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GTA: San Andreas - carrotman42 and thegameexplorer

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GTA: San Andreas - carrotman42 and thegameexplorer
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senjen Offline
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Post: #16
RE: GTA: San Andreas
i know how to remove files on mediafire on your account click on the cog like item then click remove then its off your account Smile

What Rips am i doing next not sure?
02-20-2012 11:54 PM
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Mighty Jetters (02-20-2012), carrotman42 (02-21-2012)
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carrotman42 Offline
So many bad games, so little time
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Post: #17
RE: GTA: San Andreas
Cool thanks Smile I've just made them private for now incase I delete the wrong ones (Re-uploading so doubles) Jetpack, Claude, camera, cellphone, bigsmoke, cluckin bell and the fat clown all updated so can anyone tell me if I've fixed the problem with the textures? Helps to have heads up on these Smile
02-21-2012 01:18 AM
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Nero1024 Offline
<Insert Element Here> Breathing Dragon
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Post: #18
RE: GTA: San Andreas
Tenpenny .DAE import failed for Blender 2.62a.

The console says:
Sax FWL Error: Texture with sid "Map #1-image" not found in effect with id "Material #25-fx".

Any ideas what's wrong? (p.s. the .OBJ model imported)
(This post was last modified: 04-17-2012 04:35 PM by Nero1024.)
04-17-2012 04:33 PM
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michigan2012 Offline
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Post: #19
RE: GTA: San Andreas
could you extract the asian and stripper females?

[Mod Note:Im pretty sure you can masturbate to better subjects without having to bump a 3 years old thread. Warned]

Viper edit: Uhh, this is a three -day- bump, not a 3 year bump. That's well within the acceptable range. I'm going to revoke the warning.
(This post was last modified: 04-20-2012 02:10 AM by michigan2012.)
04-20-2012 02:10 AM
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carrotman42 Offline
So many bad games, so little time
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Post: #20
RE: GTA: San Andreas
(04-17-2012 04:33 PM)Nero1024 Wrote:  Tenpenny .DAE import failed for Blender 2.62a.

The console says:
Sax FWL Error: Texture with sid "Map #1-image" not found in effect with id "Material #25-fx".

Any ideas what's wrong? (p.s. the .OBJ model imported)

Hmmmmmm... I'm on 3ds Max and that has a NOTORIUS DAE export unfortunately... anyone else getting these?

(04-20-2012 02:10 AM)michigan2012 Wrote:  could you extract the asian and stripper females?

[Mod Note:Im pretty sure you can masturbate to better subjects without having to bump a 3 years old thread. Warned]

Viper edit: Uhh, this is a three -day- bump, not a 3 year bump. That's well within the acceptable range. I'm going to revoke the warning.

So the mods would allow a stripper model on the site if I was to do the rip? Just a thought after all my goal is generally to please.
(This post was last modified: 05-01-2012 06:11 PM by carrotman42.)
05-01-2012 06:09 PM
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Mighty Jetters Offline
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Post: #21
RE: GTA: San Andreas
I don't see why not as long as the model is appropriate enough (not showing any weird stuff).
Although Peardian, the TMR moderator should have the final say in this, so I'll ask him about it.

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05-01-2012 07:07 PM
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thegameexplorer Offline
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Post: #22
RE: GTA: San Andreas
TMR isn't for kids, so it wouldn't be inappropriate. And those stripper models aren't fully nude anyway, the girlfriends on the other hand, are nude.
(05-01-2012 07:07 PM)Mighty Jetters Wrote:  I don't see why not as long as the model is appropriate enough (not showing any weird stuff).
Although Peardian, the TMR moderator should have the final say in this, so I'll ask him about it.

* insert wasted space here *
05-01-2012 07:11 PM
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Mighty Jetters Offline
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Post: #23
RE: GTA: San Andreas
(05-01-2012 07:11 PM)thegameexplorer Wrote:  TMR isn't for kids, so it wouldn't be inappropriate. And those stripper models aren't fully nude anyway, the girlfriends on the other hand, are nude.
(05-01-2012 07:07 PM)Mighty Jetters Wrote:  I don't see why not as long as the model is appropriate enough (not showing any weird stuff).
Although Peardian, the TMR moderator should have the final say in this, so I'll ask him about it.

Just because the forums have an age limit (13), doesn't mean the main sites have one.
Whether you realize it or not, there are many people of all ages who browse the main TSR sites that don't go to the forum (like me when I was younger than 13).
Ask Dazz if you want, he'll tell you that we try to keep mature content to a minimum, and will not host anything (at least to my knowledge, I haven't seen anything too bad so far) that is too vulgar to be sensible.
Of course much of our databases are made up of PG-rated content such as blood, creepy monsters, possibly some language and what have you, so parents will probably want to monitor their kids as they browse around, but otherwise TSR and its sub sites all aim to be generally family friendly when possible because there are kids that like to use sprites/models/sounds/textures for comics, fangames and other projects too you know.

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~Model Submission Continuum~Kirby's Return to Dreamland~New Super Mario Bros. Wii~Mario Kart Wii~Super Smash Bros. Brawl~
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05-01-2012 09:54 PM
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thegameexplorer Offline
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Post: #24
RE: GTA: San Andreas
I get your point. Just let Peardian decide what he wants to with it. Maybe you should provide a spoiler somewhere on the main sited listing "Adult Content".

* insert wasted space here *
05-01-2012 11:00 PM
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Peardian Offline
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Post: #25
RE: GTA: San Andreas
It will be handled exactly the same way as with sprites. Models that are inappropriate for children will be labeled as such.

-Peardian-
05-02-2012 09:17 PM
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carrotman42 (05-03-2012), Mighty Jetters (05-07-2012), thegameexplorer (05-13-2012)
carrotman42 Offline
So many bad games, so little time
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Post: #26
RE: GTA: San Andreas
Oh I just ripped Maccer. I felt I should probably mention that.
Maccer (Click to View)
[Image: Maccericon.png]
[Image: Maccerbig.jpg]
http://www.mediafire.com/?q7mdl6npwzx6a7j
(This post was last modified: 05-03-2012 07:37 PM by carrotman42.)
05-03-2012 07:36 PM
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Peardian Offline
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Post: #27
RE: GTA: San Andreas
The OBJ and pose are fine this time, but something's wrong with the DAE. It doesn't import right at all. (Doesn't load any mesh or material, but I can see it's defined in the file.) What did you use to export it?

-Peardian-
05-07-2012 10:53 PM
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carrotman42 Offline
So many bad games, so little time
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Post: #28
RE: GTA: San Andreas
(05-07-2012 10:53 PM)Peardian Wrote:  What did you use to export it?
3ds Max standard exporter I think (I know theres a moddified one somewhere put my copy of 3ds didn't want to take to it)
05-12-2012 05:05 PM
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thegameexplorer Offline
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Post: #29
RE: GTA: San Andreas
The standard one doesn't work at all. It doesnt even import the file that it exports. Use ColladaMax instead.

* insert wasted space here *
(This post was last modified: 05-13-2012 03:05 AM by thegameexplorer.)
05-13-2012 03:05 AM
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Peardian Offline
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Post: #30
RE: GTA: San Andreas
You know, if both of you are working on the same project, it may be easiest to share a topic instead of having two separate ones. Tongue

-Peardian-
05-15-2012 02:40 AM
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Mighty Jetters (05-15-2012)
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