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Team Fortress 2

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Team Fortress 2
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alexmach1 Offline
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Post: #16
RE: Team Fortress 2
quite hilariously, i already ripped some of these Tongue just joined, but if you want i can upload them here. they didnt come with textures, but i think they are at their highest polygon count.
04-03-2012 06:09 PM
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John2k4 Offline
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Post: #17
RE: Team Fortress 2
Neat! Which ones do you have?

[Image: Bubblun4-DevR2.png]
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[Image: ibaHkExIoB7iPw.png]
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04-03-2012 07:18 PM
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alexmach1 Offline
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Post: #18
RE: Team Fortress 2
all classes Tongue i have some HD texture remakes (some of the bumpmaps dont match the diffuse tho) so you have something to work with. unfortunately, they are FBX so i hope you have 3dsmax or maya. using Noesis should reconvert them if need be.
http://filebeam.com/c979f1547a67fe2450c1b798fedac417
(This post was last modified: 04-03-2012 07:44 PM by alexmach1.)
04-03-2012 07:37 PM
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thegameexplorer Offline
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Post: #19
RE: Team Fortress 2
Well, I'm joining your ripping party Tongue

I need some help with the Green normal maps though, for now I just splitted the channels.

* insert wasted space here *
(This post was last modified: 04-13-2012 10:55 PM by thegameexplorer.)
04-13-2012 09:14 PM
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Random Talking Bush Offline
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Post: #20
RE: Team Fortress 2
Hate to tell ya, but Saxton Hale is not an official, Valve-made model, so therefore it can't be accepted...

[Image: 5.png][Image: 8.png][Image: 9.png]
[Image: sig.gif]
04-13-2012 09:31 PM
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thegameexplorer Offline
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Post: #21
RE: Team Fortress 2
Hmmm someone told me it was... rrrr nvm.
(04-13-2012 09:31 PM)Random Talking Bush Wrote:  Hate to tell ya, but Saxton Hale is not an official, Valve-made model, so therefore it can't be accepted...


OK, now that's over with I'm going to show RTB something that looks horrible and I don't know how to fix it.
[Image: hhhprev.png]
Oh, I forgot Tongue Here are the textures that belong to him Smile

* insert wasted space here *
(This post was last modified: 04-13-2012 10:54 PM by thegameexplorer.)
04-13-2012 09:58 PM
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Mighty Jetters (04-13-2012)
Mighty Jetters Offline
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Post: #22
RE: Team Fortress 2
Evil Pumpkin Man? Tongue

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04-13-2012 11:48 PM
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John2k4 Offline
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Post: #23
RE: Team Fortress 2
(04-13-2012 11:48 PM)Mighty Jetters Wrote:  Evil Pumpkin Man? Tongue

I was working on coding that into RTD a while back. Big Grin
Spoiler (Click to View)
[Image: TF-RTD-CT-HM2.png]

Hey TGE, if you'd like to help me out with this project, it would be great. Hit me up on AIM (azjohnny), Google Talk (rtd,john2k4), or Steam. =)

[Image: Bubblun4-DevR2.png]
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04-14-2012 01:47 AM
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Mighty Jetters (04-14-2012)
thegameexplorer Offline
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Post: #24
RE: Team Fortress 2
His name is the Horseless Headless Horsemann lol
(04-13-2012 11:48 PM)Mighty Jetters Wrote:  Evil Pumpkin Man? Tongue


Also, how do I port like Saxton Hale to Soldier? Because he is based on a soldier but his weapons are in the middle of his body.

* insert wasted space here *
(This post was last modified: 04-14-2012 02:00 PM by thegameexplorer.)
04-14-2012 01:58 PM
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thegameexplorer Offline
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Post: #25
RE: Team Fortress 2
Why don't I get replied? lol

Anyway here are some weapons. I actually had more to do but they all missed textures that I couldn't find.

[Image: tf2a.png]

[Image: shotgunicon.png]

Preview (Click to View)
[Image: shotgunprev.png]
[Image: fireaxeicon.png]

Preview (Click to View)
[Image: fireaxeprev.png]
[Image: backscratchericon.png]

Preview (Click to View)
[Image: backscratcherprev.png]
[Image: axtinguishericon.png]

Preview (Click to View)
[Image: axtinguisherprev.png]
Eather way, did you know that that spy is a bloody spy?
04-17-2012 09:29 PM
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thegameexplorer Offline
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Post: #26
RE: Team Fortress 2
*bump*

* insert wasted space here *
05-08-2012 03:13 PM
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Peardian Offline
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Post: #27
RE: Team Fortress 2
Nicely done, though I'm surprised at how few textures the weapons have.


How goes the progress on the characters, John2k4? Find the pupils yet?

Also, might I request the Engineer Buildings? I really like them. Cute

-Peardian-
05-15-2012 02:39 AM
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John2k4 Offline
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Post: #28
RE: Team Fortress 2
I'll get the engy buildings up with next batch. Sorry for the unannounced hiatus of sorts; I'll be getting back into these (and finishing the MP9 models) very soon. =)

[Image: Bubblun4-DevR2.png]
Love (Click to View)
[Image: ibaHkExIoB7iPw.png]
ShadeDBZ

[Image: TSR-P-L1.png]
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05-15-2012 03:04 AM
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Mighty Jetters (05-15-2012)
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Post: #29
RE: Team Fortress 2
Thought I'd give this a friendly bump since it's been two months.

@TGE: Are those all Pyro weapons? I want to make sure before I upload them. Also, could you make a new game icon? Preferably one that doesn't have text in the screenshot like that one.

-Peardian-
07-20-2012 11:21 PM
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Mighty Jetters (07-21-2012)
John2k4 Offline
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Post: #30
RE: Team Fortress 2
I'll make another game icon in a bit. =)

Those are Pyro melee weapons.
The shotgun is probably best classified as "Multi-class", since a few other classes can use it (but not all of em).

[Image: Bubblun4-DevR2.png]
Love (Click to View)
[Image: ibaHkExIoB7iPw.png]
ShadeDBZ

[Image: TSR-P-L1.png]
[Image: qYflA.png]
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07-21-2012 12:23 AM
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