Our Network: VGFacts - DidYouKnowGaming? - The Spriters Resource - Muscle Tower


User(s) Viewing This Thread: 1 Guest(s)
Post Reply 
 
Thread Rating:
  • 2 Votes - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Gamedev Lounge 0010
Author Message
BlueBlur97 Offline
Armwrestle with a Saiyan... See what happens
**

Posts: 632
Joined: Mar 2012
Reputation: 13
DeviantArt Facebook Steam
Post: #61
RE: Gamedev Lounge 0010
So if I were to learn the Java language, and if I were used to programming, It would be easy to adapt to C++, right?

P.S: What's the bold diffrence between the two?

[Image: 9fryz.gif] [Image: QUmE6.gif] [Image: dariC.png]
Seeing this, I really begin to wish Akira Toriyama drew the Naruto series (Click to View)
Want to chat? Visit the TSR IRC CHANNEL to interact with community, and have a blast!
05-02-2012 11:08 AM
Find all posts by this user Thank this post Quote this message in a reply
Login or Register to remove these ads!
Hoeloe Offline
夢の天使
***

Posts: 1,120
Joined: Aug 2008
Reputation: 29
DeviantArt Resource - Sprites YouTube
Post: #62
RE: Gamedev Lounge 0010
C++ is a little lower level than Java, I believe. As far as I understand it (since I don't actually know C++, though I do know Java), you spend a lot more time in C++ dealing with memory management and the like. In that respect, C++ is probably a lot easier if you understand a little about how the computer actually runs your programs.

05-02-2012 11:40 AM
Visit this user's website Find all posts by this user Thank this post Quote this message in a reply
BlueBlur97 Offline
Armwrestle with a Saiyan... See what happens
**

Posts: 632
Joined: Mar 2012
Reputation: 13
DeviantArt Facebook Steam
Post: #63
RE: Gamedev Lounge 0010
Hmm... I don't get it. I thought C++ was harder due to the fact that C++ has tons of command types to use and different ways of using them.

Does Game Maker support 3D games now?

[Image: 9fryz.gif] [Image: QUmE6.gif] [Image: dariC.png]
Seeing this, I really begin to wish Akira Toriyama drew the Naruto series (Click to View)
Want to chat? Visit the TSR IRC CHANNEL to interact with community, and have a blast!
05-02-2012 12:02 PM
Find all posts by this user Thank this post Quote this message in a reply
Faeldspr Offline
Well, Zaphod's just this guy you know.
*

Posts: 209
Joined: Mar 2012
Reputation: 3
DeviantArt Steam YouTube
Post: #64
RE: Gamedev Lounge 0010
How well does GM support 3D?

[Image: ZeldaChaosbanner.png] [Image: ItemGetEG.gif]
[Image: sig.gif]
05-02-2012 03:54 PM
Find all posts by this user Thank this post Quote this message in a reply
BlueBlur97 Offline
Armwrestle with a Saiyan... See what happens
**

Posts: 632
Joined: Mar 2012
Reputation: 13
DeviantArt Facebook Steam
Post: #65
RE: Gamedev Lounge 0010
As far as I know, GM used to support 3D games, but on a basic level. I'm not sure about know though.

[Image: 9fryz.gif] [Image: QUmE6.gif] [Image: dariC.png]
Seeing this, I really begin to wish Akira Toriyama drew the Naruto series (Click to View)
Want to chat? Visit the TSR IRC CHANNEL to interact with community, and have a blast!
05-02-2012 04:30 PM
Find all posts by this user Thank this post Quote this message in a reply
Previous Away
Posting Freak
***

Posts: 3,645
Joined: May 2008
Reputation: 81
Resource - Models Resource - Sounds Resource - Sprites Resource - Textures
Post: #66
RE: Gamedev Lounge 0010
(05-02-2012 12:02 PM)BlueBlur97 Wrote:  Hmm... I don't get it. I thought C++ was harder due to the fact that C++ has tons of command types to use and different ways of using them.

Does Game Maker support 3D games now?
Well Java has tons of classes and functions and can't even stick to a naming scheme ("println()" but "readLine()"? Okay).

Avatar courtesy of Mighty Jetters
05-02-2012 05:20 PM
Visit this user's website Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by
BlueBlur97 (05-03-2012), Sengir (05-03-2012), Phantom K (05-04-2012)
Hoeloe Offline
夢の天使
***

Posts: 1,120
Joined: Aug 2008
Reputation: 29
DeviantArt Resource - Sprites YouTube
Post: #67
RE: Gamedev Lounge 0010
Java has over 4000 classes in it's default library. If anything, Java has more things to learn about it than C++, by a long way.

05-02-2012 08:42 PM
Visit this user's website Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by
BlueBlur97 (05-03-2012)
BlueBlur97 Offline
Armwrestle with a Saiyan... See what happens
**

Posts: 632
Joined: Mar 2012
Reputation: 13
DeviantArt Facebook Steam
Post: #68
RE: Gamedev Lounge 0010
DAMN! But which is more powerful?

DAMN! But which is more powerful?

[Image: 9fryz.gif] [Image: QUmE6.gif] [Image: dariC.png]
Seeing this, I really begin to wish Akira Toriyama drew the Naruto series (Click to View)
Want to chat? Visit the TSR IRC CHANNEL to interact with community, and have a blast!
(This post was last modified: 05-03-2012 01:40 PM by BlueBlur97.)
05-03-2012 01:40 PM
Find all posts by this user Thank this post Quote this message in a reply
Previous Away
Posting Freak
***

Posts: 3,645
Joined: May 2008
Reputation: 81
Resource - Models Resource - Sounds Resource - Sprites Resource - Textures
Post: #69
RE: Gamedev Lounge 0010
Some people still argue about that topic, but if you want my opinion, all modern programming languages are equally powerful. It's really more of a personal preference and experience deal.
Except if it is your job, then you will have to work with whatever your employer gives you Tongue

Avatar courtesy of Mighty Jetters
05-03-2012 04:45 PM
Visit this user's website Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by
Faeldspr (05-03-2012), BlueBlur97 (05-03-2012)
Faeldspr Offline
Well, Zaphod's just this guy you know.
*

Posts: 209
Joined: Mar 2012
Reputation: 3
DeviantArt Steam YouTube
Post: #70
RE: Gamedev Lounge 0010
Like Previous said, modern day programming languages are equally powerful. You can do (nearly) all of the same things with any language, be it C#, C++, GML or Java. Your focus should on the easiness to learn the language, the functions it provides and its suitability to your project.

[Image: ZeldaChaosbanner.png] [Image: ItemGetEG.gif]
[Image: sig.gif]
05-03-2012 05:24 PM
Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by
BlueBlur97 (05-03-2012)
BlueBlur97 Offline
Armwrestle with a Saiyan... See what happens
**

Posts: 632
Joined: Mar 2012
Reputation: 13
DeviantArt Facebook Steam
Post: #71
RE: Gamedev Lounge 0010
Thanks guys. I was asking you this because I was wondering which language would be most suitable for a fan game I'm planning to make.

[Image: 9fryz.gif] [Image: QUmE6.gif] [Image: dariC.png]
Seeing this, I really begin to wish Akira Toriyama drew the Naruto series (Click to View)
Want to chat? Visit the TSR IRC CHANNEL to interact with community, and have a blast!
05-03-2012 06:27 PM
Find all posts by this user Thank this post Quote this message in a reply
Sengir Offline
You can call me Al
***
Moderators

Posts: 1,726
Joined: May 2009
Reputation: 72
Facebook Steam
Post: #72
RE: Gamedev Lounge 0010
Do you have any experience? Maybe you'd like to try Visual Basic?

I've never used it myself but I have friends who learned how to program via Visual Basic and eventually moved up to C#.

[Image: zfaQh.gif] [Image: b0KxM.gif] [Image: qjGOacY.png]
05-03-2012 06:31 PM
Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by
Phantom K (05-04-2012)
BlueBlur97 Offline
Armwrestle with a Saiyan... See what happens
**

Posts: 632
Joined: Mar 2012
Reputation: 13
DeviantArt Facebook Steam
Post: #73
RE: Gamedev Lounge 0010
I was actually planning to use Blitz 3D. It uses the BASIC language, which I really don't think is effective for what I'm aiming for, a Sonic Generations style game.

[Image: 9fryz.gif] [Image: QUmE6.gif] [Image: dariC.png]
Seeing this, I really begin to wish Akira Toriyama drew the Naruto series (Click to View)
Want to chat? Visit the TSR IRC CHANNEL to interact with community, and have a blast!
05-03-2012 06:41 PM
Find all posts by this user Thank this post Quote this message in a reply
alexmach1 Offline
A real piece of ship
**

Posts: 436
Joined: Apr 2012
Reputation: 14
Post: #74
RE: Gamedev Lounge 0010
(05-02-2012 03:54 PM)Curlyw42 Wrote:  How well does GM support 3D?

old question, but GM supports Doom 2 to Duke Nukem 3D graphics, but you can use dlls to enable n64 graphics to halo 2 graphics.

still trying to fix halo reach rigging
[Image: vZVTH.png][Image: QUmE6.gif][Image: dariC.png][Image: 9fryz.gif]
05-03-2012 07:41 PM
Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by
Faeldspr (05-03-2012)
Faeldspr Offline
Well, Zaphod's just this guy you know.
*

Posts: 209
Joined: Mar 2012
Reputation: 3
DeviantArt Steam YouTube
Post: #75
RE: Gamedev Lounge 0010
Can you code .dll's in GML or do you have to use C++?

[Image: ZeldaChaosbanner.png] [Image: ItemGetEG.gif]
[Image: sig.gif]
05-03-2012 07:48 PM
Find all posts by this user Thank this post Quote this message in a reply
Post Reply 


Forum Jump:


 Quick Theme:


Login or Register to remove this ad!