Our Network: VGFacts - DidYouKnowGaming? - The Spriters Resource - Muscle Tower


User(s) Viewing This Thread: 1 Guest(s)
Thread Closed 
 
Thread Rating:
  • 4 Votes - 4.75 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Sprite Ripping Project 4: 2-D Fighting Games
Author Message
Davy Jones Offline
Spaghetti Ripper
***

Posts: 3,142
Joined: May 2008
Reputation: 36
Post: #837
RE: Sprite Ripping Project 4: 2-D Fighting Games
(04-28-2012 04:51 AM)ShadeDBZ Wrote:  
(04-27-2012 09:46 PM)Davy Jones Wrote:  @ShadeDBZ: Did you try vSNES on the last portrait? Maybe it will display a correct palette instead of the darkened version.
No, because it never seems to work with snes9x, and ZSNES won't run on my computer. Sad
I guess I could color them manually.
Very weird, I have WinXP and everything is fine.

Can you give me a snes9x quicksave per min.us? By the way, I've looked at Solink's sheet, it is really just a kind of screentone or ingame palette swap.

[Image: dariC.png][Image: i1TMg9L8fwpQp.gif][Image: b0KxM.gif]
04-28-2012 12:21 PM
Find all posts by this user
Thread Closed 


Messages In This Thread
RE: Sprite Ripping Project 4: 2-D Fighting Games - Davy Jones - 04-28-2012 12:21 PM

Forum Jump:


 Quick Theme:


Login or Register to remove this ad!