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Model Fixing, help needed

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Model Fixing, help needed
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Roxas358 Offline
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Post: #1
Model Fixing, help needed
Hi, I'm working on a Chibi character model and I need to know what You guys think of it so far and if anything need to be improved?

I have a few pictures and a link that contains .DAE, .SMD and .blend.

Pictures (Click to View)
http://www.mediafire.com/download.php?lclcuoz3c8raq6k
[Image: Chibi1.png][Image: Chibi2.png][Image: Chibi3.png]
Thanks for Your input. Smile

If any of my model links are dead, look for them here.
http://models-resource.com/
(This post was last modified: 11-05-2011 11:09 PM by Roxas358.)
11-05-2011 08:23 PM
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Peardian Offline
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Post: #2
RE: Model Fixing, help needed
It looks pretty good so far! The front is nicely shaped and the mesh is pretty clean. Currently, though, it is rather lacking in depth. From the side view, his entire body looks straight as a board. Even in a T-pose, the human body will still have a nice curve to it, especially around the lower back.

-Peardian-
11-05-2011 09:39 PM
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Roxas358 Offline
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Post: #3
RE: Model Fixing, help needed
(11-05-2011 09:39 PM)Peardian Wrote:  It looks pretty good so far! The front is nicely shaped and the mesh is pretty clean. Currently, though, it is rather lacking in depth. From the side view, his entire body looks straight as a board. Even in a T-pose, the human body will still have a nice curve to it, especially around the lower back.

Thanks for the feedback. I've updated it now. Hope this is better. Cute

Pictures (Click to View)
http://www.mediafire.com/download.php?lclcuoz3c8raq6k
[Image: Chibi1.png][Image: Chibi2.png][Image: Chibi3.png]
I notice the legs look a bit blocky from the side. But I can't fix them unless I add an extra line down the middle of the legs on both the front and back. I'll probably figure something out.

If any of my model links are dead, look for them here.
http://models-resource.com/
(This post was last modified: 11-05-2011 11:24 PM by Roxas358.)
11-05-2011 11:02 PM
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Peardian Offline
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Post: #4
RE: Model Fixing, help needed
Looking better! It has a noticeably more human profile now, though I think the curves could be more accentuated, as he's still rather flat. Tweaking his legs should also help with the flatness (and that blockiness).

The issue with the blockiness is that there aren't that many points in the profile of the leg. It looks okay from the front, but very noticeable from the side. More lines running down the leg won't affect the profile, though, since they would be changing the shape as you see it from above. Instead, try simply adding a loop around the shin. That way you can add more of a curve to the leg, not only as seen from the side, but from the front as well.

I can't really comment on the rigging too much, as I don't have too much experience with that, but it looks pretty good overall. Maybe center the finger bones in the fingers? It might help animating it easier.

-Peardian-
11-06-2011 12:04 AM
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Koopaul Offline
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Post: #5
RE: Model Fixing, help needed
I'd pull the line behind the ankles a little bit in more, so it has more curve too.

Take a look at this bad boy.
http://www.webbfitness.net/wp-content/up...eg_lat.jpg

Although if your going "chibi" simplistic anatomy is actually better...
11-06-2011 08:48 AM
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Roxas358 Offline
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Post: #6
RE: Model Fixing, help needed
OK, so I've put some more work into the model. I moved the edges on the outside of the legs inward and rounded the Rear a bit and scaled the feet on the X axes a bit. How does it look?Smile

Spoiler (Click to View)
Link
[Image: Chibi1-1.png][Image: Chibi2-1.png][Image: Chibi3-1.png]

Peardian Wrote:try simply adding a loop around the shin.

Oops, I'll add that in the next update. Smile

If any of my model links are dead, look for them here.
http://models-resource.com/
(This post was last modified: 11-06-2011 04:42 PM by Roxas358.)
11-06-2011 04:41 PM
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MaCook2007 Offline
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Post: #7
RE: Model Fixing, help needed
It is looking very good so far; my only suggestion is maybe go even further, and model the eyes, mouth and other features, and make them so you can animate them instead on relying on textures. You can use edgelooping to achieve this.

Hope this helps, and also thank you for the Toon Mickey model from KH2; I had no idea it was on here, and I've been looking for this forever! Thank you soo much!
11-06-2011 10:16 PM
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Roxas358 Offline
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Post: #8
RE: Model Fixing, help needed
(11-06-2011 10:16 PM)MaCook2007 Wrote:  It is looking very good so far; my only suggestion is maybe go even further, and model the eyes, mouth and other features, and make them so you can animate them instead on relying on textures. You can use edgelooping to achieve this.

Hope this helps, and also thank you for the Toon Mickey model from KH2; I had no idea it was on here, and I've been looking for this forever! Thank you soo much!

I've added a mouth but I rather leave the eyes the way they are.

Here's the update.
Spoiler (Click to View)
Link
[Image: Pic1.png][Image: Pic2.png][Image: Pic3.png][Image: Pic4.png][Image: Pic5.png][Image: Pic6.png]

If there's no more suggestions, then I'll move on to making it into a character.Smile

If any of my model links are dead, look for them here.
http://models-resource.com/
(This post was last modified: 11-08-2011 01:30 AM by Roxas358.)
11-08-2011 01:26 AM
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