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Skyward Sword Resource

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Skyward Sword Resource
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Roxas358 Online
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Resource - Models
Post: #256
RE: Skyward Sword Resource
@SkyrimLink
The UV's get messed up because Brres Viewer must read the textures in a different way from most programs. If you look at this image of Groose, you can see his UV's are overlapping the boarders. This is giving him the weird textures.
Spoiler (Click to View)
[Image: Groose.png]

In this image you can see how the UV's are using the texture. It just repeats over and over.

[Image: Groose2.png]


@SkyrimLink @Naruto200Man
U8Tools can extract .arc.LZ to .brres. Smile If you don't get a brres the first time, then try it on the extracted file.

If any of my model links are dead, look for them here.
http://models-resource.com/
(This post was last modified: 04-05-2012 06:42 PM by Roxas358.)
04-05-2012 06:41 PM
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SkyrimLink Offline
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Post: #257
RE: Skyward Sword Resource
(04-05-2012 06:41 PM)Roxas358 Wrote:  @SkyrimLink
The UV's get messed up because Brres Viewer must read the textures in a different way from most programs. If you look at this image of Groose, you can see his UV's are overlapping the boarders. This is giving him the weird textures.
Spoiler (Click to View)
[Image: Groose.png]

In this image you can see how the UV's are using the texture. It just repeats over and over.

[Image: Groose2.png]


@SkyrimLink @Naruto200Man
U8Tools can extract .arc.LZ to .brres. Smile If you don't get a brres the first time, then try it on the extracted file.

How do I fix this? I am trying to compile all 2 Clawshot models into 1 so that I can animate it, but the handels UV mapping is overlapping the borders.... How did you fix groose?
04-05-2012 06:50 PM
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Roxas358 Online
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Resource - Models
Post: #258
RE: Skyward Sword Resource
There are at least two ways.

1. You can scale the borders of the image and add mirror images of the texture.

2. You can try to flip the parts of the UV's that overlap the boarder and place them over the correct texture section.

Or you can leave them as they are and the user can use settings in there program to fix the texture issue (if the program has the settings). With Blender, I can check two boxes and it fixes the render.
Spoiler (Click to View)
See, the section in the red box fixes how he looks in a render.

[Image: Groose-1.png]

However, he still looks like this in non-render mode.

[Image: Groose.png]

If any of my model links are dead, look for them here.
http://models-resource.com/
04-05-2012 07:15 PM
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SkyrimLink Offline
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Post: #259
RE: Skyward Sword Resource
(04-05-2012 07:15 PM)Roxas358 Wrote:  There are at least two ways.

1. You can scale the borders of the image and add mirror images of the texture.

2. You can try to flip the parts of the UV's that overlap the boarder and place them over the correct texture section.

Or you can leave them as they are and the user can use settings in there program to fix the texture issue (if the program has the settings). With Blender, I can check two boxes and it fixes the render.
Spoiler (Click to View)
See, the section in the red box fixes how he looks in a render.

[Image: Groose-1.png]

However, he still looks like this in non-render mode.

[Image: Groose.png]

I need to figure out how to mirror the image mapping in 3ds Max..
04-05-2012 07:19 PM
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Roxas358 Online
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Post: #260
RE: Skyward Sword Resource
I don't know how to help you there. Sad

If any of my model links are dead, look for them here.
http://models-resource.com/
04-05-2012 07:21 PM
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SkyrimLink Offline
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Post: #261
RE: Skyward Sword Resource
(04-05-2012 07:21 PM)Roxas358 Wrote:  I don't know how to help you there. Sad
That sucks, I really want to rig Groose for 3ds Max, but the textures are messed up...
CryCryCryCryCry
04-05-2012 07:25 PM
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alexmach1 Offline
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Post: #262
RE: Skyward Sword Resource
(04-05-2012 07:19 PM)SkyrimLink Wrote:  I need to figure out how to mirror the image mapping in 3ds Max..

[Image: pHYZU.png]

still trying to fix halo reach rigging
[Image: vZVTH.png][Image: QUmE6.gif][Image: dariC.png][Image: 9fryz.gif]
LOVE (Click to View)
[Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif]
(This post was last modified: 04-05-2012 08:44 PM by alexmach1.)
04-05-2012 08:43 PM
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SkyrimLink Offline
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Post: #263
RE: Skyward Sword Resource
(04-05-2012 08:43 PM)alexmach1 Wrote:  
(04-05-2012 07:19 PM)SkyrimLink Wrote:  I need to figure out how to mirror the image mapping in 3ds Max..

[Image: pHYZU.png]

Now just what would I have to do to get these options?
04-05-2012 08:47 PM
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thegameexplorer Offline
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Post: #264
RE: Skyward Sword Resource
Apply diffuse map Smile
Or atleast in the texture tab
(04-05-2012 08:47 PM)SkyrimLink Wrote:  
(04-05-2012 08:43 PM)alexmach1 Wrote:  
(04-05-2012 07:19 PM)SkyrimLink Wrote:  I need to figure out how to mirror the image mapping in 3ds Max..

[Image: pHYZU.png]

Now just what would I have to do to get these options?

* insert wasted space here *
(This post was last modified: 04-05-2012 09:19 PM by thegameexplorer.)
04-05-2012 09:19 PM
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Link101 Offline
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Post: #265
RE: Skyward Sword Resource
I need the animations for Groose, and I can't seem to find his .brres file again. Could somebody please give me the .brres file? Thanks!

<('-'<) _____ <('-')> _____ (>'-')>
doo do dooo dee dooo doo dee de dodoo

Kirby Dance!Wink
04-13-2012 01:34 PM
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Roxas358 Online
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Resource - Models
Post: #266
RE: Skyward Sword Resource
(04-13-2012 01:34 PM)Link101 Wrote:  I need the animations for Groose, and I can't seem to find his .brres file again. Could somebody please give me the .brres file? Thanks!

His brres file ("Rival") is in the *ObjectPack* but his animations don't seem to be there. Rolleyes

___________________________________________________________
New update

I just added Ghirahim from the first battle. He comes with his Knife and swords. Tongue
Spoiler (Click to View)
[Image: Ghirahim_2_Icon.png]
[Image: Ghirahim_2.png]
Ghirahim Brres

If any of my model links are dead, look for them here.
http://models-resource.com/
(This post was last modified: 04-13-2012 06:23 PM by Roxas358.)
04-13-2012 06:22 PM
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Perseus (04-13-2012)
Link101 Offline
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Post: #267
RE: Skyward Sword Resource
(04-13-2012 06:22 PM)Roxas358 Wrote:  
(04-13-2012 01:34 PM)Link101 Wrote:  I need the animations for Groose, and I can't seem to find his .brres file again. Could somebody please give me the .brres file? Thanks!

His brres file ("Rival") is in the *ObjectPack* but his animations don't seem to be there. Rolleyes

___________________________________________________________
New update

I just added Ghirahim from the first battle. He comes with his Knife and swords. Tongue
Spoiler (Click to View)
[Image: Ghirahim_2_Icon.png]
[Image: Ghirahim_2.png]
Ghirahim Brres

How do I open the stage folders? I can't seem to get them to open.

<('-'<) _____ <('-')> _____ (>'-')>
doo do dooo dee dooo doo dee de dodoo

Kirby Dance!Wink
04-13-2012 06:47 PM
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Roxas358 Online
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Post: #268
RE: Skyward Sword Resource
(04-13-2012 06:47 PM)Link101 Wrote:  How do I open the stage folders? I can't seem to get them to open.

Use "PuyoTools" to decompress the files. The link is in my tutorial on the first page. Smile

If any of my model links are dead, look for them here.
http://models-resource.com/
04-13-2012 06:52 PM
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SkyrimLink Offline
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Post: #269
Cute RE: Skyward Sword Resource
Would I be able to contribute to this too? I have ripped quite alot from Skyward Sword, the first boss battle room, the first spring, the Guardians, the triforce, and quite alot of other things.
04-13-2012 11:49 PM
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Roxas358 Online
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Post: #270
RE: Skyward Sword Resource
(04-13-2012 11:49 PM)SkyrimLink Wrote:  Would I be able to contribute to this too? I have ripped quite alot from Skyward Sword, the first boss battle room, the first spring, the Guardians, the triforce, and quite alot of other things.

Go right ahead. Smile

If any of my model links are dead, look for them here.
http://models-resource.com/
04-13-2012 11:55 PM
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SkyrimLink (04-13-2012)
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