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Freezewire's Ripped Models

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Freezewire's Ripped Models
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GrimmJeel Offline
Shoryuken!!!
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Posts: 208
Joined: Mar 2011
Reputation: 1
Resource - Models YouTube
Post: #1
Cute Freezewire's Ripped Models
I put it .obj, .dae, and .3ds, All of my models will be in these formats


Dinolfos, Legend of Zelda: Twilight Princess
[Image: dinolfos.png]

I just dont know how to get that blue spotted background that it is supposed to have
05-22-2011 01:37 AM
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Shadowth117 Offline
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Posts: 2,095
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Post: #2
RE: Freezewire's Ripped Models
Seems okay, but you need to have the textures in .png format. I'll fix it for you this time, but next time I'll expect you to it yourself.

As for the background, you'd just lay the render over it in your favorite image editor (Photoshop, GIMP, etc.). Same thing for icons, but you're not really required to do either of those yourself. Your rip will be put up faster if I don't have to make an icon though.


[Image: Shadowth117.jpg]
05-22-2011 03:11 AM
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GrimmJeel Offline
Shoryuken!!!
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Posts: 208
Joined: Mar 2011
Reputation: 1
Resource - Models YouTube
Post: #3
RE: Freezewire's Ripped Models
(05-22-2011 03:11 AM)Shadowth117 Wrote:  Seems okay, but you need to have the textures in .png format. I'll fix it for you this time, but next time I'll expect you to it yourself.

As for the background, you'd just lay the render over it in your favorite image editor (Photoshop, GIMP, etc.). Same thing for icons, but you're not really required to do either of those yourself. Your rip will be put up faster if I don't have to make an icon though.
I forgot about the textures format, and thanks for fixing them
I also got the Icon Maker, so i'm working on that
05-22-2011 04:06 AM
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