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tsrBound: How Sponge Saved Christmas [Idea][In Development][Fangame?]
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sponge7325 Offline
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Post: #16
RE: tsrBound: How Sponge Saved Christmas [Idea][In Development][Fangame?]
God, those sprites are the freaking best thing I have ever seen.

[Image: A9p8V.png]

-Love-
01-11-2012 10:18 PM
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TomGuycott (01-12-2012)
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TomGuycott Offline
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Post: #17
RE: tsrBound: How Sponge Saved Christmas [Idea][In Development][Fangame?]
Last expansion on enemy sprites, I really need to finish the engine before I bother making any more. These I just got a big laugh out of though.

Team Fortress 2 Enemies (Click to View)

(This post was last modified: 01-17-2012 11:44 PM by TomGuycott.)
01-17-2012 11:43 PM
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sponge7325 Offline
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Post: #18
RE: tsrBound: How Sponge Saved Christmas [Idea][In Development][Fangame?]
I bet I would understand those sprites better if I played Team Fortress 2, which I don't.

[Image: A9p8V.png]

-Love-
01-18-2012 07:40 PM
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TomGuycott Offline
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Post: #19
RE: tsrBound: How Sponge Saved Christmas [Idea][In Development][Fangame?]
Basically it's these characters. I figured they'd be fun to do, and a lot of others on tsr play it or are aware of it.

01-18-2012 07:51 PM
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TomGuycott Offline
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Post: #20
RE: tsrBound: How Sponge Saved Christmas [Idea][In Development][Fangame?]
I'm getting back into doing graphics for this, the gameplay engine needs a lot of reworking though because I don't like it, so I'll probably start that part over. Here's the stuff I've been doing, most of which I already posted in the Love thread:

LeleleleMAXIMUM, Rosencrantz, Orgasmatron, Mr. Skeleton (Click to View)
Oshare Bones update (Click to View)
Bouncy Cat, Tommy Gaikotsu, TF2 Pyro (Click to View)
Super Secret Bosses (Click to View)

(This post was last modified: 06-09-2012 04:42 AM by TomGuycott.)
06-09-2012 04:41 AM
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Hoeloe Offline
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Post: #21
RE: tsrBound: How Sponge Saved Christmas [Idea][In Development][Fangame?]
This looks suitably epic.

06-09-2012 11:19 AM
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TomGuycott (06-10-2012)
TomGuycott Offline
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Post: #22
RE: tsrBound: How Sponge Saved Christmas [Idea][In Development][Fangame?]
Team Fortress complete enemy lineup (Click to View)

06-11-2012 05:59 AM
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Thumbtacks Offline
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Post: #23
RE: tsrBound: How Sponge Saved Christmas [Idea][In Development][Fangame?]
Those are some creepy-ass faces
06-11-2012 06:23 AM
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TomGuycott Offline
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Post: #24
RE: tsrBound: How Sponge Saved Christmas [Idea][In Development][Fangame?]
Orgasmatron 2nd form, Proton forms and Bistro the mouse rat (Click to View)

(This post was last modified: 06-13-2012 02:29 PM by TomGuycott.)
06-12-2012 05:43 AM
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NICKtendo DS Offline
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Post: #25
RE: tsrBound: How Sponge Saved Christmas [Idea][In Development][Fangame?]
(06-12-2012 05:43 AM)TomGuycott Wrote:  
Orgasmatron 2nd form, Proton forms and Bistro the mouse (Click to View)

Wow, I didn't see that coming! Great to see some love for Bistro Cute

[Image: nekomaocommbannerzps2a1.jpg]
[Image: nekosigda.png][Image: nekosigyoyo.png][Image: nekosigportfolio.png][Image: QUmE6.gif]
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06-12-2012 07:02 PM
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TomGuycott (06-13-2012)
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Post: #26
RE: tsrBound: How Sponge Saved Christmas [Idea][In Development][Fangame?]
Made Metaru taller, Goemar related stuff and a Red Gyarados (Click to View)

06-13-2012 06:36 AM
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NICKtendo DS Offline
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Post: #27
RE: tsrBound: How Sponge Saved Christmas [Idea][In Development][Fangame?]
Surprise
Noticed just now you called Bistro a mouse!
Common mistake, but he's a cheese-chuckin' rat, not a mouse.

[Image: nekomaocommbannerzps2a1.jpg]
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06-13-2012 09:34 AM
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TomGuycott (06-13-2012)
Demonlemon Offline
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Post: #28
RE: tsrBound: How Sponge Saved Christmas [Idea][In Development][Fangame?]
@Traffic Controller Ornstein: I actually do that for a living, I wish my sign said that sometimes :<

http://z15.invisionfree.com/TCOTL/index.php?act=idx

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Unfinished Warioland 4 tile rips (Click to View)
06-15-2012 05:55 AM
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TomGuycott (06-15-2012)
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Post: #29
RE: tsrBound: How Sponge Saved Christmas [Idea][In Development][Fangame?]
You know what... that gives me an idea.

Sprite update for Demonlemon's battle, two cameos from other video games, and two mystery villains (Click to View)
At this time I don't think I will provide any more graphics updates. Really the graphics are just spliced Earthbound/Mother series sprites anyway. If you're a really observant fan you can probably point out most of the graphics used. What I really want to start working on now is gameplay mechanics, and I am thinking about rebuilding them from the bottom up (as if I got very far in them anyway).

There are going to be other enemies and bosses other than what I've already posted, but most of them are going to be kept secret from now on, as the rest are part of the sort of end-game aspect of the story. I probably will post other graphics though, namely anything related to tSR members I haven't made sprites for. Not everyone is a fightable character though; some will be NPCs, some will be playable, for example.

One thing I should settle on before I resume gameplay is whether I should try to stick to my original vision and make the battles some sort of pseudo-RPG action based battle, or make it more of a traditional turn-based RPG battle? I like the idea of the former better because of the fact that I can build it slightly easier in the software that I use (Multimedia Fusion 2), but I am sure you can build a turn-based RPG in it, I'd just need more practice and learning and thus it would take longer (as if I have a set deadline on this as it is...).

Any thoughts on this from anyone who keeps track of this thread and/or actually WANTS to play this game ever?

06-19-2012 12:09 AM
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Baegal Offline
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Post: #30
RE: tsrBound: How Sponge Saved Christmas [Idea][In Development][Fangame?]
I would personally shoot for a turn based RPG, but it does sound more difficult.

Only thing is, how would the Pseudo turn based thing work exactly? It would look odd to have the enemies be completely static if it wasn't completely turn based

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06-19-2012 12:17 AM
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