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Monkeying Around
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Deathbringer Offline
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Post: #631
RE: Monkeying Around
http://i560.photobucket.com/albums/ss42/...nkrool.png

Updated Kaptain K. Rool's sheet to include tag, also changed background colors.

(03-03-2012 04:55 AM)Tonberry2k Wrote:  I'm sure Deathbringer could help with the palettes.
To do what exactly?

Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
03-03-2012 09:17 PM
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A.J. Nitro Offline
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Post: #632
RE: Monkeying Around
I'm pretty sure Ton has already left for the week, but I updated the K. Rool sheet for you.

[Image: 27348983yu7.png]
03-03-2012 10:25 PM
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Mighty Jetters (03-03-2012)
Davy Jones Offline
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Post: #633
RE: Monkeying Around
By the way, the enemy death effects from world 1 and 2 (DKC2) are still missing on the Objects & Effects sheet (falling into water & lava).
03-05-2012 02:49 PM
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Mattrizzle Offline
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Post: #634
RE: Monkeying Around
Here they are, along with a few others:
[Image: dkc2moreeffects.png]

[Image: bmtsig_small_nolinks.png]
03-06-2012 06:36 AM
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A.J. Nitro Offline
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Post: #635
RE: Monkeying Around
Nice! I think this should be its own sheet, don't you?

We still need DKC3's overworld water effects plus those tiny bubbles in water levels which I'm guessing appears the same in all 3 games.

[Image: 27348983yu7.png]
03-06-2012 07:13 AM
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Raccoon Sam Offline
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Post: #636
RE: Monkeying Around
iirc DKC3's water is just a "simple" graphic with loads of HDMA effects on it. You can turn HDMA emulation off in SNES9X by pushing 0 but I guess you knew that.
Dunno how much this will help though Sick

under construction i guess
03-06-2012 08:50 AM
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Mighty Jetters (03-06-2012)
Davy Jones Offline
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Post: #637
RE: Monkeying Around
As you can see on my WIP, the map water is just a ripple effect. In case of the K3 map, it's mode 7.
03-06-2012 01:41 PM
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Mattrizzle Offline
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Post: #638
RE: Monkeying Around
(03-06-2012 07:13 AM)A.J. Nitro Wrote:  Nice! I think this should be its own sheet, don't you?
If somebody would like to upload it, here's a tagged version of the sheet and an icon for it:

.png  dkc2-death_effects.png (Size: 36.13 KB / Downloads: 15)
.png  dkc2-death_effects_icon.png (Size: 3.58 KB / Downloads: 12)

Also, here are those bubbles:
[Image: dkc123bubbles.png]
Yes, they're exactly the same in all three games.

@Davias: K3's water just uses another fancy HDMA effect. If it was Mode 7, everything aside from it would have to be on the sprite layer, which isn't the case.

[Image: bmtsig_small_nolinks.png]
03-06-2012 06:20 PM
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A.J. Nitro Offline
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Post: #639
RE: Monkeying Around
Matt, does DKC3 use any of those same water splashing effects? And, I'll add those bubbles to the object/effects sheets later. I'm at school right now.

EDIT: I almost forgot! I ripped the overworld Banana Queen on this sheet, but I couldn't get the last 2 frames of the front pose because they didn't appear in the game. I also had trouble ripping the overworld Banana Birds. Anyone wanna try and grabs those if it's not too much trouble.
http://www.spriters-resource.com/snes/dkc3/sheet/27781

[Image: 27348983yu7.png]
(This post was last modified: 03-06-2012 07:06 PM by A.J. Nitro.)
03-06-2012 06:54 PM
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Mattrizzle Offline
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Post: #640
RE: Monkeying Around
The "Ship Deck Water Splash" and "Lava Steam" sprites exist in DKC3, but I can't think of a specific instance where you see them. Unused, perhaps?

The "Swamp Water Splash - Kongs Falling" sprites--which are mislabelled, as they are also used when Kongs jump into a body of water that can be swam in--are used in DKC3, where it oddly uses the "Ship Deck Water Splash" palette instead of the global Bananas/smoke/DK letters/etc. palette.

[Image: dkc3splash.png]

You'll have to wait until tomorrow for any more input from me--I really should be doing some work for my CIS development project class.

[Image: bmtsig_small_nolinks.png]
03-06-2012 09:35 PM
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Tonberry2k Offline
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Post: #641
RE: Monkeying Around
Popping in to say hi and you're doing fantastic work! Be back in a few days!

You should add Luigi's Thunderhand to Mario attack.
03-06-2012 09:38 PM
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Mighty Jetters (03-06-2012)
A.J. Nitro Offline
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Post: #642
RE: Monkeying Around
Object sheets are edited with the bubbles. Mighty, are you gonna upload Matt's Splash effect sheet?

[Image: 27348983yu7.png]
03-07-2012 01:14 AM
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Mighty Jetters Online
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Post: #643
RE: Monkeying Around
What, you mean this one? Wink

03-07-2012 01:38 AM
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Tonberry2k Offline
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Post: #644
RE: Monkeying Around
Looking at the DKC2 baddies, some of them are missing frames. Turning sprites on several (Zinger, etc), for example.

You should add Luigi's Thunderhand to Mario attack.
03-22-2012 06:54 PM
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A.J. Nitro Offline
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Post: #645
RE: Monkeying Around
Sorry, I can't get those enemies, but just letting you know that I've updated the DKC3 objects sheet with the sideways arrow barrel plus the fuse of that rope both from the level with the fuse. Forgot the name.

[Image: 27348983yu7.png]
03-24-2012 12:11 AM
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