Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by
HandToeKnee (05-22-2012)
Post Reply 


Forum Jump:


 Quick Theme:


Login or Register to remove this ad!