Our Network: VGFacts - DidYouKnowGaming? - The Spriters Resource - Muscle Tower


User(s) Viewing This Thread: 1 Guest(s)
Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
A little help with smoothing polygons in cinema 4D
Author Message
flamingechoes Offline
Junior Member
*

Posts: 6
Joined: Dec 2011
Reputation: 0
DeviantArt Twitter YouTube
Post: #1
Question A little help with smoothing polygons in cinema 4D
[Image: problemPolygons.png]
I'm wondering If any of you guys have used Cinema 4D and figured a way to smooth out the polygons without connecting the objects or removing normals. because I'm having a tough time trying to smooth them. and I've also tried, the Optimize, Un-Triangulate, and also reverse polygons. I wonder If there is a way you can make sure the normals don't get removed. and I'm wondering what tool do I have to use first before I try any of the three tools for the model

If this Option doesn't work do you know how to smooth the polygons in software like Blender 2.6?
04-13-2012 02:06 PM
Find all posts by this user Thank this post Quote this message in a reply
Login or Register to remove these ads!
Roxas358 Offline
Posting Freak
***

Posts: 905
Joined: Feb 2011
Reputation: 24
Resource - Models
Post: #2
RE: A little help with smoothing polygons in cinema 4D
In Blender you click the smooth button like in the image below. If you don't see the tool box, just press "T" Smile

If any of my model links are dead, look for them here.
http://models-resource.com/
04-13-2012 03:47 PM
Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by
Mighty Jetters (04-13-2012)
Peardian Offline
Super Moderator
***
Moderators

Posts: 826
Joined: Nov 2011
Reputation: 22
Post: #3
RE: A little help with smoothing polygons in cinema 4D
See the Normal Tags next to each mesh? The second tag, next to the UV tag? Delete those. The process of converting the model to DAE from PSK unfortunately gets rid of all of the smoothing groups. Keep in mind that you'll have to delete these for every rigged model you'll want to use, even if it looks smooth, as the lighting on the model won't be affected by the new positions caused by moving bones.

-Peardian-
04-13-2012 11:11 PM
Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by
Mighty Jetters (04-14-2012)
flamingechoes Offline
Junior Member
*

Posts: 6
Joined: Dec 2011
Reputation: 0
DeviantArt Twitter YouTube
Post: #4
RE: A little help with smoothing polygons in cinema 4D
(04-13-2012 11:11 PM)Peardian Wrote:  See the Normal Tags next to each mesh? The second tag, next to the UV tag? Delete those. The process of converting the model to DAE from PSK unfortunately gets rid of all of the smoothing groups. Keep in mind that you'll have to delete these for every rigged model you'll want to use, even if it looks smooth, as the lighting on the model won't be affected by the new positions caused by moving bones.
oh ok. I will give that a shot. Thanks for the tips. Smile
04-13-2012 11:48 PM
Find all posts by this user Thank this post Quote this message in a reply
thegameexplorer Offline
*flies around*
***

Posts: 1,190
Joined: Feb 2012
Reputation: 10
Resource - Models Resource - Textures Steam YouTube
Post: #5
RE: A little help with smoothing polygons in cinema 4D
Does MD5 preserve the smoothing groups?
(04-13-2012 11:11 PM)Peardian Wrote:  See the Normal Tags next to each mesh? The second tag, next to the UV tag? Delete those. The process of converting the model to DAE from PSK unfortunately gets rid of all of the smoothing groups. Keep in mind that you'll have to delete these for every rigged model you'll want to use, even if it looks smooth, as the lighting on the model won't be affected by the new positions caused by moving bones.

* insert wasted space here *
04-14-2012 03:36 PM
Visit this user's website Find all posts by this user Thank this post Quote this message in a reply
Post Reply 


Forum Jump:


 Quick Theme:


Login or Register to remove this ad!