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[Wii] Mario Party 9

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[Wii] Mario Party 9
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John2k4 Offline
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Post: #61
RE: [Wii] Mario Party 9
Thanks. I've played about 10 minutes of MP9, so it helps to have Mario experts. Big Grin

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Aardonix - I'll get those up when I update the icons. Smile

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05-23-2012 05:50 AM
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Mighty Jetters (05-23-2012)
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John2k4 Offline
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Post: #62
RE: [Wii] Mario Party 9
I've got the first Board converted (Toad Road), and all its accompanying props. Only issue is taking a picture of it. Would a stock image of the entire board be able to be used?

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06-04-2012 05:15 AM
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Mighty Jetters Online
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Post: #63
RE: [Wii] Mario Party 9
Personally I would just find a portion of the board you like and have that showing in the preview, unless you can find some way to shrink the whole board small enough to fit inside the whole preview, in which case if you decided to do that it would be fine too.

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~References~
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06-04-2012 05:33 AM
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John2k4 (06-04-2012)
John2k4 Offline
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Post: #64
RE: [Wii] Mario Party 9
Sorry, should have been more specific; that wasn't exactly the problem. =P
The board model alone looks ... pretty bare. I don't see a way of getting the multiple board props/decorations into the image with it.

[Image: TMP000400.png]

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06-04-2012 06:31 AM
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Mighty Jetters (06-04-2012)
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Post: #65
RE: [Wii] Mario Party 9
(06-04-2012 06:31 AM)John2k4 Wrote:  Sorry, should have been more specific; that wasn't exactly the problem. =P
The board model alone looks ... pretty bare. I don't see a way of getting the multiple board props/decorations into the image with it.

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[Image: TMP000400.png]
Export them and merge them in a 3d modelling program.

* insert wasted space here *
06-04-2012 02:14 PM
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Mighty Jetters (06-04-2012)
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Post: #66
RE: [Wii] Mario Party 9
Oh I see. I misinterpreted, my bad. Tongue
TGE's idea probably sounds like your best bet though -- I wouldn't recommend using images from the internet for your models, for the simple reason it'll give the impression that the model looks exactly like that with the props and all on it, in which case it doesn't, so.

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~References~
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~Submission threads~
~Sprite Submission Universe~Bomberman Jetters GBA~
~Model Submission Continuum~Kirby's Return to Dreamland~New Super Mario Bros. Wii~Mario Kart Wii~Super Smash Bros. Brawl~
~Sound Submission Galaxy~
~Texture Submission Dimension~

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06-04-2012 03:22 PM
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lemurboy12 Offline
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Post: #67
RE: [Wii] Mario Party 9
(06-04-2012 06:31 AM)John2k4 Wrote:  Sorry, should have been more specific; that wasn't exactly the problem. =P
The board model alone looks ... pretty bare. I don't see a way of getting the multiple board props/decorations into the image with it.

[Image: TMP000400.png]
How are you viewing the .lz file in brresviewer? Everytime I try loading a model than ends in .lz, it crashes.
06-29-2012 10:49 PM
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John2k4 Offline
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Post: #68
RE: [Wii] Mario Party 9
I use QuickBMS with a LZSS decompression file.

http://www.mediafire.com/?sa8i0bxwo8s43le

Place the LZ files in this folder, and run the LZ Decompress.bat file. =)

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06-29-2012 11:30 PM
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Mighty Jetters (07-01-2012)
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