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[TUTORIAL] Model Ripping Guide For Beginners (.BRRES Format) [Updated: 8/5/2012]

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[TUTORIAL] Model Ripping Guide For Beginners (.BRRES Format) [Updated: 8/5/2012]
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Mighty Jetters Offline
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Post: #76
RE: [TUTORIAL] Model Ripping Guide For Beginners (.BRRES Format) [Updated: 8/5/2012]
your image doesn't load on ImageShack for me. Sick
can you try getting the direct link on the right side of the page under "Links to share this image"? either that or try right-clicking and "copy image location"?

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04-29-2013 04:22 PM
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Vince5754 Offline
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Post: #77
RE: [TUTORIAL] Model Ripping Guide For Beginners (.BRRES Format) [Updated: 8/5/2012]
I got the direct link for that first picture.

As for an update. I did some converting with the OBJ instead of the MD5. It did turn out allot better than the last failure, but still isn't right. As this next picture demonstrates:

[Image: rathalosobjconverted.jpg]

Its the Rathalos, but the Texture looks like something from Super Mario 64 Tongue

And their aren't any Bones, not quite sure how I get the MD5 to "Combine" with the DAE.
(This post was last modified: 04-29-2013 04:57 PM by Vince5754.)
04-29-2013 04:57 PM
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Mighty Jetters Offline
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Post: #78
RE: [TUTORIAL] Model Ripping Guide For Beginners (.BRRES Format) [Updated: 8/5/2012]
well, no wonder the model isn't working, you aren't supposed to convert the .OBJ! Tongue
what you have to do, is export as .OBJ, and .MD5/.PSK from BRRES Viewer which you have done.
next you import the .MD5/.PSKs into Noesis.
then, you export the .MD5/.PSK as .DAE and/or .SMD (the latter is not required, it's just nice to have as an alternative to .DAE), and make the UV's flipped for each export.
then re-import the .DAE into Noesis to double check if the bones and all converted properly (don't worry about the textures looking funny, just a result of the UV flip), also check the skeleton with the red button on the bottom.
if it looks right, then you have done it right! if not, go back and try the same procedure with .PSK.
hope that helps. Tongue

[Image: jcO6l.png]
~Love, submission threads & projects~ (Click to View)

[Image: SGM7z.png]~Love~[Image: SGM7z.png]
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~Model Submission Continuum~Kirby's Return to Dreamland~New Super Mario Bros. Wii~Mario Kart Wii~Super Smash Bros. Brawl~
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04-29-2013 05:29 PM
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Vince5754 (04-29-2013)
Vince5754 Offline
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Post: #79
RE: [TUTORIAL] Model Ripping Guide For Beginners (.BRRES Format) [Updated: 8/5/2012]
Ooooooooh. Man, I was WAY off on what to do Tongue

I am very new to Animation in general. So its not much a surprised that I messed up so horribly.

Thanks, MJ! Big Grin
04-29-2013 06:49 PM
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Mighty Jetters (04-29-2013)
Mighty Jetters Offline
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Post: #80
RE: [TUTORIAL] Model Ripping Guide For Beginners (.BRRES Format) [Updated: 8/5/2012]
ahaha it's okay, I'm glad I could help. Tongue

[Image: jcO6l.png]
~Love, submission threads & projects~ (Click to View)

[Image: SGM7z.png]~Love~[Image: SGM7z.png]
~References~
~1, 2, 3~
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~Sprite Submission Universe~Bomberman Jetters GBA~
~Model Submission Continuum~Kirby's Return to Dreamland~New Super Mario Bros. Wii~Mario Kart Wii~Super Smash Bros. Brawl~
~Sound Submission Galaxy~
~Texture Submission Dimension~

[Image: l3q8a.png] [Image: b0KxM.gif] [Image: QUmE6.gif] [Image: NlZM9.gif]
04-29-2013 07:12 PM
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Vince5754 Offline
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Post: #81
RE: [TUTORIAL] Model Ripping Guide For Beginners (.BRRES Format) [Updated: 8/5/2012]
[Image: rathalosfinishedhopeful.jpg]
Well, its got its Bones, it has the Texture (It looks goofy, but you said that was normal), and its in Dae. Format. Seems I've finally got it down. I guess the last thing to do would be to convert it to 3ds. and I'm in business. Big Grin

I should also post it on TSR when I get the time. Wink
04-29-2013 08:52 PM
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Mighty Jetters (04-29-2013)
Mighty Jetters Offline
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Post: #82
RE: [TUTORIAL] Model Ripping Guide For Beginners (.BRRES Format) [Updated: 8/5/2012]
well .3DS format isn't accepted on its own, it can only be included as an alternative to accompany the .DAEs and/or .SMDs and .OBJs (.DAE/.SMD and .OBJ is the minimum requirement for submissions like this though). if you read our model submission guidelines you'll see that we only accept formats that are more widely supported, and anything other than those 3 main formats (such as .FBX) can only be accepted alongside them as extras.

[Image: jcO6l.png]
~Love, submission threads & projects~ (Click to View)

[Image: SGM7z.png]~Love~[Image: SGM7z.png]
~References~
~1, 2, 3~
~Submission threads~
~Sprite Submission Universe~Bomberman Jetters GBA~
~Model Submission Continuum~Kirby's Return to Dreamland~New Super Mario Bros. Wii~Mario Kart Wii~Super Smash Bros. Brawl~
~Sound Submission Galaxy~
~Texture Submission Dimension~

[Image: l3q8a.png] [Image: b0KxM.gif] [Image: QUmE6.gif] [Image: NlZM9.gif]
04-29-2013 10:01 PM
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