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Cobalt Blue Offline
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Post: #46
RE: Back from Rehab - Screenshot!
that, or asume he's not only to work on a cave-like enviroment.
06-01-2012 08:47 PM
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Medevenx Offline
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Post: #47
RE: Back from Rehab - Screenshot!
thanks for clearing that up Previous Smile

anyway here didn't clean up the hitboxes yet (BECAUSE STENCYL WANTS ALL THE ANIMATION FRAMES TO BE OF SAME SIZE which causes the offset and shit) so sorry bout that, didn't clean up the way you jump yet too still getting help from that but here

https://dl-web.dropbox.com/get/flash.swf?w=ada5ac6f

so the question is, Will it Blend?

EDIT

@Meta yeah he cave isn't the only environment the game will have either Smile

EDIT

the link works right?
(This post was last modified: 06-01-2012 08:53 PM by Medevenx.)
06-01-2012 08:48 PM
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Hoeloe Offline
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Post: #48
RE: Back from Rehab - Screenshot!
(06-01-2012 08:48 PM)Medevenx Wrote:  https://dl-web.dropbox.com/get/flash.swf?w=ada5ac6f

Please post the public link. We don't have your dropbox password.

06-01-2012 08:53 PM
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Medevenx Offline
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Post: #49
RE: Back from Rehab - Screenshot!
LOL i've never tried uploading a .swf file before so i just post this in the public folder like this?

https://dl-web.dropbox.com/get/Public/fl...w=5f67f62f
06-01-2012 08:55 PM
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Post: #50
RE: Back from Rehab - Screenshot!
You need to right-click the file and click "Copy public link", the public URLs look different! :-)

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06-01-2012 09:09 PM
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Medevenx Offline
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Post: #51
RE: Back from Rehab - Screenshot!
http://dl.dropbox.com/u/76407851/flash.swf

like this?
06-01-2012 09:15 PM
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Post: #52
RE: Back from Rehab - Screenshot!
yep, thanks :-D

He does blend when he's in front of the second-layer 'ground', but otherwise, it's fine. :-)

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06-01-2012 09:30 PM
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Hoeloe Offline
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Post: #53
RE: Back from Rehab - Screenshot!
Well, the sprites look okay.

Too bad the engine is the worst I've ever seen.

06-01-2012 09:31 PM
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Medevenx Offline
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Post: #54
RE: Back from Rehab - Screenshot!
well it's a WIP and the retarded hitboxes and jumping haven't been fixed yet but it'll get there Smile (hopefully)
(This post was last modified: 06-01-2012 09:37 PM by Medevenx.)
06-01-2012 09:36 PM
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Hoeloe Offline
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Post: #55
RE: Back from Rehab - Screenshot!
Still, I've never seen one that broken, even for a WIP...

06-01-2012 09:43 PM
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Medevenx Offline
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Post: #56
RE: Back from Rehab - Screenshot!
i posted this even though it's obviously not ready just to see if the sprites match with the background, not because you were supposed to play it
06-01-2012 09:45 PM
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Hoeloe Offline
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Post: #57
RE: Back from Rehab - Screenshot!
I know that, and I understand that it's a WIP, but I don't even know how you managed to break it so much. I've made my fair share of platform engines, and I wouldn't even know HOW to break it like you did... I realise you're going to fix it, but wow.

Also the jump animation is slightly misaligned in places, causing him to jump forward a pixel.

06-01-2012 09:56 PM
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Post: #58
RE: Back from Rehab - Screenshot!
It's not bad for something made by a beginner in a program like Stencyl. Give him some time to figure out how to work with it :-P
Besides it doesn't feel 'broken', but rather like a very first step (which is exactly what it is, soooo)

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06-01-2012 10:01 PM
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[-] Thanked by
Crappy Blue Luigi (06-01-2012), Medevenx (06-01-2012), Yo-Yo Boy (06-01-2012), Gorsalami (06-01-2012), Zabadabenabadaba (06-02-2012), Ngamer01 (06-07-2012), recolorme (06-12-2012), Baegal (06-14-2012), ThePortalGuru (07-01-2012)
Medevenx Offline
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Post: #59
RE: Back from Rehab - Screenshot!
(06-01-2012 08:48 PM)Medevenx Wrote:  anyway here didn't clean up the hitboxes yet (BECAUSE STENCYL WANTS ALL THE ANIMATION FRAMES TO BE OF SAME SIZE which causes the offset and shit) so sorry bout that, didn't clean up the way you jump yet too still getting help from that but here

if only people these days read

EDIT: it IS broken because it's not ready oh god
(This post was last modified: 06-01-2012 10:08 PM by Medevenx.)
06-01-2012 10:04 PM
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Hoeloe Offline
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Post: #60
RE: Back from Rehab - Screenshot!
It feels broken to me, but perhaps I'm too familiar with this kind of engine, so my first step tends to be a little more polished, since I know what I'm doing.

06-01-2012 10:04 PM
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