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Skyward Sword Resource

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Skyward Sword Resource
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Roxas358 Online
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Post: #301
RE: Skyward Sword Resource
(04-19-2012 09:20 PM)thegameexplorer Wrote:  Why don't you include all forms of Ghirahim into 1 archive and upload them as one pack?

If Peardean thinks that would be better, then I'll do that.

If any of my model links are dead, look for them here.
http://models-resource.com/
04-19-2012 09:40 PM
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Peardian Offline
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Post: #302
RE: Skyward Sword Resource
The first three could be combined, but the last one should definitely stay separate.


Awesome renders, by the way. Big Grin

-Peardian-
04-19-2012 10:13 PM
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Roxas358 (04-19-2012)
Roxas358 Online
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Resource - Models
Post: #303
RE: Skyward Sword Resource
The first three are now combined. Wink

If any of my model links are dead, look for them here.
http://models-resource.com/
04-19-2012 11:34 PM
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Peardian Offline
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Post: #304
RE: Skyward Sword Resource
I'm really looking forward to going through these rips. I checked one of them, and everything seems in order.

I just have a quick suggestion. Using MD5 in the DAE conversion process yields better results than PSK, but it's not perfect. Some models, when exported to MD5, will come out very distorted. (I found this out the hard way when ripping Brawl Effects.) You don't have to redo the ones you've already done or anything, it's just something to keep in mind. (Though it would be nice if you did, but I can imagine how tedious it would be.) If you do use MD5, always be sure to double-check your exports. The first warning sign that it could be distorted is if it looks weird in Noesis. If this happens for a model, you'll just have to use PSK for it.

-Peardian-
04-19-2012 11:49 PM
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Manki Offline
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Post: #305
RE: Skyward Sword Resource
Im not making a request but do you know were Skyward Swords overworld model is on the disc? I plan on replacing it with hyrule field.

Thread im currently in:
http://forum.unseen64.net/viewtopic.php?f=2&t=3051
04-27-2012 11:04 PM
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Robo_Chiz Offline
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Post: #306
RE: Skyward Sword Resource
Link's eyes aren't working on either of the models. Please Help.
[Image: renderx.png]
05-01-2012 07:34 PM
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Roxas358 Online
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Post: #307
RE: Skyward Sword Resource
You need to make your program read the alpha channel from the textures. What program are you using to view the model?

If any of my model links are dead, look for them here.
http://models-resource.com/
(This post was last modified: 05-01-2012 09:07 PM by Roxas358.)
05-01-2012 09:06 PM
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Robo_Chiz Offline
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Post: #308
RE: Skyward Sword Resource
(05-01-2012 09:06 PM)Roxas358 Wrote:  You need to make your program read the alpha channel from the textures. What program are you using to view the model?

3DS Max,
I'm still getting to grips with it. Big Grin
05-02-2012 08:54 PM
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Peardian Offline
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Post: #309
RE: Skyward Sword Resource
That's an issue with using 3DS Max and not with the model itself. If you want help with, you can find numerous tutorials online. You can also try asking members who use the program, such as thegameexplorer. However, please use PMs so as to not clutter up the thread.

-Peardian-
05-02-2012 09:33 PM
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Orel67 Offline
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Post: #310
RE: Skyward Sword Resource
It's more easy with metasequoi. 'cause you can include the aplha file when you chose the textures.
Now it's a you be ... "Best in your shoes"
05-04-2012 09:06 AM
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Peardian Offline
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Post: #311
RE: Skyward Sword Resource
Just to let you know, I haven't forgotten about these models. In fact, I've already messed with them a bit. Tongue

I plan on uploading these after the next update, so that they get the full attention they deserve.

Spoiler (Click to View)
[Image: ghiragoff.png]
Please, I am Ghirahim. I could wield a sword with my toe.

-Peardian-
05-14-2012 11:16 PM
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thegameexplorer Offline
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Post: #312
RE: Skyward Sword Resource
For the alpha channels in 3ds max, you may just want to seperate them into seperate black 'n' white images and apply them as an opacity map.

* insert wasted space here *
05-15-2012 01:26 PM
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xaimill Offline
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Post: #313
RE: Skyward Sword Resource
Is there someone who could provide .OBJ or .DAE files of props? Like Demise's sword and the Master Sword multiple forms? I don't know anything about extracting and barely have time to read such things. I make papercraft models and I'd like to have the OBJ files of such props. In return I'll post the .PDO (pepakura) file for all to build at their pleasure C:
05-23-2012 09:44 PM
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ShadeDBZ Offline
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Post: #314
RE: Skyward Sword Resource
(05-23-2012 09:44 PM)xaimill Wrote:  Is there someone who could provide .OBJ or .DAE files of props? Like Demise's sword and the Master Sword multiple forms? I don't know anything about extracting and barely have time to read such things. I make papercraft models and I'd like to have the OBJ files of such props. In return I'll post the .PDO (pepakura) file for all to build at their pleasure C:
Pretty sure this is considered a request my friend. I guess Roxas358 or someone else may do it for you still, but please read the rules before requesting something.

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05-23-2012 10:05 PM
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Mighty Jetters (05-23-2012)
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Post: #315
RE: Skyward Sword Resource
He already uploaded those... Demise's sword is in his archive.
(05-23-2012 09:44 PM)xaimill Wrote:  Is there someone who could provide .OBJ or .DAE files of props? Like Demise's sword and the Master Sword multiple forms? I don't know anything about extracting and barely have time to read such things. I make papercraft models and I'd like to have the OBJ files of such props. In return I'll post the .PDO (pepakura) file for all to build at their pleasure C:

* insert wasted space here *
05-23-2012 10:20 PM
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Mighty Jetters (05-23-2012), ShadeDBZ (05-23-2012), Roxas358 (05-23-2012), xaimill (05-23-2012)
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