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Solved: Today Today Capcom vs. SNK2 Character Sprites w/ Axis
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Insanius Offline
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Post: #1
Capcom vs. SNK2 Character Sprites w/ Axis
My latest dumping project is complete.
http://www.justnopoint.com/lbends/Sprites/CVS2/

FAQ:

Q. Why are there ugly squished sprites in some characters like Guile and Dhalsim?
A. They're just CPS sprites which were scaled up horizontally to preserve detail. (hahahaha what a joke) These are scaled down in game.

Q. Why are some sprites totally black or look like they have the wrong palette?
A. Seems those are unused sprites. If for some reason you believe the sprite in question is actually used in game I would suggest you fix the palette yourself. My rips have retained the proper palette indices.

Q. What is the axis?
A. 320x384

Q. Why are there two packs for Mai Shiranui?
A. Big Grin
(This post was last modified: 05-21-2011 07:15 PM by Insanius.)
05-19-2011 01:07 AM
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Random Talking Bush (05-19-2011)
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Random Talking Bush Offline
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Post: #2
RE: Capcom vs. SNK2 Character Sprites w/ Axis
Why are there two sprite packs for Mai, anyway? I didn't notice any difference between the two.

But either way, having a bunch of the characters with stretched sprites and the rest characters with the proper resolution? What the frak, Capcom.

[Image: 5.png][Image: 8.png][Image: 9.png]
[Image: sig.gif]
05-19-2011 04:00 AM
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Insanius Offline
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Post: #3
RE: Capcom vs. SNK2 Character Sprites w/ Axis
(05-19-2011 04:00 AM)Random Talking Bush Wrote:  Why are there two sprite packs for Mai, anyway? I didn't notice any difference between the two.
Bah, I accidentally screwed up the upload and uploaded the same one twice. They should be different now.
05-19-2011 04:33 AM
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Deathbringer Offline
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Post: #4
RE: Capcom vs. SNK2 Character Sprites w/ Axis
I don't think I'm seeing it either.

Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
05-19-2011 04:34 PM
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Kosheh Offline
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Post: #5
RE: Capcom vs. SNK2 Character Sprites w/ Axis
Not even looking, but I can tell you as a PLAYER OF FIGHTING GAMES!!!! that there's two packs of Mai Shiranui for good reason.

Mai's KOF incarnation has always had ~jiggle~physics~, ridiculous bouncing whenever Mai hopped around, more noticeably in her idling pose.
[Image: UPMyL.gif]
However, these are only seen when you set the machine language to Japanese in most SNK games.

The US localizations of the game make Mai's breasts "static" (they don't bounce around at all) eh probably to dodge censorship of some sort or form. Capcom did it in CVS just to maintain uh, boob continuity.

05-19-2011 07:03 PM
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Insanius Offline
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Post: #6
RE: Capcom vs. SNK2 Character Sprites w/ Axis
Close, but no.
05-19-2011 07:51 PM
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Random Talking Bush Offline
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Post: #7
RE: Capcom vs. SNK2 Character Sprites w/ Axis
Seems to be the layering of the outfit on two of her Chun-Li intro sprites that's the difference between the two sprite sets (the original is in front, and the other's... behind), now that I've looked through the sprites again. Anything else? <_<

[Image: 5.png][Image: 8.png][Image: 9.png]
[Image: sig.gif]
05-20-2011 06:02 AM
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Insanius Offline
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Post: #8
RE: Capcom vs. SNK2 Character Sprites w/ Axis
Ugh, a couple of problems I had to fix.
Due to a small programming error every pack was missing the last sprite.
Kim's errored while it was dumping and I somehow missed the log.
Rolento's wire wrapped around the edge when it shouldn't have.

Uploading all the fixed versions, the axis for Rolento's is 512x384 and the axis for Kim's is 320x448
Let me know if there are any other problems.
05-21-2011 07:11 PM
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