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Sprite Ripping Project 4: 2-D Fighting Games
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Magma Dragoon Online
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Post: #271
RE: Sprite Ripping Project 4: 2-D Fighting Games
Got three more assists from MvC:

[Image: mvcunknownsoldiericon.png][Image: mvcpurefuricon.png][Image: mvcmichellehearticon.png]

[Image: 6shCdbJ.jpg]
05-03-2011 02:41 PM
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Tonberry2k Offline
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Post: #272
RE: Sprite Ripping Project 4: 2-D Fighting Games
Wow, you're tearing this game up!

(09-22-2012 07:11 PM)gopal Wrote:  I HATE THIS FORUMS, NEVER GONNA TO COME BACK
05-03-2011 03:07 PM
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Deathbringer Offline
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Post: #273
RE: Sprite Ripping Project 4: 2-D Fighting Games
(05-03-2011 12:11 AM)Tonberry2k Wrote:  I've got Helga started. Feel free to continue her. I think I'm going to stick to background objects and stuff instead, though I don't mind helping out with someone else's rips.
AJ, what do the "holding" sprites look like? Do the other fighters overlap Tiny?
[Image: clay__tiny.png]
Basically opponent goes between Head piece and Legs piece. The phantom pieces are just so you can see how the other piece looks in relation.

And you can use these AJ.

Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
(This post was last modified: 05-03-2011 03:57 PM by Deathbringer.)
05-03-2011 03:46 PM
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Tonberry2k Offline
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Post: #274
RE: Sprite Ripping Project 4: 2-D Fighting Games
Whoa, nice work!

(09-22-2012 07:11 PM)gopal Wrote:  I HATE THIS FORUMS, NEVER GONNA TO COME BACK
05-03-2011 04:04 PM
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A.J. Nitro Offline
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Post: #275
RE: Sprite Ripping Project 4: 2-D Fighting Games
Thanks! Credit is yours!

[Image: 27348983yu7.png]
05-03-2011 04:06 PM
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A.J. Nitro Offline
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Post: #276
RE: Sprite Ripping Project 4: 2-D Fighting Games
The Blob is done! This was easier to rip since there wasn't a whole lot of overlapping. The squeezed poses are the same as dizzy for example. Also updated Frosty and Tiny with blocking poses and poses hit by cutting type moves, so go check 'em out. Also Ton, can you post what you have for Helga? I'll take a shot at completing her sheet. Just do what you gotta do.
[Image: iaza12107854885000.png]

[Image: 27348983yu7.png]
05-03-2011 09:57 PM
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Tonberry2k (05-04-2011)
Tonberry2k Offline
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Post: #277
RE: Sprite Ripping Project 4: 2-D Fighting Games
http://img854.imageshack.us/img854/9743/helga.png

Helga. And We can't forget N. Boss!

(09-22-2012 07:11 PM)gopal Wrote:  I HATE THIS FORUMS, NEVER GONNA TO COME BACK
05-04-2011 06:55 AM
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Random Talking Bush Offline
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Post: #278
RE: Sprite Ripping Project 4: 2-D Fighting Games
Oh, I think this is worth mentioning, Magma Dragoon, but all of the assists in Marvel vs. Capcom have alternate palettes.

[Image: MvC-DoubleAssist.png]

You should probably include those somewhere on their respective sheets.

[Image: 5.png][Image: 8.png][Image: 9.png]
[Image: sig.gif]
05-04-2011 11:34 AM
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A.J. Nitro Offline
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Post: #279
RE: Sprite Ripping Project 4: 2-D Fighting Games
(05-04-2011 06:55 AM)Tonberry2k Wrote:  http://img854.imageshack.us/img854/9743/helga.png

Helga. And We can't forget N. Boss!

Thanks, but I think I'll start her from scratch since I won't have to deal with the black. And who's N. Boss?

[Image: 27348983yu7.png]
05-04-2011 02:05 PM
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Tonberry2k (05-04-2011)
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Post: #280
RE: Sprite Ripping Project 4: 2-D Fighting Games
N. Boss is that killer circle of beads that's well...the End Boss of Clayfighter.
05-04-2011 02:32 PM
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Magma Dragoon Online
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Post: #281
RE: Sprite Ripping Project 4: 2-D Fighting Games
(05-04-2011 11:34 AM)Random Talking Bush Wrote:  Oh, I think this is worth mentioning, Magma Dragoon, but all of the assists in Marvel vs. Capcom have alternate palettes.

[Image: MvC-DoubleAssist.png]

You should probably include those somewhere on their respective sheets.

All right, I forgot about that. This is easy to update.

By the way, I was trying to rip Thor, but I can't get those lightining effects, not only because they go offscreen, but also because the tiles are a complete mess.

[Image: 6shCdbJ.jpg]
05-04-2011 03:18 PM
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Tonberry2k Offline
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Post: #282
RE: Sprite Ripping Project 4: 2-D Fighting Games
Yeah, N. Boss is the... End Boss. He's playable through the second player controller when you get to him.

(09-22-2012 07:11 PM)gopal Wrote:  I HATE THIS FORUMS, NEVER GONNA TO COME BACK
05-04-2011 06:05 PM
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Tonberry2k Offline
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Post: #283
RE: Sprite Ripping Project 4: 2-D Fighting Games
I also have Goo Goo from CF2 started.

(09-22-2012 07:11 PM)gopal Wrote:  I HATE THIS FORUMS, NEVER GONNA TO COME BACK
05-04-2011 07:07 PM
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Enscripture Offline
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Post: #284
RE: Sprite Ripping Project 4: 2-D Fighting Games
(05-03-2011 09:57 PM)A.J. Nitro Wrote:  The Blob is done!

He's missing his disabled bomb move:

6280-DD6F Enable Blob's Bomb move (away,
away+down, down, towards+down, towards, punch)
05-04-2011 07:20 PM
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Tonberry2k (05-04-2011)
A.J. Nitro Offline
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Post: #285
RE: Sprite Ripping Project 4: 2-D Fighting Games
Where do I enter that code?

[Image: 27348983yu7.png]
05-04-2011 07:45 PM
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