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Solved: Today Today Tonberry2k's Brand Spankin' New Submissions Thread
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Tonberry2k Offline
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Post: #31
RE: Tonberry2k's Brand Spankin' New Submissions Thread
Well, I think I got all of his basic sprites, but then I found out that he has them all with goggles on too, so it'd be better to do him in segments, probably. Tom Guycott, if you see this post, can you let me know what you used for the boss tiles?

EDIT: Also, he becomes a mouse.

You should add Luigi's Thunderhand to Mario attack.
04-24-2012 11:14 PM
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Mighty Jetters (04-24-2012)
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Davy Jones Offline
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Post: #32
RE: Tonberry2k's Brand Spankin' New Submissions Thread
http://www.spriters-resource.com/snes/co...intros.PNG

The real size of the map can be displayed with vSNES, it also fixes your problem with the black line (you made the same mistake with DKC) Wink

[Image: dariC.png][Image: i1TMg9L8fwpQp.gif][Image: b0KxM.gif]
04-27-2012 06:15 PM
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Mighty Jetters (04-27-2012)
Tonberry2k Offline
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Post: #33
RE: Tonberry2k's Brand Spankin' New Submissions Thread
Really? I've trying looking at backgrounds on vSNES and I didn't see much of a difference...

You should add Luigi's Thunderhand to Mario attack.
04-27-2012 06:38 PM
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Davy Jones Offline
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Post: #34
RE: Tonberry2k's Brand Spankin' New Submissions Thread
There is no difference, except that it blocks the black line at the bottom of the screen when you make screenshots per emulator.

But there is another advantage:
http://www.spriters-resource.com/snes/ys5/sheet/36971
Occasionally the map is bigger than the game can display, but vSNES shows you everything. In this case, it's the title screen which is actually bigger.

http://www.spriters-resource.com/snes/se...sheet/6348
And Number 3: See the chopped off parts? vSNES can display them.

[Image: dariC.png][Image: i1TMg9L8fwpQp.gif][Image: b0KxM.gif]
(This post was last modified: 04-27-2012 10:01 PM by Davy Jones.)
04-27-2012 10:01 PM
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Tonberry2k (04-27-2012), Mighty Jetters (04-27-2012), RadSpyro (04-27-2012)
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