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and now, for something completely different
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Ploaj Offline
I'll make you do the Miku Miku♪ You'll do it
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Resource - Sounds Resource - Sprites
Post: #16
RE: Back from Rehab - What Time?
Funny, I was just thinking of making some Adventure Time sprites to celebrate the new game for the DS and 3DS Tongue

That blue in Finn's eyes and mouth doesn't really work for him. Try either a dark blue or black.

05-12-2012 05:34 PM
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Medevenx Offline
i try not to suck
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Post: #17
RE: Back from Rehab - What Time?
[Image: stage2v.png] [Image: stage2j.png]

Working on tiles! Dropped the "industrial" theme for now. Now I'm going for underground.. Which is better?
(This post was last modified: 05-14-2012 10:09 AM by Medevenx.)
05-14-2012 10:09 AM
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Crappy Blue Luigi Offline
merry christmas.
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Post: #18
RE: Back from Rehab - Tiles!!
i think the colder feel of the right palette suits your sprite more.

[Image: idoxT.png][Image: 1EWid.png][Image: 9fryz.gif][Image: QUmE6.gif][Image: b0KxM.gif][Image: DES4d.png]
[Image: l3q8a.png]
05-14-2012 10:18 AM
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Chris2Balls [:B] Offline
Le French Touch
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Post: #19
RE: Back from Rehab - Tiles!!
I prefer the new tileset, which reminds me of Metroid: Zero Mission a lot, which is a good thing to me. I think you could make it less straight to make it feel more rocky.
Keep it coming!

05-14-2012 11:07 AM
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Medevenx (05-15-2012)
Medevenx Offline
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Post: #20
RE: Back from Rehab - Tiles!!
[Image: stage2i.png]

Like this? Now it looks like snow to me lol. tips? and i DON'T want it to be snow. IMO it lost its charm Sad
(This post was last modified: 05-14-2012 11:48 AM by Medevenx.)
05-14-2012 11:42 AM
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Chris2Balls [:B] Offline
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Post: #21
RE: Back from Rehab - Tiles!!
I think you should make the edges sharper, as they're quite soft for now.

05-14-2012 11:45 AM
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Medevenx Offline
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Post: #22
RE: Back from Rehab - Tiles!!
I'm actually kind of liking it now.. But maybe I'll try to sharpen it later. [Image: enemy.gif]
05-14-2012 02:01 PM
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Chris2Balls [:B] Offline
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Post: #23
RE: Back from Rehab - Tiles!!
What bothers me for now is that the outline is parallel to the darker shading, because it makes the rocks look like humps.

05-14-2012 11:30 PM
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Medevenx (05-15-2012)
Medevenx Offline
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Post: #24
RE: Back from Rehab - Tiles!!
[Image: attackz.gif]

Finals are FINALLY over. I can get back to work! VERY WIP. 1 part of a small combo and still missing effects. You guys have any ideas of any kinds of effects? It's supposed to be like a repulsor blast.
05-18-2012 01:58 PM
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Bombshell93 Offline
A wannabe Game Dev
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Post: #25
RE: Back from Rehab - Tiles!!
looks great, but I'd change the angle of the leg on the initial pull back so its more facing the viewer, atm it looks like its been snapped out of joint.
05-18-2012 02:17 PM
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Medevenx Offline
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Post: #26
RE: Back from Rehab - Tiles!!
[Image: attacku.gif]

Thank you for that! Smile
05-18-2012 02:38 PM
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Bombshell93 Offline
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Post: #27
RE: Back from Rehab - Tiles!!
I actually meant the back leg and looking at the frames I can tell the actual problem is that it goes from all the way back to planted in front, no swing its like the leg teleported.
05-18-2012 03:00 PM
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Medevenx Offline
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Post: #28
RE: Back from Rehab - Tiles!!
[Image: attackm.gif]

1 more..
05-19-2012 02:08 PM
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Chris2Balls [:B] Offline
Le French Touch
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Post: #29
RE: Back from Rehab - Tiles!!
It's good! I wonder what's happening to his feet, though.

05-19-2012 03:18 PM
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Medevenx Offline
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Post: #30
RE: Back from Rehab - Attack Combooo
[Image: combo.gif]
(This post was last modified: 05-20-2012 10:14 AM by Medevenx.)
05-20-2012 09:03 AM
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