The Spriters Resource Community
SearchMember ListCalendarHelp Hello There, Guest! LoginRegister



The Spriters Resource Community » The Resource » The Models Resource » Model Discussion v
« Previous 1 ... 9 10 11 12 13 ... 18 Next »

Final Fantasy VII battle models

User(s) Viewing This Thread: 1 Guest(s)
Post Reply 
Threaded Mode | Linear Mode
Final Fantasy VII battle models
Author Message
SierraLatkje Offline
Member
*

Posts: 103
Joined: Nov 2011
Reputation: 2
Post: #1
Final Fantasy VII battle models
Okay, I've finally found a way of unpacking the files in the ISO so that I can get into the FFVII files with Noesis. (Sadly, it doesn't work with FFVIII, but I did find a patch that may let me rip from the PC version. Haven't checked if it'll work yet, but...)
[Image: GalianBeastinNoesis.jpg]

Anyway, I have two questions. One: is anyone else actually interested in models this old and clunky? 'Cause if they're not, there's no way I'm gonna try ripping anything other than the few I want.

Two: anyone have any advice on dealing with the look of the model? Because they don't come with any textures other than their eyes, and I can't even figure out how to get those to attach to the model. Trying to color match them to get their polygons the right color is going to be really, uh, challenging. I don't know if maybe they have textures that Noesis isn't ripping, or if they're just colored polygon-by-polygon. I kinda think it's the latter, though. So I was just wondering if anyone had any advice. This is how they come out looking at the moment:
[Image: toplessSephiroth.jpg]

Any thoughts?
12-14-2011 08:01 AM
Find all posts by this user Thank this post Quote this message in a reply
[-]
Login or Register to remove these ads!
Dazz Offline
Mister Wow
***
Administrators

Posts: 5,797
Joined: May 2008
Reputation: 154
Facebook Last.fm Resource - Models Resource - Sounds Resource - Sprites Resource - Textures
Steam Twitter YouTube
Post: #2
RE: Final Fantasy VII battle models
Most models have colour data in them, which can be turned off and on, right? That's been my (limited) experience so far...

If you work it out, I'd love to see these up on the site - Would be awesome to have a sort of gallery.

[Image: szQ0awf.gif] Dave Matthews Band - Grey Street [Image: szQ0awf.gif]
Oh look at how she listens... She says nothing of what she thinks.
She just goes stumbling through her memories staring out onto Grey Street.
But she thinks, "Hey... How did I come to this? I dreamed myself a million times around the world but I can't get out of this place."
There's an emptiness inside her and she'd do anything to fill it in.
And though its red blood bleeding from her now, it felt like cold blue ice in her heart.
When all the colors mix together to grey, and it breaks her heart...

How she wishes it was different... She prays to God almost every night.
And though she swears He doesn't listen, there's a hope in her that he just might.
She says "I pray! Oh, but they fall on deaf ears... Am I supposed to take it on myself to get out of this place?"
12-14-2011 09:24 AM
Visit this user's website Find all posts by this user Thank this post Quote this message in a reply
[-]
SierraLatkje Offline
Member
*

Posts: 103
Joined: Nov 2011
Reputation: 2
Post: #3
RE: Final Fantasy VII battle models
The colors are coded into the models somehow? Okay, it's time for me to immerse myself in Blender tutorials! At least now I know what I'm looking for. Smile

If I get things worked out, I'll go ahead and rip other models as well, then, since I'm not the only one interested.
12-16-2011 03:07 AM
Find all posts by this user Thank this post Quote this message in a reply
[-]
SierraLatkje Offline
Member
*

Posts: 103
Joined: Nov 2011
Reputation: 2
Post: #4
RE: Final Fantasy VII battle models
Urgh. I still can't get the colors to come through. I know how to turn on polygon colors in Blender, but they just don't seem to have any colors. I'm not sure if I'm using Noesis wrong, or if Blender is somehow the problem.

Are any of the models uploaded to the site here colored polygons instead of textured? I'm wondering if Blender's just not importing the colors, so I'd like to compare the results on something else with colored polygons as a test.

Alternatively, are there any other free programs I could use? (Other than Blender, I mean, not other than Noesis. Tongue ) Seems like most of the good ones have massive price tags attached at the other end of their 30 day trial period....
12-24-2011 12:20 AM
Find all posts by this user Thank this post Quote this message in a reply
[-]
Roxas358 Online
Posting Freak
***

Posts: 900
Joined: Feb 2011
Reputation: 24
Resource - Models
Post: #5
RE: Final Fantasy VII battle models
Here's a list of 25 free programs.
http://www.hongkiat.com/blog/25-free-3d-...-not-miss/

If any of my model links are dead, look for them here.
http://models-resource.com/
12-24-2011 03:47 AM
Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by1 user thanked this post
SierraLatkje (12-27-2011)
SierraLatkje Offline
Member
*

Posts: 103
Joined: Nov 2011
Reputation: 2
Post: #6
RE: Final Fantasy VII battle models
Awesome! Thanks so much! Hopefully, one of those will work out better than Blender has.
12-27-2011 04:47 AM
Find all posts by this user Thank this post Quote this message in a reply
[-]
SierraLatkje Offline
Member
*

Posts: 103
Joined: Nov 2011
Reputation: 2
Post: #7
RE: Final Fantasy VII battle models
All right, so things have gotten much more complicated now. I (somewhat accidentally) discovered that Noesis can display the model in a file it's exported, which let me see that a large part of the problem with my exports was that I was exporting them as .obj files, which came out devoid of any coloration. The .dae files exported perfectly (albeit upside down and facing backwards) according to the Noesis viewer. So, that's the good news. The bad news is, when I try to open them in Blender, the program crashes or it shows up blank. I tried a few of the other free 3D programs, but they didn't even support .dae files.

So, I'm starting to feel a bit...at the end of my tether, since I really only wanted to make a few MMD models for a single image for deviantArt, and yet this is turning into a lengthy nightmare with no end in sight.

That's why I've decided to post a couple of .zip files with some of my rips--and the files I ripped them from--so other people can look at them and see what they make of them. If anyone wants to, shall we say, "go halfsies" on this with me, and handle converting .dae files into other formats (not to mention mirroring them) for official submission to the site, then that's great, but otherwise...I think I'm just going to give up, at least for the moment. I have a lot of other stuff going on right now.

I know it's not done for submissions, but for these purposes, I've just posted the .zips to deviantArt, 'cause I really don't want to try figuring out the usual uploading sites (MediaFire, etc.) as it's just past midnight and I'm getting a little tired.

The two .zips are posted at the following links:
http://fav.me/d4l8x97 (Vincent)
http://fav.me/d4l8xf6 (Yuffie)

The files in the .zips are named according to how they were exported from Noesis--whether I used the additional batch commands from the "Advanced Commands" button.
01-04-2012 07:23 AM
Find all posts by this user Thank this post Quote this message in a reply
[-]
Roxas358 Online
Posting Freak
***

Posts: 900
Joined: Feb 2011
Reputation: 24
Resource - Models
Post: #8
RE: Final Fantasy VII battle models
You could try this SMD plugin for Blender. It works well for me. Smile Just be sure to export the original file to SMD in Noesis, not the DAE. Smile

If any of my model links are dead, look for them here.
http://models-resource.com/
01-04-2012 05:02 PM
Find all posts by this user Thank this post Quote this message in a reply
[-]
SierraLatkje Offline
Member
*

Posts: 103
Joined: Nov 2011
Reputation: 2
Post: #9
RE: Final Fantasy VII battle models
The .smd files didn't export properly, either. Sad The only ones that display in Noesis as having exported correctly are the .dae files. It's possible some of the problem has to do with my rather sub-par hardware; I don't know how much that affects these sort of things. (Probably why Blender crashes, if nothing else.)
01-05-2012 12:30 AM
Find all posts by this user Thank this post Quote this message in a reply
[-]
« Next Oldest | Next Newest »
Post Reply 


  • View a Printable Version
  • Send this Thread to a Friend
  • Subscribe to this thread
Forum Jump:


 Quick Theme:


Login or Register to remove this ad!
Contact UsThe Spriters ResourceReturn to TopReturn to ContentMobile VersionRSS Syndication

Current time: 05-21-2013, 06:32 PM Powered By MyBB, © 2002-2013 MyBB Group. Theme created by Justin S.