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Ailit's Metroid sprite project
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Bombshell93 Offline
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Post: #61
RE: Some metroid sprites
(01-30-2013 08:16 PM)Novally Wrote:  But this is actually how she fits (still makes little sense to me).
that would actually work practically if she were drawn taller and more room was made within the shoulder balls. as it is has limited movement, though it at least explains those weird lumps on the tops of the arms.
01-31-2013 12:04 AM
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Ailit Offline
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Post: #62
RE: Some metroid sprites
Updating

Finished remaking the first frame of the idle position animation.
[Image: mR80DMI.png]

a tad bit bigger for detail
[Image: m9znhWh.png]

and the slight edit I forgot to do on the running sprites.
[Image: 1Sj4X6t.gif][Image: rasqti1.gif]
you guys probably won't even notice what I changed (it was literally a 2 pixel inconsistency between the two sprites)
if you see something I missed let me know.

tomorrow I'll work on the left facing idle animation.
(This post was last modified: 02-10-2013 04:15 AM by Ailit.)
02-10-2013 04:14 AM
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Tonberry2k Offline
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Post: #63
RE: Some metroid sprites
This is beautiful. I hope you finish this project.

You should add Luigi's Thunderhand to Mario attack.
02-11-2013 12:22 AM
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Ailit (02-11-2013)
Goemar Offline
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Post: #64
RE: Some metroid sprites
Pretty damn professional looking.

[Image: randomimage.cgi]
02-11-2013 02:32 AM
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Tonberry2k (03-14-2013)
Ailit Offline
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Post: #65
RE: Some metroid sprites
Ok so with tons of arguing with myself I ended up making a 2 frame animation. First I was going to add a ton of detail and frames to the cycle and then it just felt like it was too much so I brought it down to 4 then I realized I could do in 3 frames what I did in 4 and well.. one thing led to another and I ended up with 2.

I think it looks nice and simple. It reads well.

[Image: u32jnSI.gif]
[Image: Ow2WURe.gif]

Comments on this sprite are especially needed because if ya'll don't tell me what you want to see I can't read minds Wink
02-12-2013 03:32 AM
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Mabelma Offline
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Post: #66
RE: Some metroid sprites
The sudden highlighting seems weird in my opinion, and it could use a little more movement in general but great sprite mate, you got some really nice stuff going on.

~~LOVE~~
~~SOLINK~~PK~~C2B~~KAIKIMI~~
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Have some time, check out my tumblr blog.
02-12-2013 02:26 PM
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Ailit Offline
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Post: #67
RE: Ailit's Metroid sprite project
Ok I've completely scrapped the previous version of the idle animation, that arm jerking grew unacceptable on me so I decided to go back to the model (official metroid sprites). Turns out the official metroid sprites don't change anatomy to animate but rather a change in the shadows of the sprite to show change in anatomy

This is what I'm going to try to do, comments and critics as always.
[Image: YaX7obg.gif]

Slightly larger
[Image: UezHOgv.gif]
03-14-2013 05:37 AM
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Medevenx Offline
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Post: #68
RE: Ailit's Metroid sprite project
The term you're looking for is subpixelling where changes in animation occur within the outline or with little outline changes. The lower body definitely needs more movement but also feel free to change the animation stance entirely if you want to have it separated from all the other Metroid games out there (like giving it a 3/4 view or making it really fluid with motion, etc)
03-14-2013 07:22 PM
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Ailit (03-14-2013)
Tonberry2k Offline
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Post: #69
RE: Ailit's Metroid sprite project
The chest looks like it's expanding with breath, but I'm not sure what you're trying to convey with the shoulder.

You should add Luigi's Thunderhand to Mario attack.
03-14-2013 07:29 PM
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Ailit (03-14-2013)
Ailit Offline
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Post: #70
RE: Ailit's Metroid sprite project
(03-14-2013 07:22 PM)Medevenx Wrote:  The term you're looking for is subpixelling where changes in animation occur within the outline or with little outline changes. The lower body definitely needs more movement but also feel free to change the animation stance entirely if you want to have it separated from all the other Metroid games out there (like giving it a 3/4 view or making it really fluid with motion, etc)
Thanks, yeah I knew there was a word for that. Smile
I'll try to make something as fluid as my running animation for the idle one. I haven't gotten started on the bottom because this was just a demo to see how it turned out, and I'm happy with the results.
(03-14-2013 07:29 PM)Tonberry2k Wrote:  The chest looks like it's expanding with breath, but I'm not sure what you're trying to convey with the shoulder.
I'm going to be moving the arm cannon up a bit just to show some movement in the animation. It looks out of place now but I'm not done with it just yet Wink

Going to be applying this to the whole and will definitely try to make it more fluid.
03-14-2013 11:49 PM
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