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[INDEV] The Legend of Zelda: The Lost Warrior *Made with Project Zelda Engine*
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Faeldspr Offline
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Post: #16
RE: [INDEV] The Legend of Zelda: The Lost Warrior *Made with Project Zelda Engine*
Game developers can push their release date back in order to improve the game. A prime (and very ironic) example of this is Ocarina of Time. Nintendo kept pushing back the release date (aggravating the fans to no end) but then look what they made; OoT is in the top 10 best games list on most websites.

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04-23-2012 07:39 AM
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PCManiac Offline
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Post: #17
RE: [INDEV] The Legend of Zelda: The Lost Warrior *Made with Project Zelda Engine*
Two new screenshots!

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A town elder teaching you the song of the Royal Family.

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The Lens of Truth in action!

Enjoy.
04-25-2012 03:50 PM
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Vipershark Online
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Post: #18
RE: [INDEV] The Legend of Zelda: The Lost Warrior *Made with Project Zelda Engine*
Dude, what's with the awful graphical filter?
Is that even a filter...?
Or are the sprites just really clashing that badly?


Cause that really looks terrible, dude.
Nothing goes together.

04-25-2012 05:28 PM
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Hoeloe Offline
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Post: #19
RE: [INDEV] The Legend of Zelda: The Lost Warrior *Made with Project Zelda Engine*
If you're going to post this game here, please listen to what everyone is saying. Ignoring them is doing you no favours. If you can't listen, then just leave; no-one benefits from you putting your game here if it's horrible and you refuse to accept criticism.

(This post was last modified: 04-25-2012 05:54 PM by Hoeloe.)
04-25-2012 05:54 PM
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Lexou Duck Offline
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Post: #20
RE: [INDEV] The Legend of Zelda: The Lost Warrior *Made with Project Zelda Engine*
Hqx might be nice on certain things, but an old-school game is meant to keep the pixels, instead of shoving them off like they're inferior.

If you can't accept the beauty of pixels, no point in making a 16-bit game

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04-25-2012 07:11 PM
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Sonikku Offline
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Post: #21
RE: [INDEV] The Legend of Zelda: The Lost Warrior *Made with Project Zelda Engine*
im not going to sugarcoat anything; this looks like a mess.

this entire project looks like it was someone's first project that was based on a fanfiction they wrote up in a couple hours to try to make a canon alternate universe for zelda title. the ideas are not really great, graphics look pretty subpar with the terrible filters applied to them, and trying to make a canonical zelda fangame like this doesn't work out ever. i am only going to analyze 1 screenshot of yours;

(04-20-2012 02:36 PM)PCManiac Wrote:  
why is the deku tree transparent and shooting fireballs? it's a tree - it can't move or really do anything. if you are going to make it attack, make it do things that are relevant to it's theme - i don't care if it's a ghost or not - by making it, for example, use nature. the deku tree was the spirit of nature basically, and therefore would likely be able to control things like roots, seeds, etc.; make it spawn roots that grab/stab link, seeds that spawn plantlike enemies, etc.

in addition, it's still a tree, it poses little to no threat other than falling on you. make your own resources, like a personification of the deku tree as a human as his spirit form; it would let the boss actually be mobile and it would make more sense for a tree's spirit to not just be another tree.


and to analyze other elements of this fangame, you say it's in no way like ocarina of time. master sword is a fine thing as it's in most zelda games. ocarina of time makes sense only in timelines where oot is directly involved.the hylian shield's design changes every game due to it being based off of historical events in hyrule's past. i read a bit of the storyline and if i hadn't had already guessed it was basically a minor change to oot in general based on the screenshots, the logo, and everything else, the storyline would have made it obvious anyways.

to be entirely honest, i personally think hans von hozel's zelda fanfiction is more original than this


again, i am not sugarcoating anything - what you apparently spent 2 years writing, i could have wrote an equally on-par storyline in 2 hours. i am not flaming, i am merely stating my opinion and the various facts based on what i gathered from this entire project.
(This post was last modified: 04-26-2012 01:21 AM by Sonikku.)
04-26-2012 01:19 AM
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PCManiac Offline
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Post: #22
RE: [INDEV] The Legend of Zelda: The Lost Warrior *Made with Project Zelda Engine*
Funny, of all the forums the Lost Warrior is posted on, only one one forum do they have problems with it. Guess which one. We are no longer updating this game on this forum, the PZE Forums, RMXPU, Creation Asylum, DGN, ZFGC, and the other forums will continue with the updates. We have more important things to work on then answering your complaints. If you hate the game, hate it. You don't have to flame me about it.

Shame, we just started the demo...
05-01-2012 04:48 PM
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Post: #23
RE: [INDEV] The Legend of Zelda: The Lost Warrior *Made with Project Zelda Engine*
So you're okay with posting your game on forums that lick your asshole and say that everything is perfect but won't post it on the one that gives you legitimate crits about things that are actually wrong with your game?

In other words, you're fine with releasing a flawed product as long as your ego is stroked.

And nothing of value was lost. Good riddance.

05-01-2012 05:10 PM
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Lexou Duck Offline
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Post: #24
RE: [INDEV] The Legend of Zelda: The Lost Warrior *Made with Project Zelda Engine*
(05-01-2012 04:48 PM)PCManiac Wrote:  Funny, of all the forums the Lost Warrior is posted on, only one one forum do they have problems with it. Guess which one. We are no longer updating this game on this forum, the PZE Forums, RMXPU, Creation Asylum, DGN, ZFGC, and the other forums will continue with the updates. We have more important things to work on then answering your complaints. If you hate the game, hate it. You don't have to flame me about it.

Shame, we just started the demo...

Oh, a "game creator" that doesn't accept legitimate criticism ?
How unusual...





not

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(This post was last modified: 05-01-2012 05:34 PM by Lexou Duck.)
05-01-2012 05:33 PM
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Faeldspr Offline
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Post: #25
RE: [INDEV] The Legend of Zelda: The Lost Warrior *Made with Project Zelda Engine*
You know, if you'd decided to stay, your game would be a lot better. And doesn't that fact that everyone here said how you could improve tell you that it genuinely needs improving?

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05-01-2012 06:46 PM
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Gorsalami Offline
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Post: #26
RE: [INDEV] The Legend of Zelda: The Lost Warrior *Made with Project Zelda Engine*
and then another piece of shit Legend of Zelda fangame is created.



since this is no longer needed, locking this topic.

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05-01-2012 11:08 PM
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