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tFR:SDtW Non Gors Workshop - NEWS! (05/31)
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Zabadabenabadaba Away
denabadabadada
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Post: #646
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
(03-21-2012 10:22 PM)Sir Zadaben Wrote:  [Image: 51b3b.gif]

This one?


[Image: mx9RKdo.png]
Love and gifts
(This post was last modified: 03-22-2012 03:46 AM by Zabadabenabadaba.)
03-22-2012 03:43 AM
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Devicho Offline
コール・ザ・ファッション・ポリス!
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Post: #647
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
Oh, alright. I thought you were talking about mine since it was int the quoted post, haha.

┌───┐
├───┤
─┴───┴─

。・*・:┐(○∀●)┌:・*・。

[Image: 5Hica.png]
03-22-2012 04:03 AM
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Gaia Offline
TSR's misfit.
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Post: #648
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
And Gaia here's pretty much close to playable.

[Image: xnx36f.gif]
[Image: l3q8a.png][Image: b0KxM.gif]

03-22-2012 04:57 AM
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Chris2Balls [:B] Offline
Le French Touch
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Post: #649
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
Keep going, Gaia, you're almost done!! Big Grin

[Image: cnHAI.gif]
I hope you get the pun.

(This post was last modified: 03-22-2012 08:57 PM by Chris2Balls [:B].)
03-22-2012 08:12 PM
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Hoeloe Offline
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Post: #650
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
[Image: 5mUbg.gif]

Boing.

03-22-2012 08:40 PM
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Dream Fortress Offline
Mohawk Detective Comics
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Post: #651
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
Your hair...what witchcraft do you use to keep it stay in place! Tongue
The animation seems a tad bit slow, but fluid. I'd just try to speed it up.

[Image: 01qmc.gif] [Image: OTQmk.gif]
(08-20-2012 08:30 PM)Vipershark Wrote:  that's not underwear, those are booty shorts
there's a difference
03-22-2012 08:42 PM
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Hoeloe Offline
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Post: #652
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
Gel. Lots and lots of gel.

And glue.

Also, it was just an example. It has a lot of frame delays, so in game it could easily be played a lot faster.

EDIT: Fixed a couple of things and sped up the animation:

[Image: oJ7JK.gif]

(This post was last modified: 03-22-2012 09:35 PM by Hoeloe.)
03-22-2012 09:27 PM
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Chris2Balls [:B] Offline
Le French Touch
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Post: #653
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
The hair's better.


[Image: NUJFY.gif]
Almost finished this.

(This post was last modified: 03-22-2012 10:13 PM by Chris2Balls [:B].)
03-22-2012 10:06 PM
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Hoeloe Offline
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Post: #654
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
(03-22-2012 10:06 PM)Chris2Balls [:B] Wrote:  The hair's better.

I didn't change the hair at all, but one frame had the head two pixels further forward than the others (not sure how that happened), which caused it to look weird.

03-22-2012 10:09 PM
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Gaia Offline
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Post: #655
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
Added the in-progress Jojo mug, so that means all that's left are the rest of the specials and midnight moe.

[Image: xnx36f.gif]
[Image: l3q8a.png][Image: b0KxM.gif]

03-23-2012 03:46 AM
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Ekoi Offline
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Post: #656
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
I'm not sure your jojomug is occupying enough space in the portrait slot.

Ekoi.DeviantArt.com
I think the "Thank" button is a lame feature.
It gives people a means to not actually contribute to a discussion while still acknowledging that they read the post.
In a community that tends to claim that critique is more important than complements, these "thanks" feel pretty hallow to me.
03-23-2012 04:48 AM
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Chaoxys Offline
headplates
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Post: #657
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
[Image: qoauj8.jpg]
My attacks seems to be very short range, the down punch (gun) aside.

Also, although it's obvious, I made the boxes for frames that are repeated blue.

03-23-2012 06:29 AM
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Gorsalami Offline
My muscles go mow mow~
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Post: #658
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
to make the range longer, place the character more to the side of the box. The box only limits the sprite space, not the animations.

Your jealousy is the speed of my success.

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03-23-2012 01:36 PM
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Cobalt Blue Offline
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Post: #659
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
i'd like to see both gaia and jawsun's sheets animated. ijust for the sake of seeing how each of these animations connects between each other(remember they are not an isolated event, they're all suposed to start from the basic idle stance.)
03-23-2012 03:28 PM
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Chaoxys Offline
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Post: #660
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
(03-23-2012 01:36 PM)Gors Wrote:  to make the range longer, place the character more to the side of the box. The box only limits the sprite space, not the animations.
Wait, does the sprite have to be in a consistent location within the box, or can it change to fit the animation? I have it centered right now becuase I wasn't sure if it had to be or not. I was afraid that if I didn't center it, the animation in game would be jittery.

(This post was last modified: 03-23-2012 06:19 PM by Chaoxys.)
03-23-2012 06:07 PM
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