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Sprite Ripping Project 4: 2-D Fighting Games
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HandToeKnee Offline
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Resource - Sprites
Post: #428
RE: Sprite Ripping Project 4: 2-D Fighting Games
(08-08-2011 03:43 PM)Magma Dragoon Wrote:  By the way, how are you ripping KI2? As far as I know, Mame's tile viewer don't work with it.

Speaking of which, I wanted to rip som things from the first Mortal Kombat (arcade version, obviously), and was looking for ways to do it.

Your right, Mame's tile viewer is useless. I think it only works with certain fighting games like Street Fighter.
I'm using ARTMONEY to rip sprites from Killer Instinct 2, it's the only way I know how. I spent a lot of time finding the codes needed to modify the game to the point where i can remove backgrounds layers, remove hit sparks and other special effects, make player 2 invisible, infinite health and so on. Just Google Artmoney and just mess about with it (that's all I did, although it can be time consuming).
As for the arcade version of Mortal Kombat, look up Maxim's post on the first page of this thread (I haven't tried it myself mind you) Sad
SPINAL FROM KILLER INSTINCT 2 IS FINALLY FINISHED!!!
I'm glad that's over with because now i can start another character Wink

[Image: spinal_icon.png]

[Image: iSvrQR1G7tZbg.png]
(This post was last modified: 09-08-2011 11:26 AM by HandToeKnee.)
08-08-2011 09:35 PM
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RE: Sprite Ripping Project 4: 2-D Fighting Games - HandToeKnee - 08-08-2011 09:35 PM

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