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thegameexplorer's Rip Palace

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thegameexplorer's Rip Palace
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thegameexplorer Offline
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Post: #1
thegameexplorer's Rip Palace
Hello guys, I decided to make a thread where I post my future rips in because its a bit easier in the administration.

Anyway here are mah mighty rips

LOG:
Sonic Unleashed Model Fixed!
Twilight Princess Models fixed + Bosses
Rayman 3 models added!
More TP models added + SA2B
Goalring fixed
Rayman Models fixed.
Harvest Moon: A Wonderful Life + Spyro: A Hero's Tail models added!

Sonic Unleashed Wii (Click to View)
[Image: sonicicon.png]
[Image: previewes.png]

[Image: goalringicon.png]
[Image: goalringprev.png]
TLOZ: Twilight Princess GC (Click to View)
Most Characters have eye issues during rendering.
NPC (Click to View)
[Image: PurloIcon.png]
[Image: PurloPrev.png]
[Image: ZoraIcon.png]
[Image: ZoraPrev.png]
[Image: Babygoronicon.png]
[Image: Babygoronprev.png]
Main Characters (Click to View)
[Image: midnaimpicon.png]
[Image: Midnaimpprev.png]
[Image: MidnaPrincessIcon.png]
[Image: MidnaPrincessPrev.png]
[Image: WolfLinkIcon.png]
[Image: WolfLinkPrev.png]
[Image: ZeldaIcon.png]
[Image: ZeldaPrev.png]
Bosses (Click to View)
[Image: ookicon.png]
[Image: ookprev.png]
[Image: twilitbloaticon.png]
[Image: twilitbloatprev.png]
[Image: dangoroicon.png]
[Image: dangoroprev.png]
[Image: dekutoadicon.png]
[Image: dekutoadprev.png]
[Image: ganonicon.png]
[Image: ganonprev.png]
[Image: zanticon.png]
[Image: zantprev.png]
Animals (Click to View)
[Image: goaticon.png]
[Image: goatprev.png]
Ordonians (Click to View)
[Image: fadoicon.png]
[Image: fadoprev.png]

[Image: iliaicon.png]

[Image: iliaprev.png]
[Image: mayorboicon.png]
[Image: mayorboprev.png]
[Image: ruslicon.png]
[Image: ruslprev.png]
[Image: uliicon.png]
[Image: uliprev.png]
[Image: colinicon.png]
[Image: colinprev.png]
Misc (Click to View)
Fully Rigged
[Image: wolflinkchainicon.png]
[Image: wolflinkchainprev.png]
[Image: kingbulblinhornicon.png]
[Image: kingbulblinhornprev.png]
Light Spirits (Click to View)
[Image: ordonaicon.png]
[Image: ordonaprev.png]
Items (Click to View)
[Image: ordonshieldicon.png]
[Image: ordonshieldprev.png]
[Image: ordonswordicon.png]
[Image: ordonswordprev.png]
[Image: woodenswordIcon.png]
[Image: woodenswordPrev.png]
Enemies (Click to View)
[Image: shadowbeasticon.png]
[Image: shadowbeastprev.png]

[Image: KeeseIcon.png]

[Image: KeesePrev.png]
[Image: Lordbulboicon.png]
[Image: Lordbulboprev.png]
[Image: PuppetIcon.png]
[Image: puppetprev.png]
[Image: ShadowKargorokIcon.png]
[Image: ShadowKargorokPrev.png]
[Image: WhiteWolfosIcon.png]
[Image: WhiteWolfosPrev.png]
[Image: ZantshandIcon.png]

[Image: ZantshandPrev.png]
[Image: ArmosTitanIcon.png]

[Image: ArmosTitanPrev.png]
[Image: ChilfosIcon.png]
[Image: ChilfosPrev.png]
[Image: DynalfosIcon.png]
[Image: DynalfosPrev.png]
[Image: Firekeeseicon.png]
[Image: FirekeeseP.png]
[Image: IcekeeseIcon.png]
[Image: IcekeeseP.png]
[Image: Imppoeicon.png]
[Image: ImppoePrev.png]
Sonic Adventure 2: Battle (Click to View)
[Image: ShadowIcon.png]
[Image: ShadowPrev.png]
Rayman 3: Hoodlum Havoc (Click to View)
Misc. Objects (Click to View)
[Image: airballoonicon.png]
[Image: airballoonprev.png]

[Image: goldjewelicon.png]
[Image: goldjewelprev.png]

[Image: pigpoticon.png]
[Image: pigpotprev.png]
[Image: plumjuiceicon.png]

[Image: plumjuiceprev.png]
Characters (Click to View)
[Image: globoxicon.png]
[Image: globoxprev.png]

[Image: murfyicon.png]
[Image: murfyprev.png]
Rayman Transformations (Click to View)
[Image: vraymanicon.png]
[Image: vraymanprev.png]
Harvest Moon: A Wonderful Life (Gamecube) (Click to View)
[Image: harvestmoonawl.png]
Chapter 1 (Click to View)
[Image: codyicon.png]
Preview (Click to View)
[Image: codeprev.png]
[Image: griffinicon.png]
Preview (Click to View)
[Image: griffinprev.png]
[Image: kasseyicon.png]
Preview (Click to View)
[Image: kasseyprev.png]
[Image: marlinicon.png]
Preview (Click to View)
[Image: marlinprev.png]
[Image: muffyicon.png]
Preview (Click to View)
[Image: muffyprev.png]
[Image: playericon.png]
Preview (Click to View)
[Image: playerprev.png]
[Image: takakuraicon.png]

Preview (Click to View)
[Image: takakuraprev.png]

[Image: timicon.png]

Preview (Click to View)
[Image: timprev.png]
Animals (Click to View)
[Image: cattleicon.png]
Preview (Click to View)
[Image: cattleprev.png]
[Image: dogsicon.png]
Preview (Click to View)
[Image: dogsprev.png]
Spyro: A Hero's Tail (Gamecube) (Click to View)
[Image: spyroaht.png]
Main Characters (Click to View)
[Image: spyroicon.png]
Preview (Click to View)
[Image: spyroprev.png]
[Image: sparxicon.png]
Preview (Click to View)
[Image: sparxprev.png]
(This post was last modified: 10-21-2012 05:28 PM by thegameexplorer.)
02-25-2012 03:01 PM
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Mighty Jetters (02-25-2012), Skorpion (03-16-2012), redblueyellow (10-23-2012)
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Mighty Jetters Offline
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Post: #2
RE: thegameexplorer's Rip Palace
Who is that last TP character? You don't have an icon for him.

[Image: jcO6l.png]
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02-25-2012 04:35 PM
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thegameexplorer Offline
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Post: #3
RE: thegameexplorer's Rip Palace
Its Colin, Something made his icon not to upload. Will fix this when i'm my own computer. EDIT: Anyway what do you think of the unleashed model?
(02-25-2012 04:35 PM)Mighty Jetters Wrote:  Who is that last TP character? You don't have an icon for him.

* insert wasted space here *
(This post was last modified: 02-25-2012 07:32 PM by thegameexplorer.)
02-25-2012 07:30 PM
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Mighty Jetters Offline
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Post: #4
RE: thegameexplorer's Rip Palace
It looks nice to me. Smile

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~Love, submission threads & projects~ (Click to View)

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~References~
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02-25-2012 07:42 PM
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thegameexplorer Offline
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Post: #5
RE: thegameexplorer's Rip Palace
You know when it's perfect? When it's rigged but I cant do that sadly. The biggest problem is the weights. You know someone who can?
(02-25-2012 07:42 PM)Mighty Jetters Wrote:  It looks nice to me. Smile

* insert wasted space here *
02-25-2012 07:47 PM
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valforwing Offline
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Post: #6
RE: thegameexplorer's Rip Palace
I don't know about you
but I'm going to have fun modifiind Ordona into a Celestial Brush God.
02-26-2012 08:26 AM
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thegameexplorer Offline
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Post: #7
RE: thegameexplorer's Rip Palace
Nice dude, np about modifying them but I would like if you gave me some credit for it. Not saying you have to but I would really apreciate that and remember that you can just ask me anything. I'm not really biting you or something. Anyway I like people using my models because that's where I post them for ya know. Anyway nice of you to say that your doing something something with my models. I don't like it if people claim that they ripped the model if it is mine ya know. Good luck dude!!
(02-26-2012 08:26 AM)valforwing Wrote:  I don't know about you
but I'm going to have fun modifiind Ordona into a Celestial Brush God.

* insert wasted space here *
02-26-2012 01:09 PM
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Peardian Offline
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Post: #8
RE: thegameexplorer's Rip Palace
I looked over the submissions, and overall, they're great. I'm very glad we're finally getting fully-rigged Twilight Princess models. However, there are a few changes that need to be made.


First off, you can't have those BMDs in there. They can only be viewed with special tools, and even then, they only contain everything that is already in the submission.

The next issue is organization. The file structure between the different TP submissions changes quite a bit, with different folder names and folders in folders, which is a bit confusing. I can tell it's even confusing you somewhat, as I've noticed a few typos in DAE paths, such as looking for a "Textures" folder when it's called "images" instead. You even left a random .MAX file in there. The best thing to do is to structure them all like your Fado submission, where all of the images are in the same directory as the model. Make sure to alter each of the DAE/MTL paths to reflect this change.

On the subject of consistency, I noticed you included .OBJ files with only some of the submissions, but not all of them. Even if OBJ can't hold bone data, I'm sure the users who can't open DAE files would appreciate having the alternative for each of them.

The only submission-specific issue is with Mayor Bo (which was typo'd as Major Bo). Namely, you have two sets of everything. If you compare the two models, you'll see that the only difference between them is that one uses bou_eye.6 as the default eye texture instead of bou_eye.1.

As for the Unleashed models, pretty good job. You did a nice job of aligning the models to the axis. I do recommend also putting the textures in the main directory, like with Fado.

-Peardian-
02-26-2012 07:23 PM
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John2k4 (02-26-2012)
thegameexplorer Offline
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Post: #9
RE: thegameexplorer's Rip Palace
EDIT: the bmd files are actually requested like the bress files. That is why I left them in.
I need to admit that those rips are quite messy and thats mainly because something went wrong with the tools but was later fixed but I didn't fix the older ones. I'm glad you like the unleashed model though. It took me a thick three hours to fix the vertexes. I will clean the models up and reupload them.
(02-26-2012 07:23 PM)Peardian Wrote:  I looked over the submissions, and overall, they're great. I'm very glad we're finally getting fully-rigged Twilight Princess models. However, there are a few changes that need to be made.


First off, you can't have those BMDs in there. They can only be viewed with special tools, and even then, they only contain everything that is already in the submission.

The next issue is organization. The file structure between the different TP submissions changes quite a bit, with different folder names and folders in folders, which is a bit confusing. I can tell it's even confusing you somewhat, as I've noticed a few typos in DAE paths, such as looking for a "Textures" folder when it's called "images" instead. You even left a random .MAX file in there. The best thing to do is to structure them all like your Fado submission, where all of the images are in the same directory as the model. Make sure to alter each of the DAE/MTL paths to reflect this change.

On the subject of consistency, I noticed you included .OBJ files with only some of the submissions, but not all of them. Even if OBJ can't hold bone data, I'm sure the users who can't open DAE files would appreciate having the alternative for each of them.

The only submission-specific issue is with Mayor Bo (which was typo'd as Major Bo). Namely, you have two sets of everything. If you compare the two models, you'll see that the only difference between them is that one uses bou_eye.6 as the default eye texture instead of bou_eye.1.

As for the Unleashed models, pretty good job. You did a nice job of aligning the models to the axis. I do recommend also putting the textures in the main directory, like with Fado.

* insert wasted space here *
(This post was last modified: 02-26-2012 07:50 PM by thegameexplorer.)
02-26-2012 07:49 PM
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Peardian Offline
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Post: #10
RE: thegameexplorer's Rip Palace
(02-26-2012 07:49 PM)thegameexplorer Wrote:  EDIT: the bmd files are actually requested like the bress files. That is why I left them in.
You're welcome to send the BMD files separately to the person who asked for it, but not in the submission.

-Peardian-
02-26-2012 08:15 PM
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Mighty Jetters (02-26-2012)
thegameexplorer Offline
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Post: #11
RE: thegameexplorer's Rip Palace
I actually T-Posed it myself, thats why it needed extra reviewing
(02-26-2012 07:23 PM)Peardian Wrote:  As for the Unleashed models, pretty good job. You did a nice job of aligning the models to the axis. I do recommend also putting the textures in the main directory, like with Fado.

* insert wasted space here *
02-26-2012 10:10 PM
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Peardian Offline
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Post: #12
RE: thegameexplorer's Rip Palace
Oh, you should have said so in the first place. I was wondering why the thumbs were weird. In that case, would you mind leaving Sonic's hands in the pose you got them in? Or at least his thumbs.

-Peardian-
02-26-2012 10:23 PM
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Post: #13
RE: thegameexplorer's Rip Palace
(02-25-2012 07:47 PM)thegameexplorer Wrote:  You know when it's perfect? When it's rigged but I cant do that sadly. The biggest problem is the weights. You know someone who can?
(02-25-2012 07:42 PM)Mighty Jetters Wrote:  It looks nice to me. Smile

i can try weight rigging
But im a bit busy making metroid sprites (Other M styled) wich you will probly be seeing on the site in a while) Wink
02-27-2012 02:40 AM
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thegameexplorer Offline
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Post: #14
RE: thegameexplorer's Rip Palace
What is wrong with them? I cant see anything weird...
(02-26-2012 10:23 PM)Peardian Wrote:  Oh, you should have said so in the first place. I was wondering why the thumbs were weird. In that case, would you mind leaving Sonic's hands in the pose you got them in? Or at least his thumbs.

* insert wasted space here *
02-27-2012 04:19 PM
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Peardian Offline
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Post: #15
RE: thegameexplorer's Rip Palace
Look at the polygons where his thumb connects to his hand. There's a spot where all the vertices are twisted around, which is definitely undesirable. It's better to have something properly posed than a distorted t-pose. When hands are t-posed, the thumb is usually left at some kind of angle, as that is how it wants to be naturally. Just look at the Colors and Generations models of Sonic and see how his thumbs are there.

-Peardian-
02-27-2012 05:19 PM
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Mighty Jetters (02-27-2012)
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