Our Network: VGFacts - DidYouKnowGaming? - The Spriters Resource - Muscle Tower


User(s) Viewing This Thread: 1 Guest(s)
Thread Closed 
 
Thread Rating:
  • 3 Votes - 4.67 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[IDEA] Blitz Sonic Generations fan game
Author Message
BlueBlur97 Offline
Armwrestle with a Saiyan... See what happens
**

Posts: 632
Joined: Mar 2012
Reputation: 13
DeviantArt Facebook Steam
Post: #31
RE: [IDEA] Blitz Sonic Generations fan game
What's "Dynamic Tweaking"?

[Image: 9fryz.gif] [Image: QUmE6.gif] [Image: dariC.png]
Seeing this, I really begin to wish Akira Toriyama drew the Naruto series (Click to View)
Want to chat? Visit the TSR IRC CHANNEL to interact with community, and have a blast!
05-11-2012 01:21 PM
Find all posts by this user
Login or Register to remove these ads!
Previous Away
Posting Freak
***

Posts: 3,646
Joined: May 2008
Reputation: 80
Resource - Models Resource - Sounds Resource - Sprites Resource - Textures
Post: #32
RE: [IDEA] Blitz Sonic Generations fan game
"Tweening". "Tween" is short for "in-between" and refers to frames between to key frames. "Tweening" is the process of creating tweens.
If you have 20FPS animations, but a 60FPS engine, you would have to draw each animation frame three times. Thus, your 60 FPS would look like 20 to the player. However, tweens could be generated by the engine to fill the gaps between two animation frames, making the animation look a lot more fluid.

Avatar courtesy of Mighty Jetters
05-11-2012 01:40 PM
Find all posts by this user
BlueBlur97 Offline
Armwrestle with a Saiyan... See what happens
**

Posts: 632
Joined: Mar 2012
Reputation: 13
DeviantArt Facebook Steam
Post: #33
RE: [IDEA] Blitz Sonic Generations fan game
So can this meathod work for animation transitions?

So can this meathod work for animation transitions?

[Image: 9fryz.gif] [Image: QUmE6.gif] [Image: dariC.png]
Seeing this, I really begin to wish Akira Toriyama drew the Naruto series (Click to View)
Want to chat? Visit the TSR IRC CHANNEL to interact with community, and have a blast!
(This post was last modified: 05-20-2012 01:06 PM by BlueBlur97.)
05-20-2012 01:06 PM
Find all posts by this user
Hoeloe Offline
夢の天使
***

Posts: 1,115
Joined: Aug 2008
Reputation: 29
DeviantArt Resource - Sprites YouTube
Post: #34
RE: [IDEA] Blitz Sonic Generations fan game
Depending on how it's implemented, yes.

05-20-2012 01:14 PM
Visit this user's website Find all posts by this user
BlueBlur97 Offline
Armwrestle with a Saiyan... See what happens
**

Posts: 632
Joined: Mar 2012
Reputation: 13
DeviantArt Facebook Steam
Post: #35
RE: [IDEA] Blitz Sonic Generations fan game
What do you mean? Can you give me a full explanation?

[Image: 9fryz.gif] [Image: QUmE6.gif] [Image: dariC.png]
Seeing this, I really begin to wish Akira Toriyama drew the Naruto series (Click to View)
Want to chat? Visit the TSR IRC CHANNEL to interact with community, and have a blast!
05-20-2012 01:23 PM
Find all posts by this user
Hoeloe Offline
夢の天使
***

Posts: 1,115
Joined: Aug 2008
Reputation: 29
DeviantArt Resource - Sprites YouTube
Post: #36
RE: [IDEA] Blitz Sonic Generations fan game
Well, it's a tool that can be applied in a number of different ways, and at different times. Providing a full explanation is time consuming, difficult and somewhat pointless, because if you understand the basic concept, it's not too hard to infer most of the rest of it.

The idea of tweening is that you supply some basic frames for your animation, and any frames in between are added automatically. This can be applied in multiple different ways, since you can tween different parts of a model with different values of easing (easing being a term used for the distribution of speed of the object. With no easing, speed will be constant, with easing, the movement will accelerate or decelerate depending on the easing value. To make this work properly, you'll need to mix and match easing values depending on context. There are other parameters you can apply, but they aren't completely necessary).

In order to do tweening, you'll need a tool that supports it. Now is where I'll talk about what I meant by "applying it at different times".

When making any program, things can be done at 3 different points: Compile time (hard-coded into the program), load time (set up while the program is loading) or run time (dynamically running alongside everything else). The more you have happening at run time, the slower your program will run, however, the more freedom you have to adapt it to circumstance. This can also be applied to tweening. In most cases, games will apply the tweens at compile time (or rather, upon making the animations), so the game will read the animation as a series of frames at 60 FPS, and treat the tweens no differently from normal frames. This means little processing has to be done at run time to make the animations work, and the results will be consistent. However, it is technically possible to apply tweens at run time. This will, of course, take more processing, since the game will have to calculate the in-between frames on the fly, but in doing so, you can automatically smooth out transitions between different animations. There is also, however, the potential for the tweens to break, and cause awkward animation bugs (such as the "legs flailing everywhere" sort of thing you see in Gary's Mod a lot), which would not occur with pre-applied tweens.

I do not recommend applying tweens at run-time unless you know what you're doing.

05-20-2012 03:41 PM
Visit this user's website Find all posts by this user
[-] Thanked by
Previous (05-20-2012), alexmach1 (05-20-2012)
alexmach1 Offline
A real piece of ship
**

Posts: 433
Joined: Apr 2012
Reputation: 14
Post: #37
RE: [IDEA] Blitz Sonic Generations fan game
think of it like this:
halo 1
you have a character with a standing animation.
suddenly, your character wants to pull out a gun.
the animation shows the character going from standing to having a gun in his hand. there is no animation to show it getting pulled out.
tweening will make it so the character will smoothly transition from one pose to the other.
now the character has tweening.
he goes from standing to moving his arms up to the gun holding position, rather than an instant pose.

a great example is here

the hunter transitions from the jumping pose to the running pose, even though they arent animated together.
later in the vid, it goes from t-pose to standing, but eases into the pose rather than popping up.
hope this helped explain this.

...and right when i finished writing this, hoeloe ninja'd me. gj

still trying to fix halo reach rigging
[Image: vZVTH.png][Image: QUmE6.gif][Image: dariC.png][Image: 9fryz.gif]
05-20-2012 03:48 PM
Find all posts by this user
[-] Thanked by
Hoeloe (05-20-2012)
Hoeloe Offline
夢の天使
***

Posts: 1,115
Joined: Aug 2008
Reputation: 29
DeviantArt Resource - Sprites YouTube
Post: #38
RE: [IDEA] Blitz Sonic Generations fan game
(05-20-2012 03:48 PM)alexmach1 Wrote:  ...and right when i finished writing this, hoeloe ninja'd me. gj

Well, you did give a rather neat example.

The video alexmach posted shows a prime example of tweening at run-time, since the animations were clearly not made beforehand (if they were, the T-pose would not be there, since that is the default "blank" pose for when an animation doesn't exist).

05-20-2012 03:54 PM
Visit this user's website Find all posts by this user
[-] Thanked by
alexmach1 (05-20-2012)
BlueBlur97 Offline
Armwrestle with a Saiyan... See what happens
**

Posts: 632
Joined: Mar 2012
Reputation: 13
DeviantArt Facebook Steam
Post: #39
RE: [IDEA] Blitz Sonic Generations fan game
OMG! I LOVE YOU GUYS!!! You don't know how much you guys helped me!

Alexmach1, do you want to help? (what about you Hoeloe?)

[Image: 9fryz.gif] [Image: QUmE6.gif] [Image: dariC.png]
Seeing this, I really begin to wish Akira Toriyama drew the Naruto series (Click to View)
Want to chat? Visit the TSR IRC CHANNEL to interact with community, and have a blast!
05-20-2012 04:31 PM
Find all posts by this user
Hoeloe Offline
夢の天使
***

Posts: 1,115
Joined: Aug 2008
Reputation: 29
DeviantArt Resource - Sprites YouTube
Post: #40
RE: [IDEA] Blitz Sonic Generations fan game
I have my own commitments, so I don't have the time to help you with this.

05-20-2012 04:52 PM
Visit this user's website Find all posts by this user
BlueBlur97 Offline
Armwrestle with a Saiyan... See what happens
**

Posts: 632
Joined: Mar 2012
Reputation: 13
DeviantArt Facebook Steam
Post: #41
RE: [IDEA] Blitz Sonic Generations fan game
No problem! You've already helped loads!

No problem! You've already helped loads!

[Image: 9fryz.gif] [Image: QUmE6.gif] [Image: dariC.png]
Seeing this, I really begin to wish Akira Toriyama drew the Naruto series (Click to View)
Want to chat? Visit the TSR IRC CHANNEL to interact with community, and have a blast!
(This post was last modified: 05-20-2012 04:57 PM by BlueBlur97.)
05-20-2012 04:57 PM
Find all posts by this user
alexmach1 Offline
A real piece of ship
**

Posts: 433
Joined: Apr 2012
Reputation: 14
Post: #42
RE: [IDEA] Blitz Sonic Generations fan game
while i am practicing my programming skills, i have no knowledge in blitzbasic. i can help you with 3d graphics questions tho Tongue

still trying to fix halo reach rigging
[Image: vZVTH.png][Image: QUmE6.gif][Image: dariC.png][Image: 9fryz.gif]
05-20-2012 05:39 PM
Find all posts by this user
Hoeloe Offline
夢の天使
***

Posts: 1,115
Joined: Aug 2008
Reputation: 29
DeviantArt Resource - Sprites YouTube
Post: #43
RE: [IDEA] Blitz Sonic Generations fan game
(05-20-2012 04:57 PM)BlueBlur97 Wrote:  No problem! You've already helped loads!

No problem! You've already helped loads!

I'm also hopeless with Basic-based languages. I'm a C-based programmer for the most part. However, I may be able to help with theory questions and possibly some programming practice questions and such.

(This post was last modified: 05-20-2012 06:00 PM by Hoeloe.)
05-20-2012 05:59 PM
Visit this user's website Find all posts by this user
BlueBlur97 Offline
Armwrestle with a Saiyan... See what happens
**

Posts: 632
Joined: Mar 2012
Reputation: 13
DeviantArt Facebook Steam
Post: #44
RE: [IDEA] Blitz Sonic Generations fan game
How do I make textures into SFX? Like splashing and explotion effects...

[Image: 9fryz.gif] [Image: QUmE6.gif] [Image: dariC.png]
Seeing this, I really begin to wish Akira Toriyama drew the Naruto series (Click to View)
Want to chat? Visit the TSR IRC CHANNEL to interact with community, and have a blast!
05-20-2012 06:09 PM
Find all posts by this user
Hoeloe Offline
夢の天使
***

Posts: 1,115
Joined: Aug 2008
Reputation: 29
DeviantArt Resource - Sprites YouTube
Post: #45
RE: [IDEA] Blitz Sonic Generations fan game
Those are usually particle effects, They're worth looking up.

05-20-2012 06:14 PM
Visit this user's website Find all posts by this user
Thread Closed 


Forum Jump:


 Quick Theme:


Login or Register to remove this ad!