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BEAT 'EM UP
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Candel Offline
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Post: #196
RE: BEAT 'EM UP
what I mean is if you are in a fight, both your hands will be closed, I have a hard time imagining Tyler fighting with only one hand closed in that punch for some reason.

07-02-2012 11:41 PM
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Crappy Blue Luigi Offline
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Post: #197
RE: BEAT 'EM UP
well, none of the characters here are necessarily acting like they're in a real fight. it's all cartoony and silly.

what do you mean by his punch being kind of awkward?

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07-02-2012 11:51 PM
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Gorsalami Offline
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Post: #198
RE: BEAT 'EM UP
i'd increase the punch's range, it's too near imo.

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07-03-2012 12:31 AM
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Crappy Blue Luigi Offline
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Post: #199
RE: BEAT 'EM UP
i'm mostly trying to stick to the stats; tyler's reach stat is 2.

i could make it a couple pixels longer, maybe.

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07-03-2012 12:33 AM
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Medevenx Offline
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Post: #200
RE: BEAT 'EM UP
I agree that both fists should be closed. Just try doing it. Try attacking with the other not closed. Anyway, his reach will be definitely frustrating. You won't be able to hit anything with him so people will probably not choose him if this becomes a game.
07-03-2012 12:50 AM
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Candel (07-03-2012)
Crappy Blue Luigi Offline
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Post: #201
RE: BEAT 'EM UP
uh, no. just because his reach stat is low doesn't mean you can't hit anything with him. do you always use the standing attack series in beat 'em ups? i'm usually jumping around, or dashing and attacking. or maybe grabbing and attacking!

there's a specific balance here. tyler's stationary attacks won't have much reach, so you'll instead want to use his speed to your advantage to run up to enemies, grab them, and pound the ever-loving shit out of them. different character means different playstyle.

still, don't take this as brushing you off. i totally understand your point, but lack of range is more important in fighting games than in beat 'em ups.

anyway, i clenched his other hand and extended his punch by a few pixels. it does look a bit better now, thank you!
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07-03-2012 01:50 AM
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Medevenx Offline
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Post: #202
RE: BEAT 'EM UP
I understand that but the punch was just not being practical. Now it's much better having a decent range.

Ever seen the AVGN's reviews of games like Castlevania and Double Dragon? He's like, always pissed when the attack is too short. It just feels like a chore to come up close to an enemy just to attack them when most beat em up games allow you to GRAB them when they're that close. Smile Like, if at that distance he still attacks, at what distance would he grab the enemy?

I think separating the feet more in the attack is a good idea.. But it's pretty good now too Smile
07-03-2012 01:56 AM
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Crappy Blue Luigi Offline
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Post: #203
RE: BEAT 'EM UP
well that's the thing, you don't normally walk up to an enemy to use your attack series. more often than not, i find myself waiting for the enemy to approach me if that's my planned attack.

maybe i'm just too used to being strategic in beat 'em ups!

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07-03-2012 02:09 AM
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Medevenx Offline
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Post: #204
RE: BEAT 'EM UP
lol you're strategic in beat em ups? me, i just.. you know

beat em up
07-03-2012 02:11 AM
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Post: #205
RE: BEAT 'EM UP
They'll choose him if they want a challenge. Tongue

07-03-2012 02:31 AM
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Crappy Blue Luigi (07-03-2012)
Crappy Blue Luigi Offline
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Post: #206
RE: BEAT 'EM UP
heh, i think strategically because i'm actually planning a beat 'em up. Smile i gotta think about these things.

again, not brushing you off, but i really feel like giving tyler a short range in his series is going to make players experiment more; and if they don't, then they've got 5 other characters to pick from.

(or maybe more? hm...)

don't forget, this is only his first punch, too. here's a quick comparison:
[Image: aoxCH.png][Image: r1gSs.png]
it's not perfect, due to the vast difference in proportions for each style, but it's probably the best i'm going to get. in the second Streets of Rage, if you measure in pixels from the forward-most foot, axel's first punch is the shortest range first attack in the game; however, his second has a good bit more range to it because he steps forward. that's basically what i'll be doing with tyler's second punch, once i get around to it.

does that help clear things up? i want to make my point as understandable as possible.

EDIT: Jetters' point also stands, just a bit. tyler can exist as a harder-to-use character compared to the rest of the cast; his moves are/will be wackier, often lacking range but packing in punch, mostly for comedic effect.

(you're all going to love the third attack in his series; tyler himself has come up with all of his moves so far)

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07-03-2012 02:41 AM
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Candel Offline
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Post: #207
RE: BEAT 'EM UP
Ok, Gors and Mendevex both said what I meant, that his hand should be closed and his other hand farther and...stuff.
I hope I'm not sounding too confusing, but I'm writing this while I'm asleep

07-03-2012 02:57 AM
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Crappy Blue Luigi Offline
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Post: #208
RE: BEAT 'EM UP
his hand is closed, and if i make the punching hand too much farther it's going to look really unnatural.

i'm going to make him step forward a pixel more, but otherwise i'm not budging on this. tyler simply isn't going to have a decently-ranged first punch.

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07-03-2012 03:01 AM
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Gorsalami Offline
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Post: #209
RE: BEAT 'EM UP
i understand it now, i hope he has a radular combo then!

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07-03-2012 12:07 PM
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Post: #210
RE: BEAT 'EM UP
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Just a suggestion.

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(This post was last modified: 07-05-2012 10:25 PM by Zabadabenabadaba.)
07-05-2012 10:24 PM
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